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About SchwinnTropius

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    Chaser of Colors

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  1. I need this for my car. Would be better than the squishy poop emoji I currently have back there.
  2. Personally, I'm expecting KSP2 to have the same requirements as KSP1, but most likely they'll be a little higher than that.
  3. How would one deploy a battery in the context of KSP? The only method I can currently see is the enabling/disabling of the battery like on fuel tanks. Can batteries be stored in inventory and installed later in Breaking Ground, like they could be with Kerbal Inventory/Attachment Systems mods? That may fix your issue in the short term if that's possible.
  4. Beauty is in the eye of the be(er)holder, but it really doesn't look too bad. To me, just looks like some villain's private transport.
  5. Simply beautiful. This is starting to look like a real space game now. Keep up the awesome work.
  6. Scrolling PAW is interesting, certainly will help with command parts. Might want to do something with the altimeter button, possibly take some suggestions, and show a revised version as another KSP Loading. Skybox looks great, too bad I won't be able to appreciate it too much in orbit as my acrophobia kicks in when I'm in space. Overall, keep up the awesome work.
  7. As long as the precious cargo survived, mission was a success in my book. Edit: also, you have SAS on, and I assume that means reaction torque is holding you up.
  8. Very nice, I'm sure this will be legitimately loved by the community. Also, nice flying skill in the video.
  9. Munar Launch Site: great idea in theory, probably won't be so great in execution. I'm for more options, but also I'm for being able to disable said options. For Career Mode, as a bare-bones minimum requirement, it should require the completion of the Tech Tree; I'd say there should be one or two more Tech Nodes costing ridiculous amounts of Science Points to unlock the site. So far I like the idea of scanning the Mun as one requirement for unlocking, but the scanning side of the game has to be adressed before that's viable; no scanning in background, no persistence of maps generated by scanning. Same for surface bases in general; we need more parts for making bases, and more reasons to make surface bases on other celestial bodies.
  10. It may be big, but it may help to keep things organized in one place.
  11. These nosecones look very nice. One concern I have is the already mentioned ability to distinguish the parts in the catalog. I would also like to very calmly and slowly put out the request of a fuel filled version, since it is plenty large enough for fuel.
  12. My favorite moment in KSP was when I discovered two Jumbo 64s on top of a Twin Boar could take 25 tons of whatever you want to orbit in one stage. It's that good. Please don't jinx it. I fear they will find a reason to change it now, especially with the revamps in progress.
  13. I'm running a monitor not at all meant for high definition applications, but I don't really have any problem finding planets/moons in the sky if I take more than a few seconds to look. The only time I have issues finding anything is if I'm in a weirdly inclined orbit and my acrophobia kicks in. It helps if you can find the planet/moon in map view and then try to match the angles in flight view.