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About sumghai

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  1. Could you please verify which of the following situations apply to you? You cannot find the download link for 1.8.1 on the main KSP website You cannot log into your KSP website account You've downloaded the installer, but cannot run the executable file You've run the executable file, but your KSP installation crashes on startup You've run the executable file, but your KSP installation still shows the older 1.3.1 version
  2. Just a friendly heads-up that SDHI SMS V4.0.2 works just fine in KSP 1.8.0, with no changes required. Be sure to update to the latest version of RealChutes! (v1.4.7.5)
  3. I feel that hoses and tubes would share the same problems as tethers in KSP, as per my past opinions on the matter:
  4. I was multi-quoting several snippets, and it seems the forum software made a mistake. I've gone ahead and rectified my original most. Also, when replying to others, don't quote the entire post (especially if it is very long) - instead, just quote the snippet you want to directly address.
  5. [MOD - Edited thread title for clarity - titles are supposed to summarize the main message of your topic, not where you re-write your username] And now, taking off my mod hat to provide my own personal opinion... While Scott Manley may be an influential YouTube personality who helped promote and popularize the game, claiming that he is "the father of all kerbals" is too much of a stretch - Manley was never one of the developers of the game. There are a few practical reasons why KSP 2's game tutorials shouldn't be narrated: Game mechanics tweaks between updates may mean changes to the tutorial content and text, meaning Manley would need to frequently come back in to re-record his narration. KSP and KSP 2 are games with international appeal, and has been localized into different languages to cater for different markets. If Manley (or anyone) was hired as the English-language narrator, players of other languages and locales would demand that their favorite YouTubers or voice actors of their own native tongue be bought in to narrate their versions of the game as well, which would significantly increase development costs. The tutorial is a very short, initial part of the gameplay experience; once players have completed the tutorial, they will never hear the narration ever again as they would immediately skip the tutorial for any new savegames they start. As an educational game used by some schools for STEM courses, un-narrated tutorials are good for training students in vital reading comprehension skills, particularly important for those pursuing careers in science and engineering. This is why even major MMOs like Star Trek Online (which actually hired many of the original actors from the Star Trek TV shows) only have narration for short, generic dialogues and soundbites that can be recycled for future content. Game development is not a democracy. Yes, developers can take into account user feedback, bug reports and feature requests, but at the end of the day they will implement game features based on what feasibly fits into their overall vision of the game and what nets them the greatest return on financial investment.
  6. [MOD - Moved to Add-on Discussions for the original KSP game, as the inquiry has nothing to do with the (as-yet unreleased) KSP 2. I have also edited the thread title to more clear - in the future, please use a more descriptive thread title that accurately summarizes your topic, instead of generic ones like "need help", "mod question" etc.]
  7. Probably not. To cut a long story short, you probably saw one of my old WIP development videos on YouTube with the inflatable flotation collar prototype. I then tested variation third-party plugin options (such as Klockheed Martian Smart Parts and Icecovery's Comfortable Landing), but none of them fit my needs precisely. I also worked with Starwaster briefly on a bespoke inflatables plugin, which for a time took a life of its own and almost became a standalone inflatables mod. I might revisit the idea sometime in the future, but right now, I can't promise anything.
  8. My main concern about multiplayer across platforms is mod support, as historically only PC releases allowed the use of mods, whereas consoles didn't.
  9. Rest assured, the name has no meaningful relation to the real-life CSA. I simply chose it as the name of the United State-like analogue in my Kerbal headcanon, without having to resort to a more blatantly obviously "United States of Kerbal".
  10. Oh, I've been around, and working on FusTek Station Parts veeery slowly in the background, although I tend to release updates to SDHI SMS faster because the latter mod is less complex and is therefore low-lying fruit. My time is limited these days because I've moved overseas to start a new job, in a country where (due to various nasty political reasons) I need a VPN to access the usual websites and resources I use to help with my modding projects. As for FusTek CBMs, I did a few pre-release dev builds a loong time ago, and while you can still dig through my old commits and repos for whatever old version of FusTek you want to play with, I'm holding off on my trademark progress reports until I have something more substantial to share (especially because newer updates to the base game meant I've had to rebuild FusTek repeatedly from scratch).
  11. Hi @qq115298, please note that only English posts are allowed in the main subforums. Chinese questions should be posted in the official Chinese subforums. (@qq115298 请注意 - 在主要论坛只能用英文, 想用中文的话你必须在官方中文论坛发表主题.) As for your issue with Part Icons not showing correcting with dx11/12, please refer to the solution here:
  12. @josselin2196 - I deliberately set up the Service Module Fairings to disallow surface attachments, because that's how it is on the real life Orion MPCV SM. If you want a Soyuz-style abort configuration, you're better off using a Soyuz mod instead.
  13. @WarpSpeed127, In addition to @Cheesecake's questions, are you running a Sandbox, Science or Career savegame? All parts should be immediately available in Sandbox and Science, while for Career mode you need to research certain technologies to unlock all the parts.
  14. [MOD - Moved to Add-on Discussions, as this is a question about mods rather than a release thread.]