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About EnderKid2

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  1. had a similar issue with my rapier plume, The way mode-switching engines were implementyed was changed a bit ago, perhaps the atomic engine's waterfall patch is outdated edit: if this is true, both plumes will show up in one of the modes, and in the plume GUI, both plumes will respond to the throttle when the engine is in one mode, and neither will if the engine is in the other mode
  2. Here is my flag, for Odyssey Aerospace.
  3. yes, and you don't necessarily have to put all the engines that use that template in the same file. For the most part, each engine gets its own config patch file.
  4. Those values correspond to the ones seen in the waterfall module in the config file of the engine. You should see something like TEMPLATE { // This is the name of the template to use templateName = waterfall-hydrolox-lower-2 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform position = 0,0,0 rotation = 0, 0, 0 scale = 0.73, 0.73, 0.8 } (this is from the WaterfallRestock Skipper) ah, there's your problem, that's not t
  5. KSP 1.11.2, Restock... uhhh... the version file says I think
  6. As far as I know there are three different experiments/animations
  7. Not quite sure when this happened, but the floodlight and perhaps the spotlight are back to their stock model, and all the floodlights on all my ships got turned around 180 degrees.
  8. like so? CONTROLLER { engineID = AirBreathing name = throttle linkedTo = throttle }
  9. if this is done in the way I think it is, it should be less performance intensive than our current particle-based plumes
  10. Trying out the new update, and for some reason my Rapier config now links both open and closed cycle plumes to the open cycle mode. Both of them react to the open cycle throttle, and neither one reacts to closed cycle. They were working before I updated though. As you can see, the Rapier is in airbreathing mode, yet the closed cycle plume is reacting to the throttle.
  11. possible bug: the RV-1X and RV-1X-A RCS thrusters appear to be different sizes
  12. so are the new lighting effects something we have to specify in the config patches for the engines?
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