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Sanic

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Everything posted by Sanic

  1. Regular KSP is just a bit too small for me, so I play an upscaled version (Galileo's 3.2x upscale - I tried a version compatible with 1.8.1 but it still had the same issue). The problem is that it breaks terrain colliders, specifically on the Mun. Whenever I try to land, one of two things happens. My craft might instantly destroy itself a few meters above the visual surface, no matter how fast I'm going. The root part disappears first and then the rest of the craft destroys itself. On occasion I actually touch the surface but I end up going right through and my craft instantly explodes a
  2. @Profiremu23 Thank you for putting your time into creating this. Galileo's mod has terrain collider issues that make it semi-unplayable, so I'd guess the majority of downloads are going to come from people with broken installs. It would probably be wise to add 3.2x and 6.4x scales, since people with the old rescale normally play on those. You might also want to keep an eye on terrain colliders since those broke old rescale saves. Thanks
  3. I'm having this exact same issue - even previous mission flags hover above the surface. It wasn't even happening until my latest mission so there's a major problem - perhaps something to do with the reworked Mun textures?
  4. @Mephisto81 My save is in serious trouble unfortunately - for some reason whenever I try to land on the Mun the ground level appears to be broken, and my craft always instantly destroys itself. Have you ever encountered this playing upscaled KSP?
  5. Cringe: Well thought out, interesting replies Based: Adjust Ike, re-color Moho, integrate Outer Planets Mod
  6. @Lt_DuckweedThanks for the help bro! Very snazzy looking SSTO . Can I have the craft file? Very solid idea - I'll take a look at FMRS. I don't like stage recovery as much because it's very gamey to stick a bunch of parachutes on every stage to recoup a huge amount of money. I have all the stock parts, and level 2 plane facilities. No settings changed. Didn't think it was that important to mention since usually only the most cyclopean designs exceed the level 2 limitations.
  7. Kings, I need your help. I've been playing a 3.2x upscaled version of KSP career with a couple mods, nothing special. But I have a bit of a problem. I need to spend mountains of money getting stuff to orbit since stock parts are not quite optimized. I'm basically broke, okay? I'm terrible at building spaceplanes, and when Kerbin is 3x larger that's obviously not going to happen. Stock parts only is rough. If an expert builder can build an SSTO, any SSTO, that will work on this upscale, it would be greatly appreciated. I guess it could be a fun challenge if doing engineering work for
  8. Better than ever. It's been a while.
  9. Banned for banning 4 days ago.
  10. *smashes button* Press the button with a 70% chance of getting to go on the ISS, but a 30% chance of getting strapped to the top of a rocket.
  11. 2fast4me I summon @SpaceplaneAddict!
  12. The design of the N1 was fundamentally flawed, especially for the time. The huge clusters of engines were simply not viable. Even with 5 F-1 engines, the Saturn V had tens of thousands of separate parts. The N1 had 6x the number of engines, built on the cheap with a very sketchy labor force. A huge number of things were bound to go wrong, on every single stage with clustered engines (the first 3 IIRC). Especially with the extremely spotty safety record of early Soviet designs, and how late they conducted their "testing" (relative to the Apollo program), the N1 never could've re
  13. Nah. Press the button to become invisible, but only at inopportune moments.
  14. I go 2fast4um9, evading StupidAndy's hill defenses and whatnot. My hill.
  15. Banned for banning someone most likely in Nevada.
  16. Banned for banning mass bans.
  17. @bigcalm The list of approved mods is quite old. I give my seal of approval. Any large mission to Dres is a a good thing.
  18. Banned for under NEIN THOUSAND rep.
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