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About SchwinnTropius

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    Chaser of Colors

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  1. SchwinnTropius

    KSP Loading... A closer look into Update 1.6

    ALL aerodynamic parts slated to be revamped should have all-white variants in PorkJet style.
  2. It'll be fun to see how the part revamps will be explained in the next chapter. Or maybe Chapter 101?
  3. SchwinnTropius

    KSP Loading... Preview: The Δv per Stage Display

    Re: early game, especially dV display. There needs to be a tutorial walkthrough early game to teach the basics of the hame, and maybe even some rocketry 101 type info. It could be done the same way the current popups work (the ones when you first create a career and first enter the VAB). Wherner could simply pop up in the beginning with a simple intro ("Welcome to Kerbal Space Center. Our goal is to learn as much as we can about our solar system. Would you like to get started right away? Or would you like some help?" Or something to that effect). Wherner can teach players how to use the buildings, manipulate parts in the editors, even a bit about the planets and dV. The idea is that it helps to build a bit of immersion and character depth ("story"). Other kerbals can chime in at times to give a bit more info along the way, like Gene mentioning how contracts work in Mission Control, or Linus explaining strategies in Administration. All of this can be bypassed simply by telling Wherner you know what you're doing, if you'd prefer. Of course, there are the current tutorials, but I simply haven't played them yet so I'm not sure how well they work, or how beginner friendly they are.
  4. SchwinnTropius

    KSP Loading... Preview: The Δv per Stage Display

    They're parts with variants.
  5. SchwinnTropius

    A KSP Loading... Preview: Helmet Removal

    There isn't enough YES on this planet to describe my thoughts on this.
  6. SchwinnTropius

    Adding Xenon harvesting to sensorAtmosphere

    Should be able to put moduleIsEnabled = false in your harvester module, and then set up the PartUpgrade to change that to true at the desired tech tree node.
  7. SchwinnTropius

    KSP Loading... Our New Dev Diary!

    Aside from internal nodes, they are already like this. People want internal fuel tanks to take advantage of the volume inside of the adapters, particularly the larger ones.
  8. I like this one already. Kerbalized, silly, and only if you think about it does it make you realize it rhymes with Nile. Though to be funnier, I think it should be spelled Kyle River.
  9. SchwinnTropius

    Which kind of Landers?

    You do that too? I do it usually as an accident. As long as the budget permits, why not overengineer?
  10. SchwinnTropius

    Making lights?

    Should be able to change the size and angle in Unity, though I can't remember exactly how at the moment (2am here, on mobile). I know there's a tag to set for it as well. I need to re-research things, and do those long-overdue screenshots, after I sleep.
  11. SchwinnTropius

    A "KSP Loading..." Preview: the Mk2 Lander Can

    I'll echo the mentioned window issues; I get paranoid they'll break just looking at them, and I personally will never have to sit inside the thing! As for the variants: the use here serves a function of reducing catalog clutter, but that's it. If the variants serve different purposes, they should be separate parts. Besides, Butterstick would be a great starting point for a rover body naming scheme: Buttertoast, Buttertoast...
  12. Would not be surprised to see Uncle Nick show up just before the upcoming big boss fight.
  13. SchwinnTropius

    No SpaceX Flag?

    You may have seen someone's custom flag in a game. As far as I can remember, there has never been. SpaceX flag in game. Though I agree with you, it would be cool to have.
  14. I'd like to toss in the idea of making saucer part adapters for 2.5m, Mk2 and Mk3 form factors. It appears you *may* already have Mk2, so Mk3 and 2.5m should fill in most of the gaps for usage.