Alex33212

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About Alex33212

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  1. Alex33212

    Universal Storage II [1.3.1 and 1.4.5 - 1.6.0]

    Having played with TACLS + US2, I noticed that there's a bit of a gap in the resource recycling wedge selection: there's no CO2 -> O2 converter. It's rather unfortunate, since the US2 resource wedges look so much better than the TACLS parts. Is this a planned part? Also, it would be really interesting & maybe even useful to have solar panel and/or antenna wedges. They'd definitely look better than the stock options, judging by the models so far!
  2. Sorry, forgot to give an update on this. Turns out I somehow got a download that was *only* the AVP folder, and the skybox files are in a TextureReplacer folder bundled with the normal download.
  3. In-game I'm not seeing the custom skybox. Looking through the textures, I can't find the custom skybox anywhere in either the texture packs (both 2K and 4K) or the base AVE files.
  4. Alex33212

    [1.6.1] KRE - Kerbal Reusability Expansion

    Went ahead and tried installing it anyway and it works fine so far! When I have access to my computer I might post the screenshot of my attempt at a 100% reusable rocket that, despite completely losing control on decent and hitting the ground sideways at speed, landed with zero damage.
  5. Alex33212

    [1.6.1] KRE - Kerbal Reusability Expansion

    Is there a version compatible with 1.5.1? Looking at the Curse "earlier versions", it jumps from 1.3.x to 1.6.
  6. What is the use case for the heat exchangers?
  7. Alex33212

    Universal Storage II [1.3.1 and 1.4.5 - 1.6.0]

    That looks beautiful! What experiments are in that part? I'm assuming that fold-out piece is an accelerometer
  8. Alex33212

    Universal Storage II [1.3.1 and 1.4.5 - 1.6.0]

    Just found out about this release (I'd only known of the original Universal Storage), and ohhh, those parts are so beautiful... and there's so much new stuff... this is immediately on my must-have mod list.
  9. Sorry, just now signed in and saw your edit. I suppose it makes sense that the missile uses relative velocity; I was thinking that orbit might require additional computations, but I guess that's not true. On that note, does the AAM guidance mode on the MMG use relative velocity? I've tried "ballistic" for custom space missiles, but that doesn't work.
  10. You seem to have taken my replies much harsher than they were intended. The "again, I know that" was because you seemed to repeat yourself when I asked for further information, not because I believed I knew more than you (or however you took it).
  11. Again, I know that it uses RCS and has lateral thrust. What I am asking is how it determines which direction to point in order to intercept the target; simple point-at-target typically suffices for surface/atmo operations, but orbital dynamics complicate things.
  12. I know that it uses RCS. I was asking how it determines where to point, as it's definitely not "point directly at target", given that immediate lateral thrust.
  13. How does the HE-KV-1 missile calculate its flight path?
  14. @TheKurgan Did some testing with the two vessels' orbits being the same, and the target 11km out prograde. First missile: direct hit. The issue might be that my earlier testing involved separating the target from the launcher, changing the inclination of the launcher's orbit, and then waiting for the distance between the two to increase to a good distance. Perhaps the way the missile handles targets with a different inclination is borked?