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About IncongruousGoat

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    Stuck staring skyward

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    KSP (obviously), programming, and fine literature.

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  1. Don't worry about it - I was intending to waive the rule in this case, since (given the radiation exposure constraints imposed by Jool) I'm not sure it's actually possible to follow with Kerbalism installed. Besides, that rule is designed to prevent submissions consisting of a whole bunch of independent interplanetary missions all launched at the same time, which is not what you did. Speaking of which... Congratulations on completing the Ultimate Challenge! Completing the challenge at all is a noteworthy accomplishment all on its own, but you went ahead and did it under the constrain
  2. In my experience the Reliant is far more useful than the Swivel, even though it lacks gimbal. The Reliant is .25t lighter and has markedly better Isp, which really makes the difference when trying for something like a Mun flyby. The lack of gimbal does hurt, but I've found it's possible to get away with just capsule reaction wheels if you're careful about aerodynamic stability on ascent. Funding is less of a problem in NCD than it might initially seem, actually. Before orbit, you're spending a lot less money than you'd think, since rockets are cheap and science is so scarce that you're
  3. As a further reminder, the challenge rules are flexible. In this case, I'm willing to waive the "one Kerbal lands everywhere" requirement, since it's near-impossible to fulfill when using Kerbalism.
  4. There's a couple of semi-sneaky things I did to get as much science as possible out of science rollers. Here's the full procedure I used: 1. Very carefully roll the science roller over to the target biome 2. Collect 1 crew report and 1 Mystery Goo 3. Have Bob go on EVA & collect EVA science 4. Have Bob retrieve the science from every container and store it into one of the capsules 5. Collect the other Goo 6. Have Bob take the science from that Goo experiment and store it in the other capsule 7. Use Bob's scientist powers to restore both Goo experiments 8. Get Bob back in
  5. I'm fine with it, as long as that's the only thing you bring over and the only thing you use it for is science messages.
  6. Given that you're working under the constraints of Kerbalism (!), I'm more than willing to consider it. I've been thinking about adding an honorable mention section to the hall of fame for a while now, for submissions that don't quite follow the rules but are still worth looking at.
  7. Yep, looks like this thread is still locked. *click*
  8. The surefire thing to do here is to put it (and any other small science you bring along) inside a service bay. Those have a really high heat tolerance, to the point of working as substitute heat shield, and as a bonus work as a great airbrake if you open the bay doors. You still need a parachute to land safely, but the airbrake effect is nice for those times when the capsule ends up pointed the wrong way during descent.
  9. Advanced Construction, for fairings. After that the best choice is probably Propulsion Systems, for good probe and lander engines & tanks, but you need fairings to take full advantage of those.
  10. For reference, there is actually a reason to want to launch east instead of west from the KSC. Launching east, you gain about 100 m/s of dV from Kerbin's rotation, while you lose the same amount if you launch west. It's not a huge amount but it does make a difference, especially when you're trying to maximize payload to LKO.
  11. It's definitely possible for cavemen to use probes - they just need to be designed such that they're aerodynamically stable on the way up. Basically, make the probe as smooth and pointy as you can via use of fairings, nosecones, or structural adapters, and if possible put some fins on the bottom of the booster. The idea here is to get the center of drag of your rocket behind the center of mass by keeping the front low-drag and putting (relatively) high-drag fins at the back.
  12. It's worth noting here that manual fuel transfer isn't available to cavemen (it requires an R&D upgrade to unlock), so a conventional refueling station won't work like it would in a normal career. Refueling can still be done in some sense by swapping entire fuel tanks out, but it'll be interesting to see if this is a viable approach given the relatively hard 2.5 tons per launch payload limit.
  13. It's (at least) the third. Both @zanie420 and I flew crewed Mun return missions during our NCD runs. Still very impressive, though. Caveman crewed Mun is no mean feat.
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