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nascarlaser1

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Posts posted by nascarlaser1

  1. I am attempting to install Pathfinder Pristine mode, so that I can have just the parts without needing resources. However, the direct download from Github does not have this mode, and while CKAN lists it as available, it will not allow me to install. Was this mode removed from the mod entirely, or am I installing something wrong?

     

    Update: The problem was I had installed the mods wrong via CKAN. Its fixed now! :D 

  2. More ocean science is exactly what I've been looking for! :D :D :D.

    1 Question for clarity: If I don't have Linux's Experiments Take Time mod, do these experiments take longer than stock ones? (I don't mind if they do, just curious :D)

     

    Never mind I am a blind fool who can't read XD. Just reread the OP and saw the answer. This is great! :D

  3. 9 hours ago, JadeOfMaar said:

    I've been making exactly that. It's still rather experimental :P but it's mostly finished and is in need of playtesting so do try it out and give feedback.

    Wild Blue mods are required in order to provide proper behavior for the experiments since there needs to be more to them than just touching the water and being run in the span of a mouse click.

     

    Thanks!

  4. 31 minutes ago, tater said:

    Moon suit will be white.

    Unsure why they did dark right now

    From a Safety perspective: understandable

    From an aesthetic perspective: BOOOOO (My fav color is black so I'm biased XD)

    Now whos going to mod this into KSP 1?:D

  5. Was just about to make my own thread about this :joy:. Seems kind of strange to upright put KSP 1 on the bottom of the screen when it will still be the predominantly used version of the game for the foreseeable future (if for no other reason than an extensive modding community.). I get putting KSP 2 up top, but KSP 1 should be right next to it, not regulated to the basement.

  6. Answering original question: Not sure if its already been said, but it wouldn't surprise me if their lumping LS under Colonies or Exploration, since LS and Colonies go together thematically, and Exploration specifically includes the introduction of "resource gathering", which seems like it may be an important function of LS in general.

    Opinion about life support: I personally would welcome an in-game life support system, if it was togglable in difficulty. While I do sometimes share the mood to play a game where I need LS to go on long distance journeys, other times I love that I can just launch a fella into space and not have to worry about feeding him while he remains in Munar orbit for a couple years. I definitely don't want LS to be a no choice sorta feature. It should be a difficulty option. 

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