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Posts posted by Shkeiru
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TEASER : Oh the Blalo giant
impact... Are you sure that's not the ruins of an ancient city ?I started to write the scenario... the modlist is pretty complete and : i have a question ... how to make the UI disappear ? i'll use the super guidance mod but not all the time.
For the vessels , i have a low , mid and high tech scout but i'm always working on insterstellar carriers (KSPI - weakfield plasma is not the most ... economic furthermore, i reserved the alcubierre for the high tech only) i'have idea for some cargo planes (I must include the Pelican from Halo).
But , as i said, your work better... i love
high density cloudsTitan-like atmo on planets ( i guess you will make config for scatterer)A last thing , don't ofrget to use the "kind of procedural clouds" from the default EVE mod ! it make a great render @Galileo Better than SVE (i combined the both mods , it work perfectly and it's perfect Thanke you !)
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6 hours ago, FreeThinker said:
It is fixed based on the amount of mass and warp coil power. So it doesn't matter if you are charging for high or low speed warp.
The idea was to modify it in order ton use only one warp engine with a huge vessel
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1 minute ago, StarCrusher96 said:
HE
XD
EDIT : Crashed again , send me a picture when you landed (no hyperedit) So alt+f4 because rage...
For the videos, this will be a narative let's play , in french , so work it !
PS: i know much women that do architecture studies ...
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Not for moment because he/she is busy XD
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Just now, StarCrusher96 said:
It could be haha but i didn't gave it secret powers to destroy ships with a hyperdrive.
Damn ! *New attempt initialized, but before, music time !*
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1 minute ago, StarCrusher96 said:
No, you can land on the creator
You mean that it was just an hyperdrive miscalculation ?
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30 minutes ago, FreeThinker said:
Yes it should.
It work
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5 hours ago, StarCrusher96 said:
The creator doesn't like visitors
What , have you made a thin like the sun : (I mean terrain texture below the surface and an extended hyperdense atmosphere )?
EDIT: I said 5 minutes mission @JadeOfMaar But i counted 5 days to The All.
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I collide with the creator , and i never saw it , i just warped out and boom !
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Hey , i finally understood what' the problem was : "If it doesn't warp, add more warp drive" (1 Heavy was too weak for the vessel ... 4 *10 meters ring was better)
EDIT : So i have a question: can we modify the exotic matter to mass ratio required for warp or is it fixed ?
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Finally, i repaired my warp drive :
http://pasteboard.co/p4RF32lng.png (:!@#' img beacon)
EDIT: WHUT ??????? Why my beautiful warp ship has crashed into the creator ?
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5 hours ago, Alec Joosten said:
Is it a known bug that you can't enter KSC buildings and if you manage to launch a vessel, the camara freaks out and you clip through Kerbin?
If you have rasterprop monitor installed, remove it , @StarCrusher96 :
On 20/01/2017 at 1:23 PM, Shkeiru said:you should view this issue of kss with raster and CRP when they're combined
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Sorry , but even in a fresh install it doesn't work , still help me without logs ?
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Hey FreeThinker, I don't know if you saw it but i posted the data about my issue.
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8 hours ago, JadeOfMaar said:
Will your kerbals embark on a 5(00) year mission...?
5 minute mission* For now I have some issue with my warp drive and the chief mecanician #FreeThinker ignored me
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Maybe we should continue this disscussion in PM, right ?
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Ow Exams , sorry , so study hard and may the force be with you , me too i should study for my eval tomorrow (Physics:electrokinetic, filters, transfer functions and resonant circuits ==> a lot of complexes numbers and graphs to trace)
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10 minutes ago, StarCrusher96 said:
Already curious for the videos though
For now, this is a bunch of ideas, and remember, no clouds , no video (really i think i'll wait 'til the 0.5 because 0.45 is a temporary release and ... will break the save.
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33 minutes ago, StarCrusher96 said:
Oh these magnificent creations Venus/Mars-like orbiting an aborted star (Really , i've in head to make a series of videos with your mod , and i'm in stand by because i wait the next release ... and the clouds, particulary the clouds THE CLOUDS AAAAAHHHH).
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18 hours ago, FreeThinker said:
You have to provide more data, could you make some screen dumps of your vessel (using antimatter engine) and tell me what mods you have installed
As promised, i'm back with your DATA !
This is the list of mods (those that avc can check but normally they are no missing):
SpoilerKSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit
000_AT_Utils - 1.3.1.1
Filter Extensions - 2.8.1.2
Toolbar - 1.7.13
USI Tools - 0.8.9
B9 Animation Modules - 1.0.5
B9 Part Switch - 1.5.3
B9 Aerospace HX Parts - 6.2.1
BD Animation Modules - 0.6.4.4
BetterTimeWarpContinued - 2.3.1
BurnTogether - 0.0.7.2
ChampagneBottleRedux - 0.3.5.1
Chatterer - 0.9.92.1622
Civilian Population Revamp - 0.0.5
Community Category Kit - 1.2.1
Community Resource Pack - 0.6.5
CommunityTechTree - 3.0.3
ConfigurableContainers - 2.4.0.2
Connected Living Space - 1.2.4.1
DistantObjectEnhancement - 1.8.1
DMagic Orbital Science - 1.3.0.8
Easy Vessel Switch - 1.2
Extraplanetary Launchpads - 5.6
Firespitter - 7.5.1
Fuel Tanks Plus - 1.11
GroundConstruction - 1.0.0.1
HeatControl - 0.3.4
Interstellar Fuel Switch - 2.3.2
Kerbal Attachment System - 0.6.2
KerbalAtomics - 0.3.3
Kerbal Engineer Redux - 1.1.2.8
Kerbal Joint Reinforcement - 3.3.1
Graphotron - 0.4.2
HyperEdit - 1.5.3
Kerbol Starsystem - 0.4.5
Kerbal Inventory System - 1.4
kOS - 1.0.3
KramaxAutoPilotContinued - 0.3.2.2
KSP-AVC Plugin - 1.1.6.2
Infernal Robots - 2.0.10
ModularFlightIntegrator - 1.2.3
NearFutureConstruction - 0.7.2
NearFutureElectrical - 0.8.2
NearFuturePropulsion - 0.8.2
NearFutureSolar - 0.7.1
NearFutureSpacecraft - 0.5.4
NSS-OctoSat - 0.1.3.1
OPT Legacy Spaceplane Parts - 1.0.3.5
PartCommanderContinued - 0.1.1.1
Kerbal Planetary Base Systems - 1.3.11
PlanetShine - 0.2.5.2
QuizTechAeroPackContinued - 1.3.6.1
Real Scale Boosters - 0.15
DeepFreeze Continued... - 0.23.2
IONRCS - 0.1.6
SCANsat - 1.1.6.11
SelectableDataTransmitter - 0.1.1
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.15.1
StationPartsExpansion - 0.4.2
Stock Visual Enhancements - 1.1.4
ThrottleControlledAvionics - 3.3.3
Kerbal Alarm Clock - 3.8.3
Transfer Window Planner - 1.6
TweakScale - 2.3.3
USI Core - 0.3.6
USI Exploration Pack - 0.7.1
Freight Transport Tech - 0.6.5
Karbonite - 0.8.5
Konstruction - 0.1.9
USI-LS - 0.5.16
Malemute Rover - 0.2.5
MKS - 0.50.11
NuclearRockets - 0.3.6
VesselMover - 1.5.1.2
KSP Interstellar Extended - 1.11.19
OSE Workshop - 1.0.8and the screenshots:
In VAB
http://pasteboard.co/or5CQJQEn.png OOPS I FORGOT to stick reactor and generator (fixed in the next screenshot)
And in orbit :
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10 hours ago, SSr48 said:
I removed active texture management and now it works. But now when i try to launch a craft it sends my camera view flying out of kerbin and I cant do anything. I have tried Hyperediting the ship but nothing happens. When I press esc to pause it pauses but there is no menu. If you still need the same logs how can I get them to you.
For this bug , you must uninstall rasterprop monitor , @StarCrusher96 you should view this issue of kss with raster and CRP when they're combined
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No sorry , i' hven't the time to play and i spend the few to fix some problems with my game... But it seem
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Okay i'll provide you for tomorrow. So , do you want logs or anythings ?
For info , the "bug" occur even in a clean install and i run 1.11.19 in ksp 1.2.2
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Let's go for test !
EDIT : Tested , and isn't working , with antimatter, stellarator , tokamak, pepple, gas core and A LOT OF RADIATORS
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
in KSP1 Mod Releases
Posted
I mean ... IN GAME XD
for the clouds, look at this...
Look the clouds of kerbin , it's the default config for EVE and it's exactly what i mean by procedural cloud.