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FireFaced

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Posts posted by FireFaced

  1. On 6/14/2022 at 1:54 PM, Starwaster said:

    NF Spacecraft pod issues are fairly well known in the NF community vis a vis reentry with DR or JNSQ installed. And probably RO as well. It's not an issue with those mods themselves, just that they are all less forgiving than stock. Falls into the category of not letting any unshielded part of your craft poke out into the reentry shockwave because, no take backsies.

    Yeah I've got both DR and JNSQ, so the effects are extra spicy. I suppose for now I just can't use NF pods lol. Thanks for looking into the issue though.

  2. 1 hour ago, eightiesboi said:

    Visuals aside, I don't see anything in the description that there is an integrated heatshield or that ablative material is used on any of those command pods / landers. There is no ablator resource included in the configs for those vehicles, which suggests that that Nertea (the mod author for NF) didn't intend for these pods to have integrated heatshields.

    Visually, the parts that are exposed appear to be ablative. With a heatshield on the bottom of the pod, those sections are still exposed, and overheat during reentry. My theory is that perhaps the stock reentry model doesn't necessitate the addition of an ablator module there, but with DRE it is necessary. Perhaps I'll contact Nertea.

  3. Could support for NF Spacecraft pods be added? Some of them (notably the Mk1-L 'Nereld', Mk3 'Tethys', and Mk3B 'Pandora") have segments that are exposed to heat during reentry, and visually appear to be ablators, but there is no ablator module. This causes explosion on reentry, which is less than ideal. I would contribute the patch myself but I can't for the life of me find documentation on what modules to use.

  4. 38 minutes ago, AlphaAsh said:

    Your question could be interpreted in a couple of ways. Give me an example of what you want to do.

    One use would be to be using KScale2, and the KerbinSide buildings are offset, so using the KK editor to move them, and save those positions.

    EDIT: I've dug through SigmaDimensions, and there appears to be a formula I could follow to get the correct positions of the buildings.

  5. On 4/11/2016 at 10:13 AM, SilentWindOfDoom said:

    You may have attempted this yourself so you probably know it already, but SMS is pretty much compatible with the 2.5m capsule from NF. It's not a perfect fit so you will have to offset the capsule cover a little, but aside from that it works visually and gameplay wise.

     

    The one from NF needs scaling, not just an offset. @sumghai, I'd be at least pleased if you could give me/us models that can easily be scaled and edited for certain needs so that I could try myself.

  6. 2 minutes ago, blowfish said:

    There's really not much to it - it just uses the stock UI_ChooseOption to display the part switching sliders.  The relevant file is here, but if you're trying to understand it, you're probably better off just reading this post:

     

    Thanks for linking that. Right now I'm trying to tweak TweakScale (ba-dum tss) so that it can work on 1.1. But I think pellinor0 might have to do it, depends on how TweakScale decides how to make the sliders based on the parts.

  7. Just now, blowfish said:

    Well since I haven't released any official versions yet, issues like this are bound to happen (AKA use at your own risk).  But I did fix that bug, so re-download B9PartSwitch.

    Okay, I'll tell you if it's fixed or a different error comes up

    3 minutes ago, FireFaced said:

    Okay, I'll tell you if it's fixed or a different error comes up

    Appears to be fixed

  8. Now this is happening:

    Spoiler

     

    [LOG 16:21:05.139] PartLoader: Loading part database
    [LOG 16:21:05.139] PartLoader: Compiling Part 'B9_Panels/Structure_P_Standard-Frame/P1_Universal/B9_Structure_P1_Surface'
    [LOG 16:21:05.153] EffectList: Created 11 effect types
    [ERR 16:21:05.160] Cannot find a PartModule of typename 'TweakScale'

    [LOG 16:21:05.179] PartLoader: Compiling Part 'B9_Panels/Structure_P_Standard-Frame/P2_Universal/B9_Structure_P2_Surface'
    [EXC 16:21:05.190] ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index
        System.Collections.Generic.List`1[B9PartSwitch.PartSubtype].get_Item (Int32 index)
        B9PartSwitch.ModuleB9PartSwitch.get_CurrentSubtype ()
        B9PartSwitch.ModuleB9PartSwitch.OnLoad (.ConfigNode node)
        PartModule.Load (.ConfigNode node)
        Part.AddModule (.ConfigNode node)
        PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node)
        PartLoader+<CompileParts>c__Iterator4A.MoveNext ()
    [EXC 16:21:05.195] ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index
        System.Collections.Generic.List`1[B9PartSwitch.PartSubtype].get_Item (Int32 index)
        B9PartSwitch.ModuleB9PartSwitch.get_CurrentSubtype ()
        B9PartSwitch.ModuleB9PartSwitch.UpdateSubtype (Boolean fillTanks)
        B9PartSwitch.ModuleB9PartSwitch.OnStart (StartState state)
        Part.ModulesOnStart ()
        Part+<Start>c__Iterator25.MoveNext ()
    [EXC 16:21:35.768] InvalidOperationException: Steamworks is not initialized.
        Steamworks.InteropHelp.TestIfAvailableClient ()
        Steamworks.SteamController.Shutdown ()
        SteamController.KSPSteamController.OnDestroy ()
     

     

     

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