blorgon

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About blorgon

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  1. blorgon

    What did you do in KSP today?

    Well that is just adorable. But umm... how's the driver supposed to see?!
  2. blorgon

    [1.4.1] Hullcam VDS Continued

    Oh, sweet. I figured adding cameras to parts was a Unity thing. Thanks!
  3. blorgon

    [1.4.1] Hullcam VDS Continued

    That's what I figured. I removed the lights and drogues to no avail, then I moved the port itself up a little and the issue went away—the part underneath the port was clipping into the camera. If you ever find yourself messing around with the docking ports in unity, could you consider moving the camera a little further forward so that it's closer to the docking port face? I'm assuming the camera is just attached to the CoM of the part.
  4. blorgon

    [1.4.1] Hullcam VDS Continued

    @linuxgurugamer where is the "camera" located on the docking port jr? I have some very minor part clipping at the edges of the port, but the camera is still obstructed in flight.
  5. https://gfycat.com/MaleAnimatedBichonfrise https://i.imgur.com/8CC8NPc.png Inside that tapered fairing is my Munar lander. The debug console shows that the game engine is packing both the SKII (the whole ship), and the SKII Lander for orbit when my kOS script timewarps. So the game tries to pack the lander for timewarp, then I get a NaN orbit error in the debug console, and the game engine despawns that whole part of the craft. It seems like the game engine thinks it's dealing with two separate crafts, maybe? Packing SKII Lander for orbit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ObT : NaN M : NaN E : NaN V : NaN Radius: NaN vel: [NaN, NaN, NaN] AN: [297572.414810425, 777178.226544812, 0] period: Infinity (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [OrbitDriver Warning!]: SKII Lander had a NaN Orbit and was removed.
  6. blorgon

    What did you do in KSP today?

    I'm aiming for the specific geoposition. You using a PID to land the boosters?
  7. blorgon

    What did you do in KSP today?

    FINALLY finished tweaking my terminal descent guidance logic to put me on this spot every single time.
  8. So turns out I actually am still experiencing this in 1.4.5. I'm running a modded install though so I'm gonna go through my mods first.
  9. I may have launched the wrong version of KSP... I'll see myself out.
  10. blorgon

    What did you do in KSP today?

    Huh, guess it doesn't default to HD... 8{
  11. blorgon

    What did you do in KSP today?

    Been working intermittently on a complete rewrite of my kOS Apollo-style mun-and-back mission. Finally have the first half up to the precision landing down. Just gotta finish the second half of the mission.
  12. Happens when loading a craft. Drives me batexcrements crazy.
  13. blorgon

    What did you do in KSP today?

    Is TRR still around? I've switched to using DiRT, but it doesn't do navball texture switching.
  14. blorgon

    What did you do in KSP today?

    I wanna take that navball behind the school and get it pregnant.
  15. blorgon

    What did you do in KSP today?

    I've been going through my old Apollo-style Mun-and-back kOS script and completely overhauling it. I've spent the last two weeks on the precision landing phase of the mission because I was never totally happy with how it ended up, so I rewrote the landing from scratch and finally have it working as of tonight. Just as accurate, but a much smoother transition between braking phase and terminal descent. Unfortunately not as fuel efficient as my old script, which was a full throttle braking phase *and* a suicide burn terminal descent. This terminal descent is throttle-controlled, and I need to do some more tweaking to get it closer to the old efficiency. Super duper happy with this iteration. Lots more work to do though!