winged

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About winged

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    Spacecraft Engineer

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  • Location Lodz, Poland

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  1. Does anyone know how to restore stock "magnetism" for docking ports?
  2. My version is not 100% accurate. I've used RD270-M engines which run on pentaborane and RD-0120 as a third stage. Few interplanetary missions which I did in career mod. Sorry for lack of descriptions: Jupiter Multiple-Flyby Mission (1960-1966) https://imgur.com/a/nOFxN Triton orbiter (1969-1980) https://imgur.com/a/gdfeH Ganymede lander (1977-1980) https://imgur.com/a/HNeER Saturn Multiple-Flyby mission + Ttian lander (1987-1993) https://imgur.com/a/5ibk7
  3. @Ravenchant what engines did you use for each sage? *** Russian super heavy lifters: https://imgur.com/a/jYZXF
  4. Perun - an air-launched rocket capable of carrying small payloads of up to 1050 kilograms into Low Earth Orbit . The vehicle consists of kerolox powered first stage and upper stage powered by hypergolic engine. First stage has wings and a tail to provide lift and attitude control while in the atmosphere.
  5. What did you do in KSP today?

    Perun - an air-launched rocket capable of carrying small payloads of up to 1050 kilograms into Low Earth Orbit . The vehicle consists of kerolox powered first stage and upper stage powered by hypergolic engine. First stage has wings and a tail to provide lift and attitude control while in the atmosphere.
  6. Kerb-Flyer I - my own idea of how the beginnings of kerbal aviation could look like: 900 kg of weight, only 1 kN of thrust at takeoff , top speed - 33 m/s (120 km/h) With very low terminal velocity (50 m/s), Kerb-Flyer i could function as a braking parachute rather than actual plane. Triple tail inspired by Lockheed Constellation Republic XP-72 Fictional MiG-R - fictional plane designed to brake speed record for a propeller driven aircraft. MiG-R is equipped with one or two R-4360 engines, depending on the version. Two-engined version achieved 280 m/s (mach 0,799) at sea level.
  7. 60 frames per year not per second.
  8. 1.3 only added new languages and most people are fine with 1.2.2.
  9. Realism Overhaul Discussion Thread

    I didn't make those configs, I also don't see any sources for that values, maybe they were just guessed.
  10. Aviation Cockpits (New prop cockpits)

    Eurofighter Typhoon cockpit with additional intake at the bottom to make it look more like F-16.
  11. Realism Overhaul Discussion Thread

    Yes, but other B9 parts are fine and they shouldn't be listed under the REWORK category - I created RO support for more than 95% of B9 parts but I left them in REWORK category due to my stupidity (I really didn't know what this category means), They should be moved to "suggested" category. @hypervelocity I've created RO-replica of Skylon and my biggest problem with Sabre engines was that their performance in jet mode was simply not enough to reach mach 5 speed. There were few other problems like mass ratio for shielded, cryogenic tanks ( they were too heavy to create SSTO with payload) or takeoff speed (200 m/s). It never made it into orbit but at least it's flyable and you can easily land with Shuttle-like speeds (100 m/s)
  12. @Xaovin According to my experience for low TWR (1.20-1.40) it can be around 4800 - 5000 m/s and for very high TWR (more than 2.0) - 4000 m/s or less but in both cases you need proper ascent profile.
  13. Realism Overhaul Discussion Thread

    Didn't hear about anything like that but you can always make H-II using Procedural Parts like I did: