Jump to content

TheRagingIrishman

Members
  • Posts

    1,367
  • Joined

  • Last visited

Everything posted by TheRagingIrishman

  1. @IzeHeart To build, you need three things: Either the Orbital Dock, one of the two Launchpads, or the Runway (they differ only in theme, any of them can build any ship in any situation). All except the Orbital Dock must be unfolded with the right-click menu. You can also use Survey Stakes that have been put into the ground as long as you have a Survey Station (it's a clone of the hitchhiker but with a different name). A crew of reasonably smart kerbals. Kerbals will get the most work done if they're in the blue Workshop part, followed by the science lab, hitchhiker, and any command pods. Put your smart kerbals where they will do the most good (e.g. the workshop) and your stupid kerbals where they will do the least harm (e.g. command pods). You can right-click on any crewed part and see its "efficiency" see how good your Kerbal placement is. The higher your ship's total efficiency, the faster you build. RocketParts to get RocketParts, you need an auger to mine MetalOre a smelter to convert MetalOre into Metal a workshop to convert Metal into RocketParts To build, right-click on your builder part (e.g. the orbital dock) and open the construction window or open it from the toolbar, then pick the desired ship from the VAB, SPH, or subassembly lists. You'll be given the expected resource costs for the ship. Only the RocketParts cost matters at first. Once the ship's hull is finished, the same window will pop up and you can choose to transfer resources such as fuel.
  2. @IzeHeart Blizzy's Toolbar to allow control of the VAB/SPH GUI and easy control of the in-flight GUI. Kerbal Inventory System. ModuleManager
  3. @Tekener @C04L I would be willing to work on this but I have finals right now, then two days free and then I am busy until the end of August. If you still want it then, send me a pm.
  4. I just got the same thing as @ZachPruckowski. Screenshot The error the log gave me was [ERR 18:38:24.560] Exception loading ScenarioModule KerbalConstructionTimeData: System.IO.FileNotFoundException: Could not load file or assembly 'MagiCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'MagiCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' at KerbalConstructionTime.KCT_DataStorage.OnDecodeFromConfigNode () [0x00000] in <filename unknown>:0 at KerbalConstructionTime.ConfigNodeStorage.IPersistenceLoad.PersistenceLoad () [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node, Int32 pass, Boolean removeAfterUse) [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at KerbalConstructionTime.KerbalConstructionTimeData.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioRunner.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 Anything else? EDIT: I reinstalled MagiCore (it somehow disapeared) and save works fine.
  5. @RoverDude Two things. First could you set something up so that using mks parts you could build nukes in space to refuel your ship? Also you should replace the KerbalStuff link in the OP with https://github.com/BobPalmer/NuclearRockets/releases. Thanks for all of your awesome mods and keep up the good work.
  6. @KospY @IgorZ could you please move the settings.cfg file in /GameData/KIS to /GameData/KIS/PluginData. The reason for this is that if ModuleManager detects a change in any file not in a PluginData folder it will dump and rebuild its entire cache the next time the game loads which makes load times MUCH longer. I tried just manualy creating PluginData and moving setings.cfg into it and it allowed me to use the cache but broke parts of KIS so I assume there are some files that depend on settings.cfg that would need to be updated with the new folder path. Thanks in advance and keep up the good work.
  7. @KospY @IgorZ could you please move the settings.cfg file in /GameData/KAS to /GameData/KAS/PluginData. The reason for this is that if ModuleManager detects a change in any file not in a PluginData folder it will dump and rebuild its entire cache the next time the game loads which makes load times MUCH longer. I tried just manualy creating PluginData and moving setings.cfg into it and it allowed me to use the cache but broke parts of KAS so I assume there are some files that depend on settings.cfg that would need to be updated with the new folder path. Thanks in advance and keep up the good work.
  8. Ya and seeing as my various installs of KSP use about 33000 MM changes, it's a five-minute difference in load time depending on whether it uses the cache or reloads it
  9. @MOARdV could you please move the settings.cfg file in /GameData/DistantObject to /GameData/DistantObject/PluginData (it plays MUCH better with Module Manager if you do this)
  10. @magico13 could you make it so that in Dated Quicksaves the settings.cfg gets put not in .../GameData/DatedQuickSaves but in .../GameData/DatedQuickSaves/PluginData? You did this with EditorTime and it would be great if you could do the same for Dated Quicksaves. Keep up the good work.
  11. @Papa_Joe thanks for the quick reply. I'll keep my eye on this.
  12. I started off with about 5 mods which became 50 and now I have two separate game folders, one for RealismOverhaul with about 60 mods and another one for fun with about 300 mods (GameData folder is 6 GB).
  13. @Papa_Joe how's it going with SpaceDock? Sorry to bother you. Love CLS.
×
×
  • Create New...