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About rudi1291

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  1. Its still a game, so... They probably had to make some compromises to increase playability. Or to make it a game at all
  2. SpaceX Discussion Thread

    And there is still CRS 13 to make it even more complicated
  3. SpaceX Discussion Thread

    Maybe Zuma already did launch
  4. ULA launch thread

  5. ULA launch thread

    Coverage has started Wow, 9 strap-on boosters... Edit: Its not launching today. They had apparently several problems, including something with the second stage engine...
  6. Aborted for today Would´ve been the first Antares launch thats not something like midnight for me
  7. I guess, wide buildings are easier to build (and probably cheaper) than tall ones. Probably also easier to scale...
  8. SpaceX Discussion Thread

    My birthday is on the 31st, so... would be nice if it wouldn´t be delayed too much
  9. Jool is big

    Took me longer than expected, but the preperations (designs) are mostly done. My (current) goal is to get it under a thousand tons, not that big (i´ve seen stock entries bigger than that. Mine probably was). One of my earlier designs for this mission had a 3,600 ton mothership. It was eaten by the Kraken, so....
  10. How to land a plane on the KSC runway?

    Landing on the runway is one of the problems where you cant just throw moar boosters at, guess that what makes it so hard to do. Took me a long time to do...
  12. Not sure if its a bug with this mod or something weird the stock game is doing, but from the log it appears its this mod. When trying to fill an external seat, which is covered by a fairing, the game crashes. The log ends with the lines [LOG 11:07:26.908] [TakeCommand] populating seat list [LOG 11:07:26.908] [TakeCommand] found 1 occupied seats [LOG 11:07:26.909] [TakeCommand] ejecting Rooly Kerman from -246810 [LOG 11:07:26.910] [TakeCommand] error ejecting Rooly Kerman Edit: Only happens with closed fairings, interstage fairings dont crash the game.
  13. I have a somewhat annoying problem with MechJeb/Smart A.S.S. With some of my vessel designs, if i tell it to point in a certain direction and fire the engines, it starts to oscillate on the yaw and pitch axis. The oscillation gets worse over time, and you can actually see in the bottom left corner how it tries to correct and 'overshoots'. The odd thing is that stock SAS has no problem with the design and doesn´t oscillate. Is this a known thing? I tried both the stable and dev versions, no change...
  14. KSP Weekly: The Neutron Star Merger

    Yay for engine update. I am really looking forward to that one. Thats big news, even if its likely we get it NET 2018...