winged

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About winged

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    Spacecraft Engineer

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  1. Do you mean this below: @PART[expendLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = extender isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[godLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = desple isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[godLandingLeg2] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = desple isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[legstrotLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = bajar isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[plommsLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = abrir isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } }
  2. Page 7 actually: https://drive.google.com/file/d/0B_tPtjHrVkkmY09MMFF4RF84WFE/view
  3. Ok, I found it on the sixth page, it works fine. Thanks !
  4. @Tristonwilson12 hey what happened with real KSC VAB which was a part of this mod 3 years ago? would it be possible to add it again?
  5. winged

    Recreating Real Spacecraft

    50 or so launch vehicles built in RO over the last 4 years: https://imgur.com/a/ZIf1j
  6. Parts marked red were responsible for my missing parachute: https://i.imgur.com/zSaPUZJ.jpg I've deleted all the others and saved another 60 MB! Thanks!
  7. I understand you. I am doing it on my own - already removed more than 100 mb from SSTU assets and everything works as intended (everything what I want to work). My only problem is that after removing another 60 mb Orion parachutes stopped working.
  8. @Shadowmage could you tell which of the following files are responsible for Orion and Soyuz parts (parachutes, solar panels etc.) because I would like to remove all others.
  9. RO is already doing that. Look at the mentioned before Gemini engine or RL-10 CECE. They have never flown on a real mission but RO includes their configs.
  10. That's what TD-339 was designed for - tiny 0,45 kN engine for small spacecrafts. Also I don't know what you mean by "small by KSP standards" but most of my small landers are about as light as IRL (from 200 to 2000 kg on the Moon and Mars). Want to deliver 400 kg lander to the Moon? - Use four of them. Maybe a heavy rover? Build a skycrane with 16 of them like I did: For heavier payloads there is also Gemini Lunar Landing Engine (12 kN), SuperDraco (60 kN ?), Lunar Descent Engine (43 kN) and RL-10 CECE in different variants (Hydrolox or Methalox - 67 kN). The last two you can use for very heavy payloads including crewed landers on Moon and Mars:
  11. https://www.dropbox.com/sh/cjbvp0arwrbyihm/AAAzxn6eZ8slS95NXaouRwEUa?dl=0