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About Astrofox

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    Junior Rocket Scientist

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    In orbit just skimming the surface of Dres...

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  1. Okay so, whenever I am orbiting Kerbol, I notice that my ejection angle continues to function even though I don't have a target selected. Does anyone know where this angle is referenced from? I know this seems like a silly and very random question, and it kinda is, but it's just something I noticed recently.
  2. Although I am not a very hardcore person with KSP, I am fairly interested to see where this thread goes... This would be an interesting thing to come back to as reference for when I inevitably get bored and need something with a bit more substance.
  3. Love the mod! Been waiting for something similar to this to pop up. I do have a question regarding the mod, though. Is it possible to at some point create custom thrust curves for those motors in-game, or would that be beyond the scope of this mod? Would it also be compatible with creating our own custom thrust curves if we wrote up our own configuration files for certain grain configurations? (I guess it would also prompt me to figure out how to actually make custom thrust curves for the motors)
  4. I was going to use a Sepratron I for something, when I noticed that its center of mass (CM) is fairly offset. I admittedly feel as if the CM of the part is fairly unrealistic and that it needs some offset, although I'm not sure where to start with writing a config file to change the CM so that it is more inline with the booster component than the attachment spokes. Also when are we getting stock inline sepratrons/option to toggle between spoke mount and no spoke mount motors lol Anyway, I just want to change where the CM is without having to hard-code the values in, as well as what portio
  5. I try not to kill the crew, accidental or otherwise, but way back when I was first playing the game in maybe August of 2013, I killed like twenty kerbals trying to get into orbit. This wasn't *entirely* my fault though, the computer I had at the time was extremely laggy and so inputs were... let's just say very delayed (upwards of like, a second or two of delay, even for a small craft). Thank God I have a much better computer and much better skill now.
  6. I am unsure as to where I can get the logs, but here is a screenshot of what happens when I try to use one of these parts in the VAB. https://imgur.com/AJl5vIg
  7. Thanks, I'll be sure to check out both of those resources. Right now Blender is just being weird with UV editing by making certain portions of the map invisible/broken for seemingly no reason. However, I guess I would try to make something simple and see if the modules work.
  8. Hello, it's been quite a while. Recently I had the idea of possibly making a mod for KSP surrounding various solid (and possibly hybrid) motors similar to those used on high power rockets. I have successfully been able to produce a 2.5m fuel tank, however upon trying to make a solid rocket motor, I ran into various problems. I followed the same procedure for making the fuel tank, but upon trying to load it into the game, the engine didn't produce thrust and did not produce any plume or exhaust (it did consume whatever resources were in the motor, however). So, I am wondering now what I wo
  9. Y e s I would love to have customizable burn rates, (and grain geometries) to become a part of the game. Also, hybrid rocket motors would be awesome to see.
  10. I mean, possibly you could. It'd just take a really, really long time and there's no guarantee that anything that was supposed to work still works after 1k+ years.
  11. Imagine sudden gusts of wind knocking your rockets over.
  12. I now wonder if relativistic mechanics could come into play lol
  13. I look forward to seeing what comes out of this. I hope that mods will still be an option for the game.
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