Eklykti

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About Eklykti

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    Bottle Drinker

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  • Website URL http://infoman.diary.ru

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  • Location Chisinau

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  1. Eklykti

    Yay for 1.6! When is the inevitable 1.6.1 coming?

    There are some reports that steam update is somehow broken, so if you are on steam, you need to verify the game files.
  2. I have 1.4.5 install with B9 Procedural wings, Oh Scrap, KCT and a bunch of other mods. Every time I recover a plane into KCT storage and then edit it to refuel and restore it's normal orientation, it replaces all existing procedural wing parts with new ones (and they already have their fuel tanks full)
  3. Can somebody explain this behavior with center of mass calculations? Log if that will help
  4. Eklykti

    [1.4.3] Descent Mode 0.2.2

    0.2.2 Recompile for KSP 1.4.3 Add support for the new Mk1-3 command pod Add support for Making History's Mk2 command pod
  5. I have a problem that the KSC biomes are not showing up in Science here & now, and in available experiments it says that the KSC is located at Midlands, but actually it's Lowlands for me at default KSC location, and may differ depending on KSC Switcher setting.
  6. Eklykti

    [1.3] USI Life Support [0.5.0]

    IIRC i had such problem when just entering space center scene. But if you switch to another scene, like tracking station or VAB (R&d or Mission Control probably won't work), and return back to space center, it works.
  7. Eklykti

    [1.4.3] Descent Mode 0.2.2

    New version 0.2.1: Re-compiled for 1.3.1
  8. Can somebody make a patch for Vector to use LH2 and make it close to actual SSME?
  9. Eklykti

    Kerbal Space Program 1.3.1 is live!

    GOG has 1.3.1 update for Mac, but not for Linux or even Win. That's very sad.
  10. Eklykti

    Stealthy orbital insertion?

    If you are at war with some civilization which is approximately at your technological level, they will most probably try to watch the sky with all sorts of instruments to detect incoming objects. So any sort of big enough target will be tracked from as early as they first detect it, and from this point any non-ballistic behavior (course corrections, speed changes, possibly even attitude/rotation changes) will mark it as suspicious and they will watch you even closer. So you must be a ballistic target starting from the point that they can theoretically detect you. Even approaching from the sun will not guarantee you from detection if they have additional telescopes that are monitoring the sky from Lagrange points. So you must be a rock and behave like a rock up to the point at which you enter the atmosphere, and then hide very quickly in the terrain before they realize where you can be going.
  11. That means that you are not managing your pitch good enough. You should carefully maintain your trajectory so that your vertical speed is close to zero at insertion. If your time to AP is going forward too much when aiming for your initial AP, then probably your initial launch profile was too steep or too shallow. What I usually do is first setting up initial launch parameters in MechJeb ascent profile editor, like 90m/s turn start velocity, 120km turn end altitude, 5deg final angle and 50% shape (this can be all different for different launch vehicles), and set 'Orbit altitude' to my desired apoapsis value. Then I just sit, activate stages manually or sometimes using Smart Parts for side boosters sep after depletion, and watch my current apoapsis value. When it approaches my desired periapsis height, I start reducing final angle value and trying too keep my AP at about the same altitude. This phase of flight continues until the AP is reached, and can include negative pitch angles to avoid AP rising too much. The next phase starts at the AP (which will be the final PE), and now I'm keeping my vertical speed as close to 0 as possible, again by managing angle value at the ascent profile editor, increasing or decreasing it depending on what I see in KER vertical speed display. Usually at the beginning of this phase that pitch angle becomes positive again and slowly drops until you finally reach orbit. In order to not have to determine all these parameters for each flight, avoid constructing a new rocket around your payload each time, and instead have different launch vehicles for different kinds of payloads and destinations saved as subassemblies, keeping launch parameters for each of them in some document that you can read before launch and just enter the values and press Launch.