StarCrusher96

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About StarCrusher96

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    Interstellar Explorer

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  • Location En route to Nova Kirbani

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  1. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    COMING SOON: NEW Clouds and auroras will be included in PART 2
  2. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    @Zero132132 You can mess around with KSS as much as you want. That’s at your own risk. But you need to understand that we’re not going to fix issues caused by an edited version of KSS.
  3. Show off your awesome KSP pictures!

    It should appear in KSS though
  4. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    No just paste everything in GameData. Nothing in Kopernicus.
  5. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    I just did a clean install of KSP + KSS + Kopernicus (+ModularFlightIntegrator) And everything worked fine. So nothing is broken.
  6. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    This is not a clean install, right? I don't have time to scan through everything. Just start with a clean and install a mod - run game - install mod - run game. You'll quickly find out which mod is causing the issue.
  7. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    Uhm that’s already the case for 0.7. KSS 0.7 was constructed in 1.3. I’d not say [1.3.1] Kerbal Star Systems if it was not true
  8. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    @Piratepete5 If the game works with the basic version, it is impossible that the stars don’t show up. Just zoom out and keep going until they show up. The whole basic version is constructed around how the stars work. So if the stars don’t work, you should not be able to play the game.
  9. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    Did you follow the installation instructions? Are there cachefiles written in KSS/Cache? How much RAM do you got?
  10. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    I know. It's just how the shaders get translated when using OpenGL. I can't do anything about that.
  11. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    @AR3S_TGL Some of the shaders look black in Dx11/OpenGl. I can’t fix this and can only advice to use the normal shaders and settings provided by KSS.
  12. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    Let me know how long it took you to get there once the Kerolon System rolls out.
  13. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    You can already start building a interstellar transport vessel
  14. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    There is no difference between 1.3 or 1.3.1 when it comes to the planets. So it doesn’t matter if you use KSS on 1.3 or 1.3.1.
  15. [1.3.1] Kerbal Star Systems [v0.7 part 1]

    Best thing would be removing KSS_Clouds from the KSS folder. But for the time being I can't force everybody to remove it.