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Alexology

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Everything posted by Alexology

  1. I have the same issue, I can carry the items in an inventory but I cannot equip the item. The right click menu shows 'equip' but nothing happens when it is selected.
  2. From the Maestro itself! Wonderful, they did install in the sub folder you mentioned in one of my attempts and I wondered why that was. I'll tinker away again and I'm confident I can get it working now. I am simply blown away by your mods so thank you from the bottom of my heart and I greatly appreciate your taking the time to reply to me directly. Bravo to you and thank you for all your hard work.
  3. In the case of those 2 mods I don't have access to them at the space center. There is no button to access their functionality. So hunting for contracts I have to pop in and out of the space center every 2 days rather than using the mod window.
  4. Well I have the following mods installed in the game data folder but I am fairly sure some of them are not working (marked as not working): X Science Achievements CapCom-Master (not working) Chatterer Community Tech Tree ContractConfigurator (not working) Contract Packs DistantObject DMagicOrbitalScience EasyVesselSwitch FlagPack KIS KSP Contract Window Master Scansat release UniversalStorage II Kerbnet Master I also need to add hide empty tech tree nodes. Just haven't done that one yet.
  5. I got my own problems that are related to that, so I'm sorry too! I downloaded the mod and extracted it and am presented with both a GameData folder as well as a source folder. I understand I can merge my GameData folder but where should I put my source folder? EDIT: A google search seems to suggest that I don't need the source folder. My even deeper apologies in that case! The mods that are not working must be due to something else. I'll keep researching.
  6. I just started playing again and immeadiately installed the mod again. However I see the lingering issue of the slight stutter when completing experiments is still present. I tried overwriting the .dll recommended in this post at the top of the page: The problem still remains. Is there another workaround? EDIT: Oh, it only took the first part of that post, not sure why that is, anyway the post is at the top of this page. It had a version for 1.4.2 but another post said it worked for the latest version.
  7. Hi there, I'm not sure if this is a GAP issue or a Kerbal Konstructs issue but I have no ground stations to unlock. I think it may be more of a KK issue and I have posted on their topic too but I figured someone here was likely to have had the same issue. So in detail: I have KK and Kerbin Side GAP (no other KerbinSide mods). The KSC appears with the KK icon. There is only one other landing spot that can be purchased on the other side of Kerbin. There are no ground stations to purchase. There are no other launch pads. This is a new career so I am not sure on whether DSN is working from the other ground stations. Any and all help appreciated. EDIT: Got it, I was missing Kerbin Side Core + Continued.
  8. Myself and a friend have just started a new career. We are playing separately but installing the same mods, we have both installed KK but are both having the same issue. When we go into the tracking station there are only 2 stations/launchpads in total. There is the KSC and a second launchpad on the other side of the planet. There are not others. I tested with various settings in new saves and also in a sandbox game but there are no other stations in any configuration that I could think of. Any ideas on what the issue is? What data would you like for me to provide to help identify the issue? EDIT: I got it, I was missing the KerbinSide Core and Continued mods. Seems to be working now.
  9. I have just put a probe into orbit for a Mag and Plasma orbit mission. I have checked all of the boxes of the mission bar one: -Maintain proper orbit for 75 days. I am in the orbit required (0.20 + eccentricity & 18.0 + inclination) however there is no countdown on the time. Have I done something wrong or will it complete automatically after 75 days? Or have I just missed something entirely?
  10. Salivating increases..... I'll hunt it up now, any idea which page it is on? EDIT: never mind I found it. I didn't realise he had so few posts. Thanks for the help, I'll report back in a few minutes. Yep that got it, praise KRAKEN! This issue has been killing the game for me, Vodoo and John, thanks so very much for your help.
  11. Hmm, I just came here to report what might be the exact same issue. When I complete an experiment there is a brief stutter using both here and now and the [x] window. Is the advice that you gave to that other gentleman what I am looking for? I have a fresh install of KSP and have removed all mods except [x] and the issue remains.
  12. Is this mod is in circulation? I was using it in the previous version and that ProbeCore slim is on 2 station parts at the moment! I can't find a new version and so those ships are being removed as soon as I load up in the new KSP verion. I am happy to wait if it is being worked on but I just wanted to make sure whether or not I needed to start looking for a different solution.
  13. Hi there, I had this installed but still being early career I had not really given it much of a look. However it was the cause of a problem that I was not able to identify for quite a while. So firstly I did not see a button in my game to access the settings but as I say it was early career and it may have been there. I have about 100 mods installed so I can't really be sure that it was or was not there. Anyway the main problem was that it removed my ground stations, I was informed on reddit that this was a feature and once I uninstalled the mod the stations returned. However since I was not able to enter a settings menu I was not able to alter this to my liking in game and had to remove the mod instead. Is this a known issue or was I just missing the button somewhere? I'd like to use the mod if I can but without access to settings I will not be able to really utilise it correctly.
  14. Is homesickness just a hard limit? I can increase my habitation but I don't know how to affect homesickness. There surely must be something or else long range missions would be impossible. Am I missing something perhaps? I understand in the settings various things can be turned on and off, is it possible to turn off homesickness but leave on habitation? Unless I am missing how it works that would be my solution.
  15. Right so in that case I would have to attach them to the hull, interesting. I'll report back once I get in game in a few hours.
  16. Ahhh, so you think that it can't see what is in the inventory? Right so if they were in a container the game might recognise that they exist. That makes allot of sense, I'll test that when I get home later on today. Thanks for that, I need to get that to work so I can do an ambitious early career Mun mission. EDIT: sorry I quoted the wrong post there. Meant to be Rover's. Anyway, thanks Rover!
  17. I always feel inadequate asking any questions about mods online, clearly the answers are out there but I can't seem to find them. I guess when you have such a beloved mod the questions begin to repeat. Anyway if you will indulge me. I have read a few guides and while they explain I broad strokes my problem is so simple I can't figure the damn thing out. I am using in conjunction with the KIS inventory mod. I have a command module with two Kerbals, I add supplies to the command module seat inventory but my Kerbals don't have access to those supplies at launch. I am still limited to 15 days. This is an early career game so I do not have access to any greenhouses yet and I have limited habitation solutions. However I am sure I'm doing something wrong with the supplies. Is there a guide on the most basic aspects of how to use this mod? Or can someone explain how to get the supplies to work?
  18. Sorry I could not find this anywhere but there are 101 pages to read through. I am using a fair number of mods so I wanted to ask before I added this. Will this fit in with the community tech tree?
  19. Dang I just came back to KSP after a break only to find that there has been a bug fix and now several mods are not working again (or at least are not on CKAN, this is not a complaint). Can I use the Github version/space dock version in 1.2.1?
  20. Yeah it seems to be due to two of the other mod packs (cryogenic engines and Kerbal Atmoics). I have removed them for now and I have contracts again. Nertea mentioned on Reddit that if you update to the newest version it should work but I am going to wait for that on CKAN just because with the high number of mods it is easiest to see what is and is not installed that way. Is anyone else having an issue with the biomes at KSC? I seem to only have one biome now, namely; shores. The various complexes do not seem to exsist. I am not sure if this extends to other biomes say on the Mun etc.
  21. Ah ok, I'll just use the debug menu for now and do whatever missions I can. Thanks for the info.
  22. Guys if I have found bugs what should I send to help you fix it? Let me explain what I have found so you can tell me what you need: 1) Some mod buttons not appearing, not sure how many but [X] Science is not appearing as of now. I believe you are already aware of this from reading above. 2) Contracts are disappearing on entering the VAB or the Launch pad. I tried some work-arounds in the debug menu but it is hit and miss. 3) Flickering UI in the VAB. I have installed all of the various mods that are suggested for CTT but also have a number of others, I can list them if it will help. Just tell me how I can help.
  23. I have literally been sitting at my machine watching tv waiting for this mod to get updated. Buddy you are a HERO, you just made my weekend after a very long week. Thank you so much for the work, you have made KSP so much more. (I won't ask about CKAN much as I would like to )
  24. I expected as much, however I can send any data that would be helpful. Just say the word.
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