KerbonautInTraining

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About KerbonautInTraining

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    Pocket sized rocket scientist

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  1. Wot. I seriously need to pay more attention. If it weren't for this I'd have missed another SpaceX launch. And that's just terrible.
  2. It's going on a test stand, so weight doesn't matter.
  3. You were pretty much spot on with your explanation of what Max-Q is, but in KSP it varies wildly between rockets.
  4. Is anyone going to talk about the fact that all of this was over a drop of less than 0.6km per hour? With a responsibly high orbit it would take hours to make any noticable difference.
  5. Nah, this was added on top of the interstage after it landed. Unless they want to measure MaxQ during the sub-10m/s transport... @Nibb31Looks like the boxes might be for some sort of telemetry? There's an antenna sticking out to the right of the frame. Couldn't be anything high power as the boxes are topped with solar panels. Edit: Whoa, 5000th post in this thread.
  6. Maybe just animate the flame moving and not the bell? (Or not animate it at all)
  7. The N1 used throttling to steer... obviously you'd have to fudge in some gimbal range at the cost of clipping engine bells together.
  8. What's in these boxes though? My curiosity is reaching critical mass
  9. About Challenger: Their suits weren't actually sealed during the launch. At that point NASA had lots of confidence in the Shuttle so some of them had their visors open or a glove unattached.
  10. I'm glad they're taking a break. I would honestly feel guilty asking them for anything after they've been working full steam for so long.
  11. The official working-our-arses-off-to-finish-this-update day.
  12. So that's why ships blow up with no warning.... they stray into the hypersonic-pea-layer and get bombarded with what are essentially meteorites.
  13. KSP Version: 1.1.2 (latest version as of March 16) OS: Windows 8.1 TrackIR Version 4 camera with version 5 software. I saw that KSP is in the supported game list for TrackIR (Which is one of many reasons I got it) and read a reddit post saying support was added in 1.0... but I can't find anything related to TrackIR in any of the settings menus. I tried seeing if I could map the axis to the "Camera Horizontal/Vertical" inputs but no dice. (In case anyone's curious: TrackIR is basically a purpose built webcam that tracks reflectors or LED's that you attach to a hat or headphones. It amplifies your head movements so that looking at the edge of your screen is equal to looking behind you in game. Sounds terrible, but it works fantastically)