nascarlaser1
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Posts posted by nascarlaser1
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For anyone curious: This mod appears to work fine in 1.12, as I have been using it for weeks with no issue. I haven't explored every single part in it (am doing a science mode so I do not have access yet), but the ones I have used seem to work fine.
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@Stone Blue , @ColdJ turns out I was a dumby who forgot the basics of setting up UVs in blender. After spending 5 hours staring at my mesh tree I finally figured out why my texture was purple instead of an actual texture. My apologies!!
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Does anyone have a tutorial for using this plugin? I've found 1 tutorial about it but I'm running into a roadblock using it and I've not been able to find anyone who knows how to help me on discord .
Using Regular Blender Version 3.3.0 -
Purchased KSP2 yesterday. Did an orbital flight with Jeb and then sent all 3 veterans to the Mun, only encountering the kraken occasionally but not enough to stop any of the missions.
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More ocean science is exactly what I've been looking for! .
1 Question for clarity: If I don't have Linux's Experiments Take Time mod, do these experiments take longer than stock ones? (I don't mind if they do, just curious )Never mind I am a blind fool who can't read XD. Just reread the OP and saw the answer. This is great!
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9 hours ago, JadeOfMaar said:
I've been making exactly that. It's still rather experimental but it's mostly finished and is in need of playtesting so do try it out and give feedback.
Wild Blue mods are required in order to provide proper behavior for the experiments since there needs to be more to them than just touching the water and being run in the span of a mouse click.
Thanks!
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8 hours ago, KSPGAMER1234 said:
dmagic
Thanks!
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Hello all!
I am currently playing through a modded science save that includes ocean related mods, including boats and submarines. I was wondering if anyone knows of mods that specifically expand the science side of oceans, such as underwater-only experiments, etc?
Thanks!
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31 minutes ago, tater said:
Moon suit will be white.
Unsure why they did dark right now
From a Safety perspective: understandable
From an aesthetic perspective: BOOOOO (My fav color is black so I'm biased XD)
Now whos going to mod this into KSP 1? -
Was just about to make my own thread about this . Seems kind of strange to upright put KSP 1 on the bottom of the screen when it will still be the predominantly used version of the game for the foreseeable future (if for no other reason than an extensive modding community.). I get putting KSP 2 up top, but KSP 1 should be right next to it, not regulated to the basement.
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Its the final countdown!
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Another mod for building Walkable IVAs for screenshots!
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For anyone who wants to a work-around for using this mod: There are wheels from the Kerbal Foundries Mod that fit well with the rest of the vehicle parts. I've built 2 vehicles that work great using these mods combined. (and both mods work in 1.12 for me)
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Does anyone have a fix for the balloons/category not appearing? I have all the parts except for the actual balloons. There is also no custom category.
Edit: Following @ColdJ's directions I got the part to work. This mod is great!
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9 hours ago, Angel-125 said:
I've got another chapter in the works but I need to grab more screenshots. After I finish Buffalo 2 I hope to have more time for this mission report.
Thanks!
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I don't read many mission reports, but I found this one by accident via google and its awesome! (Haven't caught up fully yet though.)
1 mod question though if you don't mind: What mod are you using to get the furniture and TV screens inside of the custom made rooms in some of you're screenshots?
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3 minutes ago, Admiral Fluffy said:
Yes it can. The only thing that OPM really effects is Eeloo, so if you don’t have anything there it should be fine.
Thxs!
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can this be installed in a pre-existing game without complete game breakage? This is the first planet pack I've ever considered using so not sure how they work.
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Answering original question: Not sure if its already been said, but it wouldn't surprise me if their lumping LS under Colonies or Exploration, since LS and Colonies go together thematically, and Exploration specifically includes the introduction of "resource gathering", which seems like it may be an important function of LS in general.
Opinion about life support: I personally would welcome an in-game life support system, if it was togglable in difficulty. While I do sometimes share the mood to play a game where I need LS to go on long distance journeys, other times I love that I can just launch a fella into space and not have to worry about feeding him while he remains in Munar orbit for a couple years. I definitely don't want LS to be a no choice sorta feature. It should be a difficulty option. -
So is KSP going to become the new terraria with the "Final final" update?
Jokes aside, YAY FOR BUG FIXES! GO SQUAD.
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On 10/21/2022 at 12:32 PM, Scarecrow71 said:
Let's hope that the light is the end of the tunnel and not an oncoming freight train!
its more likely to be Jeb after he accidentally pointed the rocket sideways instead of up
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The hype train has officially picked up speed and sees the light at the end of the tunnel!
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
in KSP1 Mod Releases
Posted · Edited by nascarlaser1
Fixed: Problem on my end.
I am attempting to install Pathfinder Pristine mode, so that I can have just the parts without needing resources. However, the direct download from Github does not have this mode, and while CKAN lists it as available, it will not allow me to install. Was this mode removed from the mod entirely, or am I installing something wrong?Update: The problem was I had installed the mods wrong via CKAN. Its fixed now!