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546 ExcellentAbout TotallyNotHuman
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Sciencing the SPQR out of things
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Is it possible to detect whether a ray intersects with Colliders using worldspace coordinates stored in Vector3ds? Both RayCast(All) and SphereCast(All) take Vector3s as their argument(s), and I'd like to avoid the precision loss from switching between double- and single-precision types, since I also intend to convert between orbital elements and worldspace. EDIT: After some testing I noticed that Vector3ds can be casted implicitly to Vector3s, and vice versa. Is this, then, the only way to detect collisions?
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The Ultimate Jool 5 Challenge Continued
TotallyNotHuman replied to JacobJHC's topic in Challenges & Mission ideas
I've been planning on doing a Jool-5 for a while now and I've finally managed to hold on to the same savefile for long enough to do so. The problem is that some of the prohibited mods are installed in this particular save, and I don't want to remove them and potentially break things. @JacobJHC would it be acceptable if I design the mothership and landers in a separate install/save without these mods, but fly the mission in my main save? Or would you prefer some other way of proving that I didn't use the prohibited mods? -
Oceans of Laythe After a very, very long journey, LOI-II has entered Joolian SOI. Preliminary systems check indicates few component failures, which is likely thanks in part to the triple-redundant systems onboard. An intercept is plotted for Laythean orbital insertion over its north pole after several phasing orbits. After several more orbits of Jool, the probe enters Laythe SOI and begins its capture burn. An awe-inspiring "family portrait" (that is the scientific term, according to the quaesītōrēs) is taken of the inner planets. Once its orbital Science! collecti