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Posts posted by NeoFatalis
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2 minutes ago, Gameslinx said:
Cheers. Am investigating this now.
Do you need a log?
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2 minutes ago, pmborg said:
I confirm that after revert to previous version 2.0.4 trees are there again, so I suspect some kind of bug?:
I just installed 2.0.5 and I don't have trees aswell
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Does anybody else got this bug? I've shared a log at the bottom of the post
LOG: https://drive.google.com/file/d/1luTLHG9KVKop-UDqZfhwbJo5ZmNujg7z/view?usp=sharing
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Built an LK.
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28 minutes ago, 4x4cheesecake said:
Oh nice, the last time I helped someone to use motion blur, it didn't work
Like the whole screen or just the textures or what? Do you have other mods installed? It's probably not be related to KS3P (flickering textures while the craft is close to the KSC is a common issue, and IIRC caused by scatterer)
No like literally the whole screen, and when I open the pause menu the flickers get really bright and long
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3 hours ago, 4x4cheesecake said:
I've created an example config for this, the motion blur node is close to the bottom:
https://www.dropbox.com/s/o6jftptho6xbm46/[WIP]example config-0.2.txt?dl=0
But if I remember correctly, Motion Blur is currently broken. You can try it but check your log for exceptions thrown by KS3P.
For some reason when I launch the game it works perfectly and after a few times I revert the craft to launch the game starts flickering, it's a shame though because it looks beautiful while it works...
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How do I add the motion blur option to the config?
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4 hours ago, Ahres said:
I’m blown away by these screenshots. What visuals mods am I looking at here?
A slightly modified version of Astronomers visual pack, KSPRC's ground textures, Planetshine, Real plume and Reshade
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Flew a BDB Gemini
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Baby moon lander
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I think I've found a fix for the texture issue
try to change the "rescale factor" in the cfg files from 0.1 to 1, it should fix it
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Does this work with Directx 11?
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Which docking port should I use with the LOK docking mechanism? btw the new Salyut/Mir parts look awesome!
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I'm still waiting for this:
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@MrMeeb Are you writing from jail?
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I Did a test flight of my new Gemini moon lander on a Titan IV and a fake Centaur stage, @rudi1291 Gotta catch 'Em all
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I Did a test flight of my new Gemini moon lander on a Titan IV and a fake Centaur stage.
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On 8/13/2017 at 3:25 PM, CobaltWolf said:
Vulcan's flight variant will look like Atlas V. Same as how the SLS promo images showed it white for a long time before they said ' lol no its going to be exposed SOFI'. Paint is heavy yo.
Atleast they decided to not put the ugly stripes on the srb's
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3 hours ago, Sorabh said:
Dude your reshade looks awesome, can you PM me the configs or something?
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51 minutes ago, Galileo said:
Kopernicus Expansion Footprint compatibility.
What is that?
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7 hours ago, Z3R0_0NL1N3 said:
I'm very happy with this; I've been wanting a mod like this for awhile!
A suggestion I would make is to ask @blackheart612 if you can borrow some of his Airplane Plus advanced flaps and airbrakes to scale up for this; or include a modulemanager config for those that have it installed.
Airplane plus has an optional tweakscale cfg, look for it in the airplane plus op
Show off your awesome KSP pictures!
in KSP Fan Works
Posted
TUFX+Parallax is something else!