IncongruousGoat

Members
  • Content Count

    994
  • Joined

  • Last visited

Community Reputation

1,566 Excellent

4 Followers

About IncongruousGoat

  • Rank
    Stuck staring skyward

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

4,858 profile views
  1. Because if you do, it will produce a cup of something that is almost, but not quite, entirely unlike tea. On topic: Testing has been aborted for today. SN3 is still intact (no explosion). Not clear when they'll be trying again (though the answer is probably some variety of "soon").
  2. To make getting into space easier. Orbital velocity in low Earth orbit is ~3.5x what it is in low Kerbin orbit (7.7 km/s vs. 2.2 km/s), and the delta-V required to launch to LEO is ~2.5x the d-V required for LKO (9.3 km/s vs. 3.4 km/s).
  3. Jean-Guihen Queyras's recording of Bach's cello suites Stan Rogers: Home In Halifax
  4. Now I'm seeing it too, on Windows & Linux, on two separate machines. Looks like it's a bug in either KSP or Unity (though the former seems more likely than the latter). Fascinating. As a quick fix, for those willing to use mods, Scatterer (link) does (among many other things) a good job of masking the problem in atmospheres & sunflares. I'm not so sure about how to deal with it cropping up in skyboxes, though it might be worth a shot to swap out the skybox and see if the issue persists.
  5. If you haven't taken a look at KSP's graphics settings yet, that's an obvious first step. They come set rather low out of the box and (to my knowledge) there's no graphical capability autodetect. I suspect you're already done this, but just in case, it's best to get this out of the way. Also, could you upload some higher resolution non-cropped screenshots? It'll make diagnosing your problem easier for us, since we don't have direct access to your hardware.
  6. I second this. People talk about the situation here in King County like it's the end times, but in truth life is going on. The situation isn't great - working from home is unpleasant (for me, at least), and losing what little social life I had doesn't help. But. The sun is still shining (or it would be if this wasn't Seattle we were talking about), the lights are still on, food is still on the shelves, and in general the world is much the same as it was, albeit a lot quieter.
  7. In general I would agree with your protest, but if you look at the OP the complaint is specifically regarding the craft list having grown too long as a result of having installed mods. So in this case replying with a list of more mods that'll solve the problem is entirely appropriate.
  8. An ode to weird roadside attractions everywhere:
  9. I'm (very) strongly against colonization of the Moon. The reasons are many, but can be summed up by saying that, were the Moon anywhere in the solar system other than Earth orbit, it would be near the very bottom of the list of potential colonization targets. In many ways, it's one of the least habitable places in the Solar System. There's very little water, no carbon (which is a killer all on its own, given how vital carbon is to anything humans could possibly want to do), no atmosphere, a very long diurnal cycle, no magnetic field, and a surface covered in a layer of highly abrasive, electrostatically charged dust. Fun fact about that dust: every sample of dust that was brought back by the Apollo program has been contaminated and is unusable for research purposes, because the dust attacked and wore through the seals on the vacuum bottles it was stored in. Lunar dust is nasty. Of the items on that list, only one and a half apply to Mars: the lack of a magnetic field, and the lack of an atmosphere (Mars's atmosphere is thick enough to be useful for some purposes, but it's still a problem). Mars's regolith isn't super friendly, but compared to the stuff you find on the Moon it might as well be Earth sand. The diurnal cycle is extremely close to that of Earth, there's plenty of water to be had frozen in glaciers, and the atmosphere contains enough carbon dioxide to get most of the way towards building a biosphere. Basically: Mars has enough stuff and conditions that are close enough to those on Earth (relative to the rest of the solar system) that there are clear roads towards both a self-sustaining colony and, eventually, terraforming. In any case, the roads to both of those goals are a lot clearer for Mars than they are for the Moon. Those are pie-in-the-sky sorts of objectives at this stage, but they're useful metrics since the traits that make both of those goals possible are also beneficial for nearly every stage of colonization that precedes them (overall friendliness of the environment, similarity to Earth, etc.). Oh, and before anyone mentions Helium 3: We can't even make D-T fusion work yet, and D-T fusion is far easier to achieve than anything involving He-3. So let's not go advocating establishment of mining colonies for the extraction of a resource we don't know how to use.
  10. There's a couple of things to consider here. First, it took a lot longer for Starhopper to come together than MK1 or SN1. Some of the difficulty could be in speeding up the pace of construction without damaging quality. Second, Starhopper made a single, tiny hop before being retired from flight. That's not a very good flight rate, and I suspect SpaceX are looking to get far more mileage out of their prototypes going forward. Testing to destruction and rapid prototyping are all well and good, but if the destruction in question is due to easily-identified manufacturing defects caused by rushed construction, then it stops being useful data and starts being a waste of hardware.
  11. There's already a thread for discussion about this (the title says ITER, but General Fusion came up recently):