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SyzygyΣE

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About SyzygyΣE

  • Rank
    | Take Me Higher |

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  • Location
    Taking Selfies With Curiosity
  • Interests
    Worldbuilding
    Dreaming of the stars

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  1. KSP+SKPSKPSKPSKPSKPSK.gifJust a quick update. My return to KSP is scheduled for 2019 or 2020 after graduation. Hopefully I would be able to buy a proper device for better FPS and graphics by then and actually start enjoying the game instead of being paranoid about when it'll crash.

    My heart and hands still itches for the cosmos as much as that of every Kerbal, and I can't wait to blast off to the stars again after my leave. Wait for me, you little green aliens! :wink:

  2. Going on a long KSP hiatus to catch up on my studies, but I'll never abandon the game completely. :)

  3. 1. Add Boosters. 2. ??? 3. Profit
    First flight with payload of Frontier 2 C4/a successful. C4/a stands for "Configuration 4x type a boosters. Just another one of my totally-not-overly-complex methods of naming my vessels. Full album to be released soonish.

    34UhNz3.png

    1. The Raging Sandwich

      The Raging Sandwich

      I normally name my boosters after what they're capable of doing.

      Ex: MW-1 (Mun Worthy 1),      MW-IPL (Mun Worthy-Interplanetary),     MW-JaB (Mun Worthy-Jool and Beyond)

      I ended up calling all of my giant boosters the MWs.

    2. SyzygyΣE

      SyzygyΣE

      Yeah, that works too. :)

      Although, I've found that no matter how I design my rockets in RSS, I can't seem to get much more than 9000m/s dV out of the rockets themselves, which just happens to be the required amount to get into orbit. It's the fuel in the payloads that do most of the work in getting me where I want to go. I just drew inspiration from the Delta rocket numbering system and named my boosters that way.

      Maybe I can find a way to surpass that kind of dV in rockets, who knows?

  4. Haha, it's alright. I've kept a copy of the download so I can still have it even when the link runs out, just in case I need for reference. And yes, you are right about the "000-RSSPatches.cfg" being present. I've removed that now. I will test once more and confirm whether this does the job. Thanks for your help and effort in providing this update. Would you mind informing me how you've changed the objects' colours in the Tracking Station? You were able to modify those?
  5. R.A.V.E.N | For The Skies Are Boundless |
  6. My bottom line when it comes to mods is "if you don't think the game can handle it, don't try to handle it." I'm running over 180 mods, the majority of which are related with RO, RSS, RP-0 and KSPI-E. My mod folder takes up a total of 3.43GB. The RO suite is challenging but incredibly addictive, perhaps of the sense of achievement after being able to beat that kind of difficulty and achieve the goals of the space program. Designs must become a lot more complex. Rockets must actually look like proper rockets or fireworks and explosions will reign supreme. Trying to keep all 180 mods u
  7. So, I acquired the updates @Guswut put forward, and I would just like to confirm whether this image of the inner Solar System is correct. This is what the inner system looks like for me. Earth is the blue circle on the right of the Sun. The inclinations of objects in the asteroid belt look a little high, but it might just be me.
  8. That's just beautiful. I would find it hard to make this kind of face if I was sitting on a chair descending through the depths of the atmosphere though.
  9. A NEW LAUNCH VEHICLE
    Frontier 2 C/4A undergoing flight tests. Still using the most primitive 1950s technology and attempting to loft a 200kg payload to orbit.

    lWdSSr5.png

  10. I'm not actually too sure how to do so in Stock. RSS has a LaunchSites.cfg file supplied but I don't know where to locate that for Stock. You're meant to modify that file to change launch site. In any case you're going to need the mod KSC Switcher. Without that I'm quite sure you can't switch to a new site. The mod developer already said he won't be releasing a LaunchSites configuration for Stock, and I've never tried using it with Stock alone so unfortunately I can't help much beyond this point. Nevertheless, these are the kinds of parameters you'll be facing to modify if you wish to change y
  11. I think the Toucan Space Program is fine for this. After all you are on Kerbin. Then again a flag probably isn't the main point of concern. If I was in your position I'd only use the NASA flag if I had a career in RSS but I am a bit obsessed with realism. Do what's comfortable for you.
  12. I would recommend RSS for you if you are thinking of using real nations. But, what are you intending to do? Will you simply just try some "interesting" designs and watch the fireworks that may ensure or perform a progression through a real space program? For my career, I based the launch site on a remote island in the Pacific as a secret organisation. Depends on your play style and what you want to achieve.
  13. My naming scheme is extremely complex. I think for a long time as to what to name my vessels. Stages (in Subassemblies) My rocket stages are always named after stars. I refer to this page and more-often-than-not, just choose a name by random. The number of named stars are plentiful, and so this naming scheme would be difficult to use up. Rockets As for the rockets themselves, I consider the purposes they are to be used for and go from there. For example, the first rocket I launched into orbit was named Frontier 1. This was derived because it was the first crossing into th
  14. As had been suggested before, I turned off Orbital Drift Compensation to try and allow the mod to work through a manual process but the issue I've had has kept recurring: the UI says the orbit will decay after some time, but the orbit height never changes from orbit to orbit. I think I might wait for 1.6.0 and then report back my findings. It certainly is bizarre that it worked for @h0yer but not myself. I will keep progressing through my career and see how I go. I can't spot anything unusual about orbital decay in the Player.log but I'll see if I can get a link here to one anyway so
  15. Eyeing alignment can be a bit of a pain. After you've played the game for a while it usually gets better but the learning curve is pretty steep. Have you tried any mods that help with alignment as I had suggested? Mods like MechJeb can dock for you and automate the entire process, but I don't recommend it if you don't yet understand the theory behind how it's done. If you really feel stuck, however, then nothing is stopping you from getting that mod. If you are looking for responses from a greater number of experts at the game and let more people see this question you've raised, I suggest
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