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Icecovery

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About Icecovery

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    Spacecraft Engineer

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    On the most comfortable couch

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  1. They are jammers. It is meant to use with BDArmory and should be categorized under BDA's category by BDA itself, after applying the patch at KSPSecondaryMotion\Patches\BDA.cfg. I think it is easier to locate it by putting it under the antenna category because people usually misthinking it is an antenna. This mod is still WIP, I might do that in the future after adding more parts, once I got time. I will notify you after the mod is officially released, thanks for your work for the community.
  2. The Quadratic Bezier Interpolation Module in this mod (used on the Tube man) could be used on the one-piece wing to provide smooth aeroelasticity. However, the spring physics module is not indented to be used in this case, it could work, but I imaging it will look super strange. The effect is only visual, the mod implements the effect by moving the bones of a skinned mesh.
  3. Thank you for reporting these issues. Issues about theme names have been fixed in Version 0.1.1. Unfortunately, I was unable to recreate the second error showed in your log on my machine. It might cause by an unknow incompatibility with another mod who also changed the hierarchy of that exact part (Communotron 16). It would be great if you can find out which mod caused this incompatibility since currently don't have much time in developing this mod due to personal reason. A complete list of mod installed would also help. To temporally prevent this error from appearin
  4. There is no animation involved in the spring motions, they are purely physics-based simulations. The method of implementation I used is just a hack compared to if you will simulate it in real life, you can check the source code for details. You can adjust the spring parameters in the part menu(if you enable the advance tweakable option in the game settings) to get the effect you prefer That will be pretty hard to implement on existing engines, that will require to turn the nozzle into a skinned mesh, bind bones and generate the skin weight table. But it is possible to make that happen
  5. Restock support is already in the todo list, currently waiting for its KSP 1.10 update
  6. KSP Secondary Motion adds secondary physics motion to some stock antennas and solar panels, it also added some brand new parts to the game. This mod is still working in progress, the APIs are subject to change. Review by @Kottabos Stock Modification Stock Solar Pannel Stock Antenna Check high frame rate high-resolution mp4 version here New Parts Features: Wobbling antennas and solar panels Real-world used ground antennas CREW Duke Anti-IED system (BDArmory support, works as a jammer) TweakScal
  7. Log: IVA has not yet completed. All yellow ladders are climbable And... One step closer to Gravity! Or...
  8. I will add two compound modules into this mod soon, which are airbag+retro / buoy + retro. putting airbags and buoys together is not necessary because airbags contain the function of a buoy when landing on water. For now, you can change the size of the nodes in the cfg file to increased strength. Did you install Ven's Stock Part Revamp? I was not sure about if VSR added remap for new Mk2 Pod(looks like he is not updating?) so I canceled the compatibility for MK2 Pod temporary if VSR is installed. If you want to use it, please delete :NEEDS[!VenStockRevamp] from the first line o
  9. Update V1.6 -Add config for Connected Living Space(thanks to @Gordon Dry) -Airbag/Buoy/Skirt can now preview the expanded status in VAB/SPH
  10. I plan to add more stand-alone parts in the near future, at that time I will also replace the models and textures of these parts. Thanks for your suggestion I don't recommend attaching more than one stand-alone part together, maybe you can try to change the size of the node?
  11. It should be easy to do and I will add it in the next version Can you provide some screenshots? So that I can try to fix it. You can basically download the latest version, and then replace the new DLL with the old one form V1.4.
  12. Log: I know its been a long time I didn't work on this mod, but recently I have time to continue making this mod. I am working on IVA of Tianhe now. I also made a lot of props, they may become a standalone prop package... After I finish Tianhe, the new version will be released. And I made this short movie to honor the first Chinese space station:
  13. Yes, I didn't actually set it up, for some reason, it didn't work very well. If you make it work please let me know, so I can add it to the next version of the update.
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