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Topics posted by Xyphos
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- 1 reply
- 626 views
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- 1 reply
- 1,337 views
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[1.3.1] KeyNode - Allows the player to manipulate Maneuver Nodes in Map View using the number pad on their keyboards, or create and execute Maneuver Nodes if MechJeb is also installed.
By Xyphos, in KSP1 Mod Releases
- 2 replies
- 1,017 views
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[1.3] Buoyancy Control - Add a Buoyancy Control Slider to every part's context menu 1 2
By Xyphos, in KSP1 Mod Releases
- 28 replies
- 5,447 views
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- 6 replies
- 3,186 views
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- 0 replies
- 1,241 views
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- 20 replies
- 4,276 views
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[1.7] FullAutoStrut - Automatically sets AutoStrut modes and other part options as you build your vessel 1 2
By Xyphos, in KSP1 Mod Releases
- 40 replies
- 18,319 views
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- 9 replies
- 4,907 views
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- 0 replies
- 766 views
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- 3 replies
- 1,801 views
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- 10 replies
- 2,011 views
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- 3 replies
- 1,193 views
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- 4 replies
- 1,437 views
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- 5 replies
- 2,230 views
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[BUG] ModuleRoboticController (KAL 1000) literally forgets entire sequence tracks
By Xyphos, in Breaking Ground Support
- 8 replies
- 5,967 views
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- 3 replies
- 602 views
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- 0 replies
- 478 views
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[Feature Request] Add Min/Max Axis groups to Robotic components
By Xyphos, in Breaking Ground Discussion
- 0 replies
- 436 views
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[Feature Request] One additional KAL-1000 Sequence Loop Mode
By Xyphos, in Breaking Ground Discussion
- 5 replies
- 2,011 views
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[Feature Request] Optionally persist Action/Axis Groups when reverting back to editor
By Xyphos, in KSP1 Suggestions & Development Discussion
- 4 replies
- 788 views
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- 15 replies
- 2,990 views
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[GRIPE] ModuleRoboticController - Adding sequence tracks takes an increasingly long time with each track added.
By Xyphos, in Breaking Ground Support
- 0 replies
- 404 views
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- 10 replies
- 1,341 views
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- 2 replies
- 616 views