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DrLicor

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Everything posted by DrLicor

  1. Highly doubt that.. Unity engine places a lot of KSP on the RAM when starting.. Windows itself already needs at least 2-3gb of ram. When playing KPS, I use over 16GB of RAM. Not that I am to much of a refference point, I got a sh*tton of mods installed apart from RO
  2. Congratulations! on the release gents. It's much appreciated how much time and effort you guys put into this. I haven't been playing a lot of KSP lately because my RSS/RO/RP-0 install is a little bricked after so many hours, and I don't seem to be able to recover it. (1.3.1) This release, however, gives me some inspiration to start over on again a clean install.
  3. Welcome to the forums, telling it 'just doens't work' and 'installed it correctly' isn't that helpfull. Please read this to see how people are able to help you with the right information to provide. We can't magically look into your install.
  4. Goodmorning, originally I made the RO-patch, but it has been a while since I have been active on the forum, but thinking of coming back. That said, I am not intending to continue writing code for CA, slaintemaith contacted me about a month ago if he could use and update my files, which I said yes ofcourse, so maybe you could contact him for some up-to-date files.
  5. I got a custom window set up in mechjeb with velocity, suicideburn countdown, time to impact en altitude. It helps you to count down a full suicide burn almost perfectly, most of the time I start the burn on half throttle 3 second ahead, then finetune it to 0.0 sec countdown so it lands perfectly.
  6. Oof, congratulations on the updates guys, till now I've been playing on a 1.2.2 build, but that one is getting a bit of issues xD Next week I'll finish a new pc build, think I will go for a cplete new 1.3.1 rp-1 KSP then. Keep up the good work guys!
  7. I hope you can be bothered with some actual reading, the craft files are located in the OP. But since your time seems to be very valuable, here is a link sir
  8. This man... give him a medal.. for on his back...
  9. @linuxgurugamer True true, its not a kerbalized company or something like that xD
  10. If you like to use them, of course I'm thinking about putting a circle'ish on the background in red. Like the nasa logo Also, for now, I've the first picture in a square resolution, but it could also be used in the 2x1 resolution. Do you want a direct download link of the current files?
  11. I have been creating some decals for my new rocket series, really simple though : It has two variants, one with a black text and one with a white text. It could be that one of the variants isnt visible on the forum here, since the background is transparent. The black one is shown below. https://imgur.com/gallery/z3UQvvu
  12. @Russekof71, I made a complete RO-patch for version KSP 1.1.3. Feel free to use those, but as you can see, they are a bit outdated. I'm not planning to patch it for the newest versions, since I barely play KSP anymore... Real life takes it toll. xD
  13. You're welcome :), no the launchtowers are normally included in the FASA pack. Just search for tower in the searchbar and you'll get it if I'm right
  14. @kurgut, the launchtowers I use are from FASA. You can also download the FASA towers standalone if you dont feel the need for using any other FASA parts.
  15. The only 'engine' thats modulair, are the SRB's from SSTU and Procedural Parts. Maybe you could try with those
  16. @hypervelocity Thanks!. The shuttle itself is around 15-16 tons. Without the RCS it has a delta-V around 800 m/s. So its more than enough for transporting to the space station, even from a bit relative inclined orbit. Mostly I calculate a 200m/s for finishing a parking orbit so all the rocket pieces fall back to earth, and 120 m/s for a reentry burn. The rest is for manoeuvres which will be plenty. I decided to strap the rocket on top of a rocket instead of on the side. I might a maiden flight with it and everything did go well, however, I did make some changes to the first stage of the ro
  17. As @Gargamel said, you've two modes for placing parts, toggleable with 'R' or by clicking the icon on under the parts tab. Mirrored. comes in very handy when building planes, and radial, that lets you use more then 2x symmetry. Mirrored-mode is default in the SPH and radial-mode in the VAB.
  18. Thanks! Yep, I this is a 1.2.2. I actually tried a RSS/RO build on 1.3.x. But its not stable enough for me (visuals and gameplay). Also, RP-0 doesnt work fully yet on that version, so I'll stick with 1.2.2 for a while.
  19. Haha okay thanks. Yeah those are the wonders of rss highest textures, scatterer and rssve.
  20. Well, quite some time since I posted something 'craft'ish here, so here we go: At the moment I'm developing a MK-1 space shuttle for crew missions only. I got space for 2 astronauts in the cockpit and for in the back, but most of the time only 3 people in total will be flown with this I think. At the back it got 2 Astris engines that are running on NTO and Aerozine50 as usual. In the bay it got a structure with a docking port on it so it can dock with the station. There are also some solar panels and some fuel tanks for the RCS installed there, however, I didnt install any RCS-thrusters
  21. Nice duna shot. (PS: those are some KSP shots I got there, but I assume you're joking right?)
  22. I got 44000 MM-patches, KSP installed on a SSD, when it doesnt load the patches from the cache, its about 10min to load and with loading the patches from cache, it will load in within the 5 minutes... Thats on a new build. My old laptop did it in twice the time, max. + how big is your KSP, when it needs to load more files than it has avaiable in RAM, it will use the HDD or SSD for storing, which are way, way slower... So that effect will kick in when you have too many mods. How long does it take to load a stock vanilla KSP?
  23. Here's a station in LEO around 400km. With a CrewReturnVehicle and a StationSupplyVehicle docked to it:
  24. If I'm right, that bit comes with the tank when you attach it to something.
  25. @DylanSemrau, the new version of RO fixed the problem Thanks (again) @raidernick and the RO-team for keeping up the good work.
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