Jump to content


  • Posts

  • Joined

  • Last visited


26 Excellent

Profile Information

  • About me
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. It's great to see what can be done in the IVA but to be honest there are very few mods using it and it doesnt seem like there is much coming.
  2. How is the MK1 IVA mod doing? Wondering because from the picture it seems like it's pretty much done.
  3. Ok. 1. Go to the folder where you have KSP installed 2. Copy and Paste the KSP folder to your Desktop or any other folder. 3. Delete the KSP folder in your steam directory. 4. Go to Steam -> Right click on Kerbal Space Program -> Properties -> Betas -> select the version you want, in this case 1.2.2 5. Let Steam download KSP and install it. 6. Move the newly installed KSP folder in your Steam Game directory to another location like "Documents" (for example). 7. Move the KSP folder from your desktop back to your Steam Game directory. 8. Go to Steam -> Right click on Kerbal Space Program -> Properties -> Betas -> select "NONE" again. 9. Install your mods in the 1.2.2 KSP install that is now in "Documents" (for example).
  4. @HaydenTheKing EngineIgnitor is a part of RealFuels afaik, and not a seperate plugin/mod.
  5. I'm a huge IVA fan and I think this is a great mod! The only minor "complain" I have is that you should replace the Apollo Guidance Computer with more "useful" screens like the big RPM ones. I have on savefile where I only play from the IVA and you just need the big monitors to dock for example.
  6. Yo to whoever models the interior, here is a great website where you can check out the Apollo 11 IVA in 3D ! http://3d.si.edu/apollo11cm/ I'd be willing to help with placing props and stuff so just ask me if you need help.
  7. I'm so stoke to see Hullcam + RPM with the new shaders in the RPM display, it will make it so much more immersive.
  8. Thanks alot for the reply and all the work, Hopefully you'll get this "fixed" soon!
  9. I'm not sure where I read this but I think it was @NathanKell who said that the polygon count doesn't affect performance much. There was something else that does though.
  10. You'd have to contact @alexustas or maybe @MOARdV since this would require changing quite alot about the screen.
  11. Can you elaborate a little? Do you mean the fuelmonitor in the middle?
  12. You are a saint, huge thanks for helping all the time
  • Create New...