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    Aerospace Engineer

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  1. Back then, it would be because of the changing versions. Nowadays it wouldn't be, but I'll try to use the KSP standard modules for tradition's sake if I can
  2. It's definitely a problem, I had the time to check. The new update broke the already semi-broken undocumented awesome wheel modules of ksp. Most of my updates on what I'm up to recently have been on APP but I will include this when I get the time.
  3. Great, same as I said before, I'll see what I can do when I can spare my time.
  4. I've tested the wheels and oof, they are broken indeed. That's gonna be a bummer. I tested the new lines with that test and that's the result. I'm not quite sure yet how to investigate the models in the future. But this is the last version of KSP right? More or less? Might be worth fixing at the very least if there's no more future versions to break it again
  5. I was wondering how they went about diagonal gears at least. Since modules are still half of it. I hope they fixed diagonal gears!
  6. Sweet. Though, is this actually everything? Way back they didn't actually like diagonal gears so it bounced off a whole lot. I wonder if that's changed now.
  7. Did they really make an updated wheel module on 1.12... not like this... I don't have the files anymore. But I want to update it and I'm quite busy. Don't hold your breath on it but, I will do my best to make time and take a look. I don't know yet how I will modify or understand the wheels but I'll check the game files when I get the time. Again - don't hold your breath on it but I've been on bad terms with the old model they have and this has been a long time coming.
  8. It has been complete from the beginning, I had some ideas but those are like just things I want to added and some I added later on. But the idea was there from the very beginning. And for the mod update, I purposely built this without plug-ins so it should perpetually be up-to-date unless something changed, then I'll have to fix it. But if something fundamental were to change on wheels... that's gonna be the end of me because I don't have the access to the original files anymore so far
  9. I'll still keep checking if anybody has problems with APP so no worries. Since I still get to play from time to time
  10. Tested and uploaded the file. There's a file structure change on github too which is an old change I didn't know existed. I merged the files with the main branch for now. I'm not too good with github... But anyway, should be good now. If any issue arises, please let me know, I will make sure things are fixed within my capabilities when I have the time. I didn't, but I if you've just read my post, I'm basically stopped now due to the recent reformat. I have a new laptop now but it can't run KSP, I use it for work, which is basically more or less full time 2D art commissions. As others would say, modding is something modders do outside of other stuff in their life. As it happens, I'm very interested in creative work. And I've made KSP mods for a while and I've had various ideas for Airplane Plus that I'm too happy to see function in the game. I still have a lot of vision for APP despite my inexperience. I'm probably the saddest to see that I'm still really enthusiastic about the game, playing it, making custom things for it, but not having the time anymore to make them. Back to creative work, it's very time consuming. So 2D art commissions took majority of my time at some point and it became my main source of income. APP dev slowed down since I can't spare the time/too tired (and I'd lose money for bills!). I had some ideas but I also kind of developed Grounded with it despite my limited time. Then it got to the point where my laptop got reformatted recently and we're here now.
  11. Thanks, I'll still have to check it out in-game when I get the time before adding it
  12. It's a necessary mechanic for mirroring parts. Unless something changed, this is exactly how mirrored parts on KSP behave as well. Ah yes... this is a unity problem. Regarding this, in my time of developing this mod and playing KSP, Ive always done it in a rundown old laptop (nowadays I use a friend's PC to play games at all). It always overheated and is basically dying. Said laptop contained a HUGE unity project folder both released and unreleased, along with a ton of models and textures. Problem was, I had to reformat it. And at that time of needing to reformat it, there was no storage I had in possession capable of storing such amount of files so I couldn't back it up. I'm positive I have an old External Hard Drive with a rollback backup of that project but currently unsure and am trying to find if I do have the back up and I'm busy with 2D commissions. So I'm really really sorry, but I couldn't fix unity things outside of pure config editing due to my circumstances...
  13. It could be very responsive without SAS but it should be fine if it has SAS. You also shouldn't oversteer or overcompensate. Just gentle tilts will move you towards the general direction. Oversteering will make it difficult to recover. Most of these just apply to VTOLs in general to be honest. It's just a matter of difference in thrust, weight and maybe other things.
  14. Because its natural partner is actually a hollow part of it of the same length in terms of general use. I usually like making more versatile parts. In which case, this very specific very small length hollow part could be done this way already, which regardless of it, if I add another part would be of limited use.
  15. Of course, I recall it's the Structural Fuselage Offset. It should be the smallest fuselage part I made which tilts the fuselage when you place it. I basically alternate with another one of it to tilt it back down so it's just adding a really small part on the fuselage and I repeat it until it's no longer obstructed. This'll make your craft extremely weak so I recommend having advanced settings on so you can turn on autostrutting from the game. As for the reason why I didn't just make the passenger door of this length when it wouldn't function alone... it's because of the set cuts the stock game has. So it's just half of the regular fuselage and Im sticking to that theme.
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