Cupcake...

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About Cupcake...

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    Aerospace Mechanic

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  • Website URL http://forum.kerbalspaceprogram.com/threads/27424-Cupcake-s-Dropship-Dealership

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  1. Cupcake's Dropship Dealership...

    It's certainly the biggest thing I've made in KSP to date! I'm just so glad I've now got a rig capable of running such complex scenes. Cupcake...
  2. Cupcake's Dropship Dealership...

    Thanks mate, your patronage is much appreciated! Cupcake...
  3. Cupcake's Dropship Dealership...

    I've never sat down and watched Space Balls, this may have to change. I do enjoy designing Ion craft which is all about squeezing everything into a nice looking frame. Cupcake...
  4. What did you do in KSP today?

    Did a spot of underground exploring. Cupcake...
  5. Cupcake's Dropship Dealership...

    Heh all, here's a little video of the Newt in action, enjoy! Cupcake...
  6. Cupcake's Dropship Dealership...

    12 Kerbals?! I can't afford that, who's gonna pay their wages? Pilot assist seems to function better with the control surfaces disabled. Cupcake...
  7. Mini Dropship Collection

    Heh all, I've added the newly completed Newt Ion Dropship to the collection. I've also used this opportunity to tidy up a few things and add control from here action groups to all models. Enjoy! Cupcake...
  8. Cupcake's Dropship Dealership...

    Most certainly! Not sure of a name yet, hopefully inspiration will strike soon! Not much fuel no, but even with the four radial tanks she still makes over 7k Delta V. The reaction wheel and RTG are nestled in the power pack to help counterbalance the pilot. Cupcake...
  9. Cupcake's Dropship Dealership...

    Coming soon. Cupcake...
  10. Quasarr's New Ol' Fashioned Dropships

    I thought SSTO dropships were consigned to the dustbin of KSP history, perhaps my mourning was premature? Seriously though, love what you're doing, keep up the great work! Cupcake...
  11. Squall Mk2 - Light Trainer

    I would argue having engines tucked away inside the fuselage is very realistic indeed! Truth be told though realism hasn't been that high for me in terms of design priorities, most important being performance (1 Juno is far to anemic), handling, aesthetics and usability. In the case of the Squall having the engines mounted just behind the cockpit means perfect 50/50 weight distribution at all fuel loads and helps keep the mass tucked in nice and close to the COM, this in turn gives the design plenty of agility despite using a single reaction wheel. But again that's just the way I like to build, each to his own etc... Cupcake...
  12. JoolTube: SQUALL MK2 - Light Trainer!

    Light weight and plenty of advanced canard torque. Cupcake...
  13. [1.2] RCS Build Aid v0.9.1

    Thanks a million, much appreciated! Cupcake...
  14. Squall Mk2 - Light Trainer

    It'll work quite happily on Laythe, the challenge will be keeping the intakes shielded during re-entry as their heat tolerance isn't great. How can I explain this? Basically the design makes use of both sets of (4) attachment nodes in the materials bay for the fuel tanks/engines and rear/aft intakes. This essentially means that there is a single airflow stack despite the craft having two engines. Does that make sense? Nope and no, the engine's aren't offset into each other they're mounted separately at the top/bottom of the rear fuel tank. Cupcake...
  15. CRAFT FILE: https://goo.gl/N7rpE6 Presenting the Squall Mk2 light trainer; an exceptionally agile light jet that can pull off every manoeuvre in the aerobatics manual and quite a few that aren't! Through a bit of KSP voodoo I've managed to drastically increase the performance of the design while still keeping the weight down to a hair over 2t. This new version can super-cruise at over 670m/s (Mach 2) and is capable of circumnavigating Kerbin with ease. Like the original it's powered by a pair of Juno engines nestled just aft of the cockpit. CONTROLS: 1 - Toggle Engines 0 - Toggle Cockpit Doors/Air brakes RECOMMENDED MOD: OWNERS MANUAL: Due to the extreme manoeuvrability of the design a Joystick is highly recommended! By default the control surfaces are maxed out and should be dailed back if you're finding the ride a bit wild. For normal day to day cruising you can disable the control surfaces and rely on the reaction wheel torque for a more gentle ride. Deploy the landing gear and cockpit doors as an air-brake to help slow the craft down. This design can handle water landings/take-offs if needbe. The carrier design used in the video can be downloaded from the Odds N Sods section. You'll need Hyperedit/Vessel Mover to get her afloat. Enjoy!