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Jeb federation

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Posts posted by Jeb federation

  1. Currently 15 have died in space war between me and my brother (most of them were mine) 

    But the death toll is probably well into the hundreds since I started playing the game bout three years ago. 

    I can neither confirm nor deni that they may or may not been intentionally killed, tortured, or maimed nor can I comment on the remaining kerbals psychological or mental health condition. I think the judge will just throw it out.;)

  2. On 11/20/2018 at 10:26 PM, 0111narwhalz said:

    Has anyone else been playing with high-precision RACs recently? I know there were some discussions a while back, but it's been months, if not years, since then.

    Also: Any pointers regarding impact velocity? I've had mixed results at practically every value I've tried.

    Not sure what RACs are is it a mod?  As far as impact velocity what I've discovered from my own tests is there is a limit to how fast an object can hit a target without clipping through harmlessly. From what I can tell it seems 400/500ms is the fastest a projectile can hit a target without clipping, but I don't know if there is any differences in versions, I run 1.2.2. And I also found it depends on the angle it hits. If your interested in a glitch weapon try mounting landing legs on the sides of an ibeam and attach a cubic strut to the end. Make sure the landing legs feet clip into the cubic strut then add sepratrons. When fired at a ship a couple of things happen. Either blow a giant hole in the side of the ship or the legs will clip into the ship and bounce around a bit before they go "critical" and destroy the internals. But I don't know if this is version thing. Hope this helps

  3. So is there a standard when it comes to ship classification in the naval battle league? Like what defines a cruiser vs a destroyer and what exactly a support ship is. Also are there  classes such as dreadnought or battle ship? My problem is I keep making ships and calling them cruisers not based on any particular thing. What I would like to know what method you guys use for classing ships.

  4. On 9/16/2018 at 2:16 AM, Papa_Joe said:

    The repository for BDAc contains the source code for bda.  Go to the releases page for bda on GitHub and the download is there.  You can go to the original post for BDAc on the forums and the link is located there as well.

    While it is true that there is a gamedata folder in the source code repository, the dlls needed for bda to work are either out of date or don't exist there.  It is used only as a storage area for the pieces needed for the distribution process.  During the build of the distribution file, the data in that folder is combined with the latest dlls to create a zip file.

     

    Finally, in the gamedata folder you should see a bdarmory folder.  Before you install bda, be sure to delete this folder if it exists.

    Any other folders with bdarmory in the name should also be deleted if you downloaded the entire repository instead of the release zip earlier.

    OK  do you have a link for the DLL(s)?

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