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About StarCrusher96

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  1. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    I decreased the exospheres to 1000m above the highest surface point. They don’t influence orbits and are interesting for temperature differences. Anyone with a base on the Mun should have noticed the extreme temperature differences. The mun bug is caused by the gravity of Karkua. For some reason the game moves vessels to karkua where they get destroyed.
  2. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    I’m working on a new biome map for duna.
  3. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    I already posted on the kopernicus thread, asking how these changes work.
  4. [1.3.1] Kopernicus (Release 6) - Feb. 14

    Can someone make this clear? Sorry if I sound stupid but I have no clue how to fix the KSS cfg's. Can someone maybe poste an example of the new stuff / changes?
  5. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    Thx This has a logical answer ... 0.7.3 was released dec 11th so that means there was no 1.3.1-6, and there was only 1.3.1-3. -> use 1.3.1-3 So if kopernicus made changes in it's current update, it means KSS can't run with these changes. This is normal as kopernicus updates usually break planetmods. I'm not going to explain what needs to be changed because it will be sh*tload of work. When I update KSS it will work on the latest kopernicusversion at that time.
  6. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    0.8 has to be released first.
  7. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    True, i think there should be a way to devide high quality mods from the others. Way to many people try to make a mod, release a first version, don’t get the attention they want and move on to the next mod. And tbh no ones first release is good ... a mod needs to develop. Compare the first release of kss with the current versions as an example ...
  8. KSS problem

    awesome and thx!
  9. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    Don’t you have problems with Duna and Oran’s scatterer? I’m reducing the visuals file size for 0.8.
  10. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    Yeah no prob. I have certain ways to achieve my planet's terrain so I can tell pretty quick if someone's using KSS stuff.
  11. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    This? Yeah it's there. Just one line though that removes all the planets. But if you want to learn how to make planets I advice you to look at the kopernicus examples. KSS is licensed so using cfg's from KSS is not possible. (But this particular line above is used by many mods.)
  12. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    I got a planet / moon in mind