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Pocket sized rocket scientist
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AtomicTech started following KerbonautInTraining
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Fraston started following KerbonautInTraining
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Wot. I seriously need to pay more attention. If it weren't for this I'd have missed another SpaceX launch. And that's just terrible.
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KSP inspired me to design a liquid-fueled rocket engine
KerbonautInTraining replied to ap0r's topic in Science & Spaceflight
It's going on a test stand, so weight doesn't matter. -
Devnotes Tuesday: A week after the release!
KerbonautInTraining replied to SQUAD's topic in KSP1 The Daily Kerbal
So many questions... -
What is "Maximum Dynamic Pressure?"
KerbonautInTraining replied to Brainlord Mesomorph's topic in Science & Spaceflight
You were pretty much spot on with your explanation of what Max-Q is, but in KSP it varies wildly between rockets. -
Devnotes Tuesday: A week after the release!
KerbonautInTraining replied to SQUAD's topic in KSP1 The Daily Kerbal
Is anyone going to talk about the fact that all of this was over a drop of less than 0.6km per hour? With a responsibly high orbit it would take hours to make any noticable difference. -
Nah, this was added on top of the interstage after it landed. Unless they want to measure MaxQ during the sub-10m/s transport... @Nibb31Looks like the boxes might be for some sort of telemetry? There's an antenna sticking out to the right of the frame. Couldn't be anything high power as the boxes are topped with solar panels. Edit: Whoa, 5000th post in this thread.
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
KerbonautInTraining replied to NecroBones's topic in KSP1 Mod Releases
Maybe just animate the flame moving and not the bell? (Or not animate it at all)- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
KerbonautInTraining replied to NecroBones's topic in KSP1 Mod Releases
The N1 used throttling to steer... obviously you'd have to fudge in some gimbal range at the cost of clipping engine bells together.- 966 replies
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What's in these boxes though? My curiosity is reaching critical mass
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I'm glad they're taking a break. I would honestly feel guilty asking them for anything after they've been working full steam for so long.
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Devnotes Tuesday: A week after the release!
KerbonautInTraining replied to SQUAD's topic in KSP1 The Daily Kerbal
The official working-our-arses-off-to-finish-this-update day. -
So that's why ships blow up with no warning.... they stray into the hypersonic-pea-layer and get bombarded with what are essentially meteorites.
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KSP Version: 1.1.2 (latest version as of March 16) OS: Windows 8.1 TrackIR Version 4 camera with version 5 software. I saw that KSP is in the supported game list for TrackIR (Which is one of many reasons I got it) and read a reddit post saying support was added in 1.0... but I can't find anything related to TrackIR in any of the settings menus. I tried seeing if I could map the axis to the "Camera Horizontal/Vertical" inputs but no dice. (In case anyone's curious: TrackIR is basically a purpose built webcam that tracks reflectors or LED's that you attach to a hat or headphones. It amplifies your head movements so that looking at the edge of your screen is equal to looking behind you in game. Sounds terrible, but it works fantastically)