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About VaPaL

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    Sr. Spacecraft Engineer

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  1. I thougth the booster was going to tip... incredibly it didn't... impressive
  2. Just to make it explicit for interested folks, I tested a it works! I'm eager to know if @DMagic will give this mod tha same uplift that it gave ScanSat, with the parts revamp with Nertea and everything else.
  3. So... not totally a building/ buying question, but related. I bought a new GPU, to delete the old drivers I booted in safe mode (windows 10 pro). I booted from msconfig > boot options > safe mode. But windows did not accepted my password, I tried going to troubleshoot and booting to prompt but it asked for my Microsoft password, it didn't accepted it, I changed it, but still nothing. Now I'm stuck in safe mode and can't do nothing. Any help besides formatting? If the only option is formatting, I changed windows documents/ desktop/ images/ etc folders to D: (a different d
  4. So, @nathan1 hasn't been around for a while and I am plannig to revive his mod: Question is, do I try to contact him first ou should I just do it? It's licensed under MIT Lincense. Also, I have some experience with coding but little with making mods for KSP, can someone point me in the right direction? Thanks!
  5. Going with the trend... probably will be delayed to at least late 2021 (maybe 2022?)... I was already counting with a 2022 launch, so everything sooner is profit!
  6. I think the launch is 2021, so yeah, about a year
  7. Will there be tools to aid inter-planetary missions? Not necessarly a transfer window calculator, but something better than guessing angles or using a protractor placed on the screen.
  8. I think that in the interview with IGN they said that the community aspect is very important and they want to keep it that way. I think they will be as open, if not more, to the community as the KSP 1 Dev Team... At least I hope so
  9. @doudou I have a lot going on rigth now, and I've not been in touch with @Mark Kerbin for a while now. But I intend to resume development some time this year, hopefully sooner than latter. Just need to get back playing again to get motivated.
  10. I uploaded the first batch of contracts. The Navigational and the Move/Investigate/decomission contracts are not ready yet https://github.com/Mark-Kerbin/clever-sats/tree/master/PRE-RELEASE Download the PRE-RELEASE folder and put it insed the contract pack folder (...\Kerbal Space Program\GameData\ContractPacks) as it was a contract pack
  11. Upper and lower size limits are "allways" a debatable topic in astronomy apparently, from wikipedia: Save with planets and dwarf planets for instance.
  12. materialkits é um recurso que você precisa ter pra inflar os módulos, mande um container com materialkits junto. Você pode configurar o que cada container carrega durante a montagem no menu do botão direito do mouse. electriccharge e eletricidade mesmo, se não me engano ela ó vai ser necessária se primeiro você tiver materialkits. Alguns módulos só podem ser inflados por mecânicos pelo lado de fora.
  13. Nothing exactly new, but some payload details https://spaceflightnow.com/2018/07/18/blue-origin-new-shepard-mission-9/
  14. "Researchers have proposed naming the "oddball" Valetudo, after the Roman goddess of health and hygiene." The funny thing is, Valetudo in Portuguese (vale tudo) means - Everything Goes or Free for All depending on the context. Which I think both are suitable
  15. From the 12 new moons, 9 have retrograde orbit (which is common between Jupiter's moons, 33 out of 67 (already known) are retrograde) The oddity comes from a small moon (1km in diameter - samllest of all), it's prograde orbit is among a retrogade group of moons. https://www.space.com/41180-oddball-moon-orbits-jupiter.html
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