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electricpants

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Posts posted by electricpants

  1. 2 hours ago, Messier said:

    Well it seems like you don’t even have an ocean in your config. Perhaps you accidentally deleted it somehow and never knew?

    pretty sure stock kerbin has an ocean -- since i'm just editing it i shouldn't need to add one.

  2. I think this is the best place to put this.

    So I'm trying to redo my whole 'Gliese 581' system alteration from last year that, well, turns the stock system into the GJ 581 system. To preserve realism, I'm making the planets all 1/100 their irl mass and 1/10 their potential sizes rather than just putting them into the orbits of the planets of GJ 581. Now there are two planets where this resizing is a major problem:

    Kerbin, which is now almost 1000 km in radius (it takes the place of GJ 581c), and

    Laythe, which is about 1500 km in radius. (it takes the place of GJ 581b)

    Because I've increased their sizes so much the water is literally below the ground, so I need to raise it somehow. I've tried a few different things, mostly messing around with VertexHeightMap, but none of it worked, and the water is still below ground. I'd like some help with this so I can actually finish the mod this time around.

  3. so i'm only really making a return because i have an ion-powered craft with burn times ~1 hour, but i can't enable physics warp for some reason.

    everyone says to do alt + . but it doesn't work for me for some reason. maybe because i'm on linux? i really don't know.

    (sorry if this is in the wrong place, only ~85% sure it should go here but i'm kinda desperate so :/)

  4. floor 4991: you see a person desperately trying to code a good kopernicus mod for ksp and yet failing and constantly asking questions online to people who are way better and probably think that what he's asking sounds kinda dumb, and you go up to the next floor.

  5. On 9/10/2018 at 3:22 AM, Aeroboi said:

    @electricpants I know you've neglected this thread yourself

    yeah i know i keep doing that

    anyways it's not really a complete makeover - the planets look the same still.

    basically i just changed the sizes of some of the planets and moons and moved them around, i guess i'll edit the op to explain further, though i'll have to go by memory for now since i'm not sure if the laptop i'm on right now can run ksp

  6. 27 minutes ago, AndrewDrawsPrettyPictures said:

    Sorry guys if I've been a little less attentive to Extrasolar lately. I have a bunch if exams, tests, etc. soon so that has been eating up all of my time.

    Eh, no worries. :)

    On 5/6/2018 at 1:39 PM, The-Doctor said:

    Javine is a new world?

    Physically? Nah, Javine's hella old.

    Metaphorically? Yeah, Javine is way different from how it used to be nowadays.

  7. 13 hours ago, Barar said:

    So it could be your referenceBody = is set to that green planet, or you set your obit(2,357,201km) way to high to orbit that green planet and left its SOI

    2

    Oh crap, you're right, it is orbiting Jool!

    (Yeah it's supposed to orbit the Sun)

    Ugh I've been having like a million problems with referenceBody.

    Thanks though!

    Here's the config, not in Drive:

    Spoiler

    @Kopernicus:AFTER[KOPERNICUS]
    {
        @Body[Laythe]
        {
            @Properties
            {
                radius = 1401620
                description = Ah, Laythe. The so-called "second habitable world" of our solar system, fourth out from the Sun. It is near the outer edge of the habitable zone in contrast to ours, and many have fantasized about potential aliens living there.
                mass = 4.16858862e23
                tidallyLocked = False
                rotationPeriod = 71064
            }
            @Orbit
            {
                referenceBody = Sun
                inclination = 2.1
                eccentricity = 0.25
                semiMajorAxis = 3.26826468e9
                longitudeOfAscendingNode = 123
                argumentofPeriapsis = 19
                meanAnomalyAtEpoch = 36
                epoch = 80
            }
            Rings
            {
                Ring
                {
                    angle = 0
                    innerRadius = 2500
                    outerRadius = 3200
                    texture = GJ-581-System/textures/ring.png
                    color = 1,1,1,1
                    lockRotation = true
                    unlit = true
                }
            }
        }
    }

     

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