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stratvox

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Everything posted by stratvox

  1. I just came across this today. I know I'm a little late to the party, but I can tell you that the difference on a linux system with a 3950x and a 5700xt is huge. The performance improvement is instantly noticeable. I used to run a 1060 and it and the 5700xt is only a little bit better when running eve, but with your version it's just liquid smooth at all points during the launch, and hugely improved at the space center or when in LKO. Nice work Blackrack. Thank you!
  2. Hi RTB! I'm running linux. Since the only api available is opengl blackrack's last version for 1.8 is continuing to work in 1.9.1 on linux because we're still using the old opengl two camera etc. I decided to take a look at yours and while it's mostly working I was getting some interesting effects from the water. This is the fresh version from yesterday 2nd April: It's all about where the water meets the land. Interestingly my memory of them is that they weren't as well defined when I was looking at them as the game was playing; they looked all fuzzy.
  3. Instant core dump under linux. The Long Dark will work with -force-vulkan, with one caveat; the shadows are on a meth trip.
  4. It works here, latest ksp with dlcs, linux. I think the values need a lot of tuning. I've done some stabs at it, but my experience level with that stuff is basically zero. Basically it all seems to work as it should.
  5. Hey folks, I decided to get back into KSP after a long hiatus, and I'm having a problem with the latest version of KER (i.e. the one on jrbudda's github). It is active and works in the Tracking Station, but the button is greyed out in the VAB and while in flight so I can't use it. KSP with both DLCs. Any ideas what's going on?
  6. May also want to check out how dusty the heat sinks are on the video card... could be as simple as blowing some of it off with compressed air.
  7. Aye. Just cracking wise. I mean, even given that, it's still true that the most common reason for smoke plumes going up is a TWR of less than one. You know, like when you've completely screwed the pooch on your lifter and you fire off the nukes way too low because they're all that you've got and it's just not enough.... That said, I've noticed that the plume has become wrong for the swivel; it starts at the top of the bell now. I'm guessing there are some configs that need to be updated because of the parts facelift in the latest update, and figuring that you can chalk it up to that.
  8. Looking forward to it. I've got the last general release in 1.3 with ocean shaders turned off, and ... it works Take your time and get it right. Thanks again for the awesome eye candy.
  9. No it isn't. When they announced in 2013 that only folks that had purchased up to that point would always get free DLC indefinitely, they were implicitly saying that there would be paid DLC in the future.
  10. You can add another one to the "xkcd" category here.
  11. Hi Blackrack! I put your experimental version in. I'm using SVE and SVT. When I go look at the sun in the tracking station, here's what I get: It looks like this in the sky as well. I updated to the very latest version of SVE at the same time I put the experimental version of scatterer in, so @Galileo may be interested in this. If there's anything you need, please let me know. Cheers!
  12. Or, if you're old school like me jack@xxxxxxxx:~/.local/share/Steam/steamapps/common/Kerbal Space Program/GameData$ ls -al total 4312 drwxrwxr-x 26 jack jack 4096 Mar 11 19:52 . drwxrwxr-x 18 jack jack 4096 Apr 4 19:32 .. drwxrwxr-x 5 jack jack 4096 Dec 31 14:12 Chatterer drwxrwxr-x 5 jack jack 4096 Feb 2 03:33 DistantObject -rwxrwxr-x 1 jack jack 6148 Jan 15 16:55 .DS_Store drwxrwxr-x 2 jack jack 4096 Nov 3 12:23 EngineLight drwxrwxr-x 3 jack jack 4096 Feb 2 03:33 EnvironmentalVisualEnhancements drwxrwxr-x 5 jack jack 4096 Mar 5 19:10 EVAEnhancementsContinued drwxrwxr-x 3 jack jack 4096 Feb 2 03:33 jool_rings drwxrwxr-x 5 jack jack 4096 Dec 13 15:52 JSI drwxrwxr-x 5 jack jack 4096 Jan 15 15:00 KerbalAlarmClock drwx------ 7 jack jack 4096 Apr 4 19:31 KerbalEngineer drwxrwxr-x 4 jack jack 4096 Apr 6 2016 Kopernicus -rw-rw-r-- 1 jack jack 2482827 Mar 11 19:55 kspmods.tgz drwxrwxr-x 2 jack jack 4096 Oct 27 12:02 ModularFlightIntegrator -rw-rw-r-- 1 jack jack 74752 Dec 7 19:44 ModuleManager.2.7.5.dll -rw-rw-r-- 1 jack jack 1537740 Apr 4 19:31 ModuleManager.ConfigCache -rw-rw-r-- 1 jack jack 152362 Apr 4 19:31 ModuleManager.ConfigSHA -rw-rw-r-- 1 jack jack 8506 Apr 4 19:31 ModuleManager.Physics -rw-rw-r-- 1 jack jack 27686 Apr 4 19:31 ModuleManager.TechTree drwx------ 3 jack jack 4096 Dec 19 03:51 NavBallDockingAlignmentIndicatorCE drwx------ 5 jack jack 4096 Oct 6 23:14 PlanetShine drwx------ 3 jack jack 4096 Dec 18 17:51 PreciseNode drwxrwxr-x 9 jack jack 4096 Jan 6 18:21 RealPlume drwxrwxr-x 43 jack jack 4096 Jan 6 18:21 RealPlume-Stock drwxrwxr-x 4 jack jack 4096 Feb 2 03:35 scatterer drwxrwxr-x 2 jack jack 4096 Jan 6 18:21 SmokeScreen drwxrwxr-x 17 jack jack 4096 Jan 15 17:03 Squad drwxrwxr-x 3 jack jack 4096 Feb 2 03:33 StockVisualEnhancements drwx------ 5 jack jack 4096 Oct 6 23:09 SurfaceLights drwxrwxr-x 11 jack jack 4096 Nov 9 11:53 SVEKopernicus drwxrwxr-x 8 jack jack 4096 Jan 21 16:56 TextureReplacer drwx------ 4 jack jack 4096 Dec 19 03:52 TransferWindowPlanner By my lights, that's a lot of mods. Got a new computer. It helps. Oh, one other thing. The city lights always work.
  13. Yeah, once I bail out to the KSC it fixes itself. As for SVE, I was thinking there might be something slightly different about how KAC calls to launch the craft view of a vessel that is contributing to that... but that's beyond my ken
  14. Are you talking about the disappearing cloud cover from orbit, or the weird two blue balls that you see in the screenshot I left in my OP?
  15. Hey, @blackrack, glad to see you're back I pretty much need to include @Galileo here too, as I'm pretty sure this is an interface between SVE and scatterer. I was wondering if you saw the post I made here. I have more info about it, and I'm pretty sure it's related to the disappearing clouds. The magic altitude that causes this is 160km. If I'm in map view when my craft ascends past 160km, when I return to craft view I get the effect you see in my screenshot in the linked post. However, if I am in craft view when I ascend past 160km, then it works as it's supposed to. When I do get this effect, it's necessary for me to leave the craft and go back to the KSC to make it go away. The disappearing clouds seems to be related to using the KAC jump to ship functionality. When I use KAC to jump to ship from the KSC, if the craft is above 160km I end up with no clouds. However, if I use the tracking station to get to the craft, the clouds are there. I'm mostly bringing this up because the altitudes are the same, even if the mechanic is different. Latest KSP, up to date linux with up to date nvidia drivers. It's more of an annoyance than anything since I now have complete workarounds for all the things I mention here, but I thought you might like to know. Oh, and a few posts before the one I link I left a couple of eye-candies for you. Scatterer makes the overall experience of KSP sooooo much better. Has no material effect on the game, but has a huge one on the experience of playing the game. Thanks! Hope you're having a good evening!
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