COL.R.Neville

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About COL.R.Neville

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    Sr. Spacecraft Engineer

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  1. thanks man as usual we let you know where something might taking a wrong turn, which is not very often either, and you get it fixed.
  2. COL.R.Neville

    [1.6.1] Chaka Monkey 161

    okay man you were right. i finally got a chance to mess with the latest and you can keep the old rd 586 hehe. wound up with 4 new favorite motors for one old one so pretty good deal. like the carbon edition alcor pods too. thats the way they used to be long time ago right?
  3. COL.R.Neville

    RealEnginesPack 2.01 CLOSE 01.04.18

    yeah man you cant quit again hehe. besides yanfret is nippin at your heels for the best looking engines award.
  4. there was a problem with these trusses before I thought all of that got fixed. maybe this is something different though my B9PartSwitch seems to be having a kaniption over them for some reason and is very vocal about it hehe.
  5. COL.R.Neville

    [1.7+] Kerbal Attachment System (KAS) v1.3

    yeah i am running 1.7. but i have been for about a week or so without any problems. well none that i noticed until it stopped loading hehe.
  6. COL.R.Neville

    [1.7+] Kerbal Attachment System (KAS) v1.3

    anybody else run into this error before. everything has been working fine but now KSP dies loading the EVA Kerbals. [LOG 10:33:16.992] PartLoader: Compiling Part 'Squad/Parts/Prebuilt/kerbalEVA/kerbalEVA' [ERR 10:33:17.099] Cannot find a PartModule of typename 'KASLinkTargetKerbal' [ERR 10:33:17.099] Cannot find a PartModule of typename 'KASLinkTargetKerbal' [ERR 10:33:17.109] Cannot find a PartModule of typename 'KASLinkTargetKerbal' [EXC 10:33:17.243] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () kOS.Safe.Serialization.SafeSerializationMgr+<>c.<CheckIDumperStatics>b__15_0 (System.Reflection.Assembly a) System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[System.Type].MoveNext () kOS.Safe.Serialization.SafeSerializationMgr.CheckIDumperStatics () kOS.Module.kOSProcessor.OnAwake () PartModule.Awake () Part.AddModule (.ConfigNode node, Boolean forceAwake) PartLoader+<CompileParts>c__Iterator1.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
  7. COL.R.Neville

    [1.3] - Modular Kolonization System (MKS)

    @PART[FuelCell*]:AFTER[SQUAD] { @MODULE { OUTPUT_RESOURCE { ResourceName = Water Ratio = #$../INPUT_RESOURCE:HAS[#ResourceName[LiquidFuel]]/Ratio$ @Ratio += #$../INPUT_RESOURCE:HAS[#ResourceName[Oxidizer]]/Ratio$ @Ratio *= 0.25 DumpExcess = true } } } [LOG 2019-04-18 08:44:52.619] Applying update UmbraSpaceIndustries/MKS/Patches/StockTweaks/@PART[FuelCell*]:AFTER[SQUAD] to Squad/Parts/Resources/FuelCell/FuelCell.cfg/PART [ERR 2019-04-18 08:44:52.619] Error - Cannot parse variable search when inserting new key Ratio = #$../INPUT_RESOURCE:HAS[#ResourceName[LiquidFuel]]/Ratio$ [LOG 2019-04-18 08:44:52.619] Applying update UmbraSpaceIndustries/MKS/Patches/StockTweaks/@PART[FuelCell*]:AFTER[SQUAD] to Squad/Parts/Resources/FuelCell/FuelCellArray.cfg/PART [ERR 2019-04-18 08:44:52.619] Error - Cannot parse variable search when inserting new key Ratio = #$../INPUT_RESOURCE:HAS[#ResourceName[LiquidFuel]]/Ratio$ anybody run into this before? is it missing an @ or % for the liquid fuel?
  8. can we get machinery to use lqdoxygen instead of oxygen? that way if fuel cells etc go stupid it wont kill anyone.
  9. COL.R.Neville

    Energia

    al thanks for doing this man. looks great. artoban https://spacedock.info/mod/1488/ULA Vulcan rocket parts pack superpenguin makes a ULA vulcan and raider nick has zenit etc.. i think the m version upperstage is in this. if not it is in the original.
  10. COL.R.Neville

    Energia project v1.5A / MIR v4

    remember you gotta add the lasers for the polyus pew pew hehe.
  11. COL.R.Neville

    [1.7.0-1 + Backports] Kopernicus & KittopiaTech

    [Kopernicus] Running Kopernicus 1.3.1-15 on KSP 1.3.1 [LOG 11:17:42.721] [Kopernicus] Default logger initialized as Kopernicus [LOG 11:17:42.727] [Kopernicus] ShaderLoader: Loading asset bundle at path E:/ksp_rp1/KSP_win64/KSP_x64_Data/../GameData/Kopernicus/Shaders\kopernicusshaders-windows.unity3d [EXC 11:17:42.733] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.ShaderLoader.LoadAssetBundle (System.String path, System.String bundleName) Kopernicus.Configuration.Loader.Kopernicus.IParserEventSubscriber.Apply (.ConfigNode node) Kopernicus.Parser.LoadObjectFromConfigurationNode (System.Object o, .ConfigNode node, System.String configName, Boolean getChilds) Kopernicus.Parser.CreateObjectFromConfigNode[Loader] (.ConfigNode node, System.String configName, Boolean getChilds) Kopernicus.Injector.Awake () UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(Int32) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [LOG 11:17:44.611] [ApplicationLauncher] OnSceneLoadedGUIReady: scene MAINMENU ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop True [ERR 11:17:44.613] Exception handling event onLevelWasLoadedGUIReady in class <>c:System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00000] in <filename unknown>:0 at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 [EXC 11:17:44.615] NullReferenceException: Object reference not set to an instance of an object Kopernicus.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) EventData`1[GameScenes].Fire (GameScenes data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) <FireLoadedEventGUIReady>c__Iterator6D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 11:17:44.617] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate () yeah i tried the same thing redl 1.3.1 use ckan and just choose rp0 which uses the 1.3.1-7 version that is loaded with real solar system. still got the popup saying kopernicus died trying to load the planets. so i tried to use the 1.3.1-15 thinking maybe that might work still the same problem. dont understand why i can get it to work on 1.2.2 1.4.5 but 1.3.1 just wont do it. glad you were able to yours going though. crawl walk run is the key to going thru rp0. also in real fuels there is a file realsettings.cfg simulateUllage = true limitedIgnitions = true where you can set the limited ignitions to false that way it will work better with mech jeb. i leave the ullage on but turn the limited ignitions off just gets in the way of having fun at least to me. gonna try updating my drivers. ive got a 1080ti and everything works with 1.2.2 and 1.4.5 just ponderous why I cant seem to get it going on 1.3.1 .
  12. sorry to see you go man but at least you handed off your stuff to other guys. thanks for the parts I remember when these station iva's first came out was really awesome and still is. so thanks for the parts you were able to do and good luck in the future.
  13. COL.R.Neville

    [1.4.3] Launchers Pack - SpaceX Pack V.5.3 (Released April 18th)

    you do know you can use the rescalefactor or the scale 0,0,0 to change it to be whatever you need right?
  14. COL.R.Neville

    [1.7.0-1 + Backports] Kopernicus & KittopiaTech

    yeah i cant get 1.3.1 to work with kopernicus either. 1.2.2 and 1.4.5 work fine. same setup as you clean 1.3.1 install nothing but kopernicus installed. same setup works with 1.2.2 and 1.4.5 tried every version of 1.3.1 kopernicus and all backports all of them quit.
  15. COL.R.Neville

    [1.4.3] Launchers Pack - SpaceX Pack V.5.3 (Released April 18th)

    okay thanks man.