Jump to content

KerbonautInTraining

Members
  • Posts

    600
  • Joined

  • Last visited

Everything posted by KerbonautInTraining

  1. Oh. I read the first few pages and didn't bother to check for a changelog... oop.
  2. Oh. My. Goodness. I'm currently burned out in KSP but when this updates to 1.1... you can bet I'll jump on it as soon as I can. I thought there was gonna be a long list of "X code was taken from Y mod" at the end of the OP but no, you did it all yourself! Absolutely stunning work!
  3. Sorry to be pessimistic but this isn't hugely useful most of the time because you can transmit crew reports for 100% science. I imagine it would come in handy if you forget an antenna or have limited power reserves.
  4. Wow, I'm not the only one? Damn, I should have reported this. I noticed it within hours of the first pre-release, it's especially noticeable when staging jets.
  5. Yes, but I'm pretty sure it also needs realism overhaul and its required mods. Additionally, welcome to the forums!
  6. What the banana dude said. @OrbitalBuzzsaw @Andem As long as it's a direct link (ends with a file extension) it will work. I don't think you can embed albums from other sites though.
  7. Don't need to. Place the engine mount under the hydrogen tank and attach the engines to that, then add the engine fairing.
  8. Aw, if it were one day earlier I'd be getting the best birthday present ever
  9. I know, but it spends a vast majority of its energy pulling the capsule up unlike the stock one.
  10. I remember a few occasions where I was playing with FAR and had to use one I made out of KW ullage motors. The stock one should take inspiration from the real thing and pull the capsule up instead of throwing it to the side imho.
  11. *Installs mod* *opens editor* This is a way too accurate... especially the last one, holy Kraken. I can't help but wonder what you think of all the other boards?
  12. Because others were wondering... My old machine ran out of physical RAM every time I played KSP. The result: If I ALT+TAB'd out of KSP and tried to open Firefox nothing would happen. It ran so slowly it would be quicker to go upstairs to fetch my phone, even though KSP ran decently fast . The computer slowed to a crawl for minutes after closing KSP while getting rid of the "swap file". (I've run out of VRAM in a different game, it dropped down to ~3 FPS)
  13. I... What even is this thread...
  14. What would've launched it? Also, the article mentions the Soyuz was designed with a lunar flyby in mind. How so? Like, what can the Soyuz do that other LEO ferries can't?
  15. That's been fixed since the first 1.1 pre-release, thankfully.
  16. I think this could work, personally I've always wanted to try old versions of KSP (have you seen what air hogging could do back in 0.90?) The older versions should definitely have a hard coded watermark or something, like the pre-release, that shows the user they're using an outdated game.
  17. Nothing out of the ordinary on Danny's channel, just a video about landing on the Sun.
  18. I'm talking about the plumes that shoot straight up just as the thruster's plume withers.
  19. Probably not. Both sides would've been firing, and it looks awfully similar to the venting seen after the CRS-6 booster starts tipping over.
  20. Obviously there has to be some sort of pressure for extending the legs... maybe a cylinder of nitrogen? Actually, hang on, to actuate the legs you'd have to unlock them AFAIK. We've all seen how well that tends to go... fascinating stuff here.
  21. Whoa! Does anyone know where the stage gets its hydraulic/pneumatic pressure? Some sort of APU? I doubt such compensation could be done without significant actuation of the legs.
  22. Holy crap. I assumed the Soyuz uses at least two kilowatts.
×
×
  • Create New...