Jump to content

JorgeCS

Members
  • Posts

    141
  • Joined

  • Last visited

Everything posted by JorgeCS

  1. I was just thinking that it is amazing, after having watched the years go by and play styles evolve, how many people nowadays works their launches with fully (or almost) reusable first or even second stages. Elon got into our minds, maybe? Anyway I like it!
  2. 1001 cars? Paint it black and make it snow Now seriously, what about the joints between the cars? How did you manage to make them work? Cheers! J
  3. Maybe you should check the signature on the previous post to yours? Just saying...
  4. Hey guys... Yeah, I've been away again for months, so I've missed loads of your contents. Actually too many pages to even start looking at the point I read last So I won't, at least not these days. I've been reading again for about 10-15 days now, and also updated to 1.11, updated most of the mods, watched some youtube videos... and in case this one has been previously shared, I'm sorry about it, but I think the quality of all of it, every detail, is worth it... I know, I know, it is not my video, but I have next to nothing to upload. I've been working in the smallest kerballed SSTO that I could figure out (pure stock) and maybe I'll upload photos of it soon Cheers! J
  5. Nice! But... why not refueling on Minmus? Easier and cheaper...
  6. Actually I was going to write "official, so to say" and finally discarded it... should have stick to it!
  7. I guess you can check here, as the current official version for Kopernicus only supports until 1.9.1 AFAIK (although I may be wrong):
  8. A few months ago I was thinking about the best way to make a 'space elevator' but I didn't think about this original approach (which I like a lot!). I guess the main kraken-y problem is the physics range, put together with all the 'omg the vessel is both inside and outside the physics range' thing. Maybe you could call it the 'Schrödinger clamps'? And about the impossibility to achieve orbit, have you tried to extend the clamps exactly to the KeoSynchronous orbit height? In theory, the angular moment alone at that precise height should leave the vessel (or kerbal) in a perfect circular orbit... but that's just the real world theory of course.... we need to fight with the limitations of Unity and the KSP implementation of the physics
  9. And again it's been a while since my last post. During these last weeks I've just reinstalled the KSP Demo (0.18 if I'm not mistaken) and made it to LKO and back alive with the few available parts. Damn, the SAS works like sh*t in that version
  10. 1- Have you tried Kerbalx.com? actually between my submitted crafts you can find a super cheap Apollo style craft. So to say you can find them in my signature. 2- Yes they were scary... They were, to put them into a nice equivalence for today, as the Agents in Matrix. 'Do as we do. You run'. But that's the Odyssey ship from Ulysses 31 (1981) not a beholder... hahhahaha!
  11. After almost a couple months doing no KSP at all and barely coming to read and like posts, I had an idea. Probably only nostalgics (elders like myself hahaha!) will know the ship which is still an early WIP
  12. Sorry but it feels like the Teletubbies attack
  13. I need to ask... are you using your own TUFX profiles, or profiles published by someone else? The pics you publish have always that 'distinctive flavor'...
  14. I would like to point out that this is definitely not the way landing legs are supposed to work. Shame on you! But well... it is a very kerbal way to use them, isn't it? Now talking more seriously, good job!! Edit: That's the reason why I always retract my panels before landing
  15. Usually for me career mode, at least when starting (the first year or 1.5 years), is a bit repetitive due to the lack of nice contracts. So when I want to do something 'inspirational' I check the ongoing challenges in the forum Sometimes I do the challenge just for fun and sometimes I also post... but I feel the career a bit empty unless adding some 'more' as the anomaly surveyor pack, for instance. My gameplay is somewhat forth and back career/sandbox-doing-whatever hehehe For me the best part of that is 'en route from the Mun'. This makes me think much on KSP2 and the possibilities about bases, colonies... ah, I want it so bad!
  16. Yeah yeah... but I actually did and have been working for the last hours in a LF only design already, so no shame on you this time But seriously, good job mantaning OPT and thank you!!
  17. Dropping jaw You just made me want to redownload OPT
  18. That's why when I decouple I tend to do it either in normal, either in 100% retrograde hehehe!
  19. Alors a bientot a toi aussi! Bonne chance with the other projects.... but we will wait for Emiko Station 2
  20. That deorbit burn before landing in Eeloo...phew...
  21. Summarizing, it allows you to 'mantain the status' of the separated ships' by some sorcery done with savefiles and come back to the other stage and land it (or crash it). Here is the link to the thread: In any case maybe you can search in the meantime in the 'saves\'yoursavename'\backup and get one of the persistentxxxxxxxx.sfs, copy it back to 'saves\yoursavename and rename it as persistent.sfs... unless you play in console of course
  22. In the meantime, leaving Kerbin SOI at 4.8+Km/s headed to KERBOL with my SunDiver Mk4 (although there were more iterations and it should actually be called Mk7). Obviously it won't dive into the sun, but will instead try to reach the lowest possible circular orbit for its design. Meaning STABLE and no explosions by overheating My previous iteration ran out of fuel at 270Mm (circular and stable), I will try to do it better this time.
×
×
  • Create New...