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dok_377

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About dok_377

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    Spacecraft Engineer

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    URF!

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  1. Oh. That's unfortunate. Hope you'll figure it out.
  2. Not that I know of. It's working for me from the box. If you are in 1.11, make sure you are actually trying to disassemble parts using kis, not the stock system. Can't think of anything else.
  3. Are you using really old versions of those two mods? The newer ones can move entire hierarchies of parts.
  4. AHAHAHAHAHAHHAHAHAHAHHA I'm sorry, but this update is a joke.
  5. No, it didn't. Not in any case, anyway. It was not working so great in 1.11.0 to begin with, but in 1.11.1 it's broken beyond use.
  6. That's some useful information that can be used by @prestja For me, unfortunately, that doesn't say much. I know some technical terms and what culling and unity layers are, but I'm in no way shape or form a programmer. I wouldn't know how to write a script or how to even compile a simple dll.
  7. The little dot on the surface happened when I launched a craft legitimately. I don't know about the Mun one, I only noticed it when I was testing stuff, which was cheated into orbit to save time.
  8. KSP.log: https://drive.google.com/file/d/1PbepdTWhtJKWohp4waeMwBPFvgEDm8TG Player.log: https://drive.google.com/file/d/1LKE0yA20_L4tBMYsNbTJhm4evFKjKlUI And yes, I'm sure this is not Minmus. That was literally the first thing I checked. It's nowhere near close enough to make a shadow (not in front of the sun and the orbit is not even aligned properly) and this is only happening in local space. It also does this, apparently: Happens right after I cheat a craft into orbit and again, only in local space. And if it doesn't happen right away - I can just go into the tracking station
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