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dok_377

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  1. Now I'm wondering if it's possible to do a proper 3D aurora shader with this kind of tech. The 2D auroras looked good only in very strict conditions. It's actually relatively easy, won't have it for the first release though to keep it manageable
  2. I wasn't really going into the direction of asking for fixes from you, just a piece of conversation. As for the fixes mentioned above, oh man, believe me, I know about this mess. I personally reported a decent chunk of these problems with varying success in getting attention/fixes from the devs. Heck, it took them several major versions of the game to fix a goddarn long-standing symmetry issue with servos. The robotics in general didn't really work as intended right from the beginning, there is always something breaking to this very day.
  3. You're quite right, the game indeed has that bug. Sometimes when you return to the craft, some servos will just act like they don't have a motor engaged, even if they do. I think it even happens when the robotics are locked. The only way to fix that is to disengage the motor and then engage it again. Happened with my station quite often, don't really know what's the cause of it. Yeah, I believe this is the same thing I was talking about above. The same cause probably. Happens with stock too.
  4. The TAA is eating them up pretty hard it looks like, especially on the second screenshot, the lower clouds. And they also have something that looks like an outline of sorts? On the lower parts of the clouds.
  5. Looks like by fixing something mod related, you broke something in stock. On the looped robotics this happens: KSP 1.10.1, this behavior started happening right after this release (KSPCF 1.12.2), KSPCF 1.12.0 doesn't have that behavior. Logs don't say anything at all, there are no related errors.
  6. I don't think it really matters that much, any shadow map will do, especially if it doesn't destroy the performance. It's just a bit weird without shadows. Amazing job by the way, good to see that you are actually making proper 3D clouds work. Some time ago I couldn't even believe it was possible in the game.
  7. Is there going to be shadows from the clouds on the ground like it is right now with 2D layers?
  8. @Gotmachine I'm trying the new version on 1.10.1 and can't even load the game properly. When I'm trying to load the game with some mods, it just hangs on a texture from KAS: Then I remove KAS and it hangs on a texture from Making History dlc: Both of the textures are normal map textures. Don't know if that has something to do with anything. Update: apparently there is something. The game seems to only hang on texture names that end with NRM.png, even on the clean install. Here are the things: KAS Hang KSP.log: https://drive.google.com/file/d/1jyNXmHLAKFE2WEZK85_mlAxKPXFD5AZm KAS Hang Player.log: https://drive.google.com/file/d/1s9gQQ92ZhO480yzmG3rk1V3u5vkNIyZR Making History Hang KSP.log: https://drive.google.com/file/d/1jbDS---X6BXFeRBPd7YJcwNKagHpJ3ST Making History Hang Player.log: https://drive.google.com/file/d/1gWqpuWz2xm3H63oQnDm6qprkp2fi9y6C There's definitely some stuff happening at the end of these logs.
  9. Thank you! For some reason the forum decided I'm going to be the only person not properly tagged. Good thing I check this thread from time to time.
  10. @Gotmachine I just came up with another idea for a QoL improvement. You know how on fairings you can press the button for the fairing to not open when you mouseover it? It gets reset each time you reload the craft file. Would be nice to have it remember the setting, that would help immensely with crafts that have a lot of fairings on them.
  11. Is it possible to add the fov of the cameras to the client? Right now all the cameras when viewed on the desktop client have the same fov, but in the game each camera has a different one.
  12. Oh, that's actually interesting, I didn't know about this. Thanks for the quick fix.
  13. @Gotmachine There's some things happening in the editor (only in the editor, the flight scene looks good) with robotics and KAL controllers with KSPCF Installed. When the KAL is played, the whole thing just flips out and starts spamming commands on the craft and destroys the log. Happens on newly built crafts as well. I don't really know what's causing it, but here's all the things I can gather: The video of it happening: https://youtu.be/oKRlRiFeCb8 The craft file: https://drive.google.com/file/d/1guZAhR1hShyWxwep8XXZo6joKUEPjQ9L KSP log: https://drive.google.com/file/d/1U7eAE6YpSEJK8dtd1SIYiWgodfgfHASE Player log: https://drive.google.com/file/d/1w6d_jG_fQWoZdhBlBCVqGVmVLktxgHPv Game version: 1.10.1, clean install
  14. Autostrut acts like a joint between parts, not a full part. It still has some performance impact because of the calculations, but definitely will not double the partcount performance loss. I will even go as far as saying that the regular struts don't affect the performance that much either. If you use a mod to see a collider of the part itself, you will see that it's just a simple ball. They don't do much if used properly.
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