AlphaAsh

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About AlphaAsh

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    Good News Everyone!

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  • Website URL http://www.alphastrikegames.com

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  • Location United Kingdom
  • Interests Many stuff and thing

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  1. AlphaAsh

    Kerbin Side Remastered [1.4.x]

    Yes you can. You have my permission. Link this post if that's queried. I am happy for you to re-use the models and textures and any other element of the artwork, modified or unmodified.
  2. None taken. KerbinSide's art-pipe was quantity over quality and done in SketchUp
  3. AlphaAsh

    Majestic Trials on Greenlight

    We've got a beta of a demo being released to a Steam group for testing later today or more likely tomorrow. If you're reading this, and you like turn based tactical games in fantasy settings, I'm 99% certain that you're exactly who we need in that group so let me know if you want to help and I'll get you hooked up.
  4. AlphaAsh

    Majestic Trials on Greenlight

    New extended gameplay video for Majestic Trials, based off of the current pre-alpha development build:
  5. AlphaAsh

    Majestic Trials on Greenlight

    Greetings fellow Kerbal maimers. Some of you are probably aware I've been crazy busy working on mods for annuver space game, Stellaris, and now, finally, I've started work on a second indie release, this time a PC game (because no bugger bought that game I made for mobile platforms). It's got wizards in it. So, yeah no space. Or kerbals. But, yeah, wizards. It's on Steam Greenlight and I would love your support in getting it greenlit. Assuming you like wizards. You like wizards right? Wizards. There's a video on YouTube here:
  6. Welcome to paaaaaaaaaiiiiin. Do a forum search for my attempts to get RT and KK to like each other and feel free to raid my GitHub for some dodgy hacks that don't work
  7. AlphaAsh

    [1.1.2] Kerbin-Side (v1.1.0) & Supplements

    A little, yes. There is. KerbinSide Core. Which Ger_Space has rights on too. edit And he ninja'd me about it already.
  8. @Ger_space PM received. Posting here for certification. Please do and with my blessings. Thank you for picking up the baton. RE: Kerbin-side All art assets are copyright myself, but I give YOU, only you, permission to modify and distribute your modifications of Kerbin-Side. This does not dissolve the copyright and you must include credit and retain the current licencing. Have fun! EDIT - Link this post if you run into any conflicts regarding licence transfer or copyright.
  9. @ozraven I assumed your nick on spacedock would be the same as here. PM me if that isn't the case. Cheers sir.
  10. @ozraven Do you have an account on Spacedock? I can get you added to the permissions for KK so you can publish there.
  11. No, there is no easy way to identify which instance is which. The issue you're having doing it through the editor is that all the instances are saved to core cfgs. Your changes ARE saved, but not to the pointer cfgs, which then take precedence when you restart KSP. Another way you could handle it, is after saving with the editor, exit KSP then delete all the pointer cfgs. This will then leave you with all the instances in core cfgs. Restart KSP and then delete instances you don't want through the editor. Save. Now the core cfgs will be up-to-date. If you then want pointer cfgs, you will then need to create your own with the export features of KK.
  12. The easiest approach is to remove everything, install everything, then go into KerbinSide/MainBases and delete from whatever base. Stellaris is a great game, especially with the mod I made . http://steamcommunity.com/sharedfiles/filedetails/?id=704063182
  13. I'm not working on it, no. I'm busy with work and the modding time I have left is going to Stellaris. I did have a quick look at KK after the KSP update landed and it broke it severely. Again. I'm not fixing it. Thing is, KSP is going multi-platform. Staff are bailing. Unity 5 is a bigger donkey than Unity 4. I'm bored with fixing the mod and I'm not seeing any of the feature expansion I'd hoped to see for KSP. I have moved on. KK is open-source and I've had the pleasure of interacting with some very capable modders here. Anyone is welcome to pick this up. If KSP comes back around to being a game I want to obssess over again, then I might be back to see where things are at. For now, I'll pop in to the forums and launch a few rockets. But that's really it for me and KSP.
  14. AlphaAsh

    A Fond Farewell

    Have at it chap. You've got some serious experience and skills. Go make sure another excellent game isn't a buggy pile of poop. Game on. Excellent etc.