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About RocketSquid

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    Bottle Rocketeer

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    Chilling in the oceans of Laythe

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  1. I'm excited to use this mod, but is it possible to disable death by old age?
  2. Interlude: After-action report: "Okay, wait, why am I in here again?" asked Malong Kerman "We have reason to believe your most recent mission may have had something to do with the Event," replied the black-suited kerbal across the table from her. "Oh, okay, well, it all started on the old airfield." "We were all scheduled to test the new Buffalo Polar Explorer, and what better way to do that than by exploring the polar ice caps!" "I kept saying a normal plane would probably be fine for this, but the other guy, uh, Sheldon? said the thing we were looking for w
  3. Against all odds, I've managed to get the save up to the latest version. I have no idea how well it will work in the long term, and I already had to shut off the commnet because it stopped working, but it's functioning again and I should have a chapter up sometime next week, and possibly one or two more later in the month.
  4. The problem seems to be capitalization. The ones in the files were capitalized, and if I substituted it for the new one but didn't change the capitalization it didn't work. If I change it to lowercase, it works fine.
  5. Err, sorry, not the craft files. Craft in the save act like the part doesn't exist. Specifically they say that they're missing "Castor.Control.1.P". If there's a new equivalent I can probably just edit it in.
  6. For whatever reason old vessels with the Castor 1P core don't properly load, even though the part is kept in as a legacy part. Is there any way to fix this?
  7. I'm so hyped I'm having a hard time breathing.
  8. Here: https://drive.google.com/file/d/1uRfyGKYn3CRkkx0iBDdifmMliIa8aqld/view?usp=sharing
  9. I updated my heavily modded install to 1.7, and rockets have notably started buckling. Additionally, large rockets seem to sink into launch clamps. This happens in spite of autostruts, physical struts, and rigid attachments being on. The buckling seems limited to certain parts (I've observed it most prominently with the 3.75m docking ports from DSEV, but can't tell if it's just them, just docking ports, or would happen with any similarly-shaped part. I have a screenshot of my mods folder below:
  10. A while back, I realized that the structural tubes from Making History were the perfect size to serve as ducts for electric props. While this does not seem to confer the huge thrust increase it does in real life, it does provide a durability increase, as well as making propellers much easier to construct: slap one rotor onto the top internal node, another on the bottom internal node, add some blades, and you have an instant counter-rotating propeller which, as a bonus, can be easily mounted on a servo or have things mounted on it. I immediately made some standardized ones and went to work. I'm
  11. When I try to use an action group, I get told the part cannot be locked because it's moving. If I try to do it manually, I have to click it multiple times to get it to work, and even then it isn't fully secure and will start flailing at higher speeds. I have not tried autostrutting, but unless that can be done through an action group it may be difficult to properly toggle during flight.
  12. I’ve tried to make a tiltrotor plane, but inevitably the rotors end up tilting mid-flight, which sends the craft into an inescapable spin. Locking the servos helps somewhat, but is very difficult to do while the craft is flying. The only solution I’ve found is to use same-vessel docking, but that means it can’t switch back into VTOL to land. Is there any good way to solve this problem?
  13. Oh, right, I should probably be adjusting my prop pitch and not just leaving it at a constant value.
  14. You don't have to set the thrust manually. Just bind the RPM limit to the main throttle axis group, and the "activate rotor" action to the stage action group, and it will behave like any other engine.
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