Waxing_Kibbous

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About Waxing_Kibbous

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    Spacecraft Engineer

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  1. The first few milestones in KSP are incredibly rewarding, more than any game I have played. After that its more about what you want to do, and if you enjoy sandbox games. Will KSP2 bring in more game mechanics and progression? I hope so, but am doubtful at this point.
  2. Hmmm, currently can't roll coal, how will I be able to assert my dominance? 2/10.
  3. You can tweak the hab multiplier in the USI-LS options to extend the hab time. Another fun thing to do is add experienced Kerbals to the whitelist so they won't be affected, adding some importance to leveling them up.
  4. Looks at hours spent in that dinosaur forest in FF3... A game that cost like $80 in 90's dollars btw, I hope I got some play time from it. I'm a gamer since the Atari 2600 days, I think the state of gaming today is pretty decent. A lot of old games had grinding, OG Zelda you to had to grind to get rupees, Fantasia was nothing but grind- basically any game that had a trade and/or XP system had some grind. Nostalgia is a powerful lens, but eventually I sold my consoles and games to make a PC rig and don't regret it one bit. Sure there is a lot of crap out there, but the gems of today are as good or better than the classics.
  5. Construx were the superior building platform back in the day, they had a proper XYZ building paradigm as well as great logic in that if you were short a length you could make up for it with 2 shorter lengths + a knot. Hinges, pulleys, wheels, cool cockpit parts- we used to make spacehips that would shoot down a zip line. Sadly Fisher-Price kind of sputtered out, but man Construx was the bomb. Lego IMO was always limited and the things you made were heavy and fragile, Construx could be used to make actual toys. Just to add another thing- the connections in Construx relied on a U shape to connect things, so it got the engineering blood flowing when building things- it got you thinking about stress/loading.
  6. lots of good tutorials but this one clicked for me when I first started. Start with some LKO rescues first and park closer and closer until you get comfortable with rendevous, then try docking. First time docking line everything up so that the ports are facing each other and the vessels are on parallel lines, then just rcs slowly. I find orienting the craft you control so that the rcs controls are really on axis, aka don't mess with diagonal rcs movements or inverted movements, is important. Trust me, once you have a couple under your belt it becomes second nature and pretty relaxing to do. https://www.youtube.com/watch?v=1v1ZLXLBMQo
  7. When using this with USI-LS do I need to tweak the hab settings anywhere, or does everything just work together?
  8. Yeah, this can happen- I've only played Borderlands 2 through Proton and it worked decent, there is a setting in the properties called "set launch options" where you can insert this: PROTON_USE_D9VK=1 %command% I saw a bit better performance with this, less lag whenever some elements were first loaded, less cpu use. It's a lot of screwing around though to install and test random stuff, I'd stick to the native version for less drama (I played BL2 through Proton to play Coop with Windows users).
  9. This is an old sentiment that isn't true any more. You can run Adobe and Autodesk products on Win and Mac, you can run free programs like Blender, Gimp, Krita on Linux, Mac, and Windows. Macs use standard processors (as in not PowerPC) so that one difference from a decade ago is gone. I dislike Windows, but for compatibility with everything it's the best option.
  10. In your games listing right click the game>properties. You will see a checkbox that says "Force the use of Steam Compatability tool," this will allow you to select Proton. I'm not sure if you can have a native install alongside a Proton install, maybe with some manual file moving.
  11. Turbo pumped is one of my favorites for extreme missions, they are the OG for small craft. I also like Kerbal Space Command for clever practical missions/roleplay.
  12. Me too, just bought breaking ground but don't want to commit to a save until I know what works. *I have no opinion either way btw, I'll adapt to aero changes