Cupcake...

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About Cupcake...

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    Aerospace Mechanic

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  • Website URL http://forum.kerbalspaceprogram.com/threads/27424-Cupcake-s-Dropship-Dealership

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  1. I tested my signature craft in 1.4.4 and it seems to be working fine now. https://www.dropbox.com/s/3h7e9r8qmu2yeti/Vortex MK2_5 - Light SSTO.craft?dl=0 Using the aero debug menu I can see Kerbals are producing 0 drag while the craft in in motion. It also makes it to orbit with the same DV as 1.3.1 whereas before I couldn't get it to go past Mach 1. Testing done in 100% stock environment, I haven't installed anything except for MHE. I haven't had a chance to test the bug in cargo bays/fairings or the new MHE parts yet, but they should (in theory) be fixed. Cupcake...
  2. Looks like the bug has finally been squashed, yay! Cupcake...
  3. If we don't have any joy with Squad next version, perhaps it's worth approaching the mod community to code a fix? Cupcake...
  4. Cupcake...

    Cupcake's Dropship Dealership...

    Heh Guys, The Vortex 2.5 has been added to the archive. The front landing gear now takes the place of the heat shield, reducing drag and allowing more fuel to be taken to orbit. DV in LKO is now 2.1k with a maximum vacuum DV of almost 2.8k. Afraid the Vortex will only work properly in 1.3 until the Kerbal occlusion bug is fixed. This design will be covered in detail in a tutorial video due to be released later this month. Cupcake...
  5. Cupcake...

    Cupcake's Dropship Dealership...

    Hope you guys enjoy this one, the upgraded version of the Vortex featured in this video will be released real soon. Cupcake...
  6. Cupcake...

    What did you do in KSP today?

    Turns out there are wormholes in KSP! No, really, I've got proof: Enjoy! Cupcake...
  7. Cupcake...

    Cupcake's Dropship Dealership...

    Wow, that's a very complex craft! It may be worth trying to re-produced the bug in a simpler design, my guess is that it will be easier to diagnose. Cupcake...
  8. Cupcake...

    Cupcake's Dropship Dealership...

    Doesn't help unfortunately, here's the bug in action: As you can see seated Kerbals are producing drag when they shouldn't. Cupcake...
  9. Cupcake...

    Cupcake's Dropship Dealership...

    I hope so! The first time that bug hit I was able to pass it up to chain to Sal_Vager who got it fixed, sadly I don't really know anyone on the dev team anymore. Cupcake...
  10. Cupcake...

    Cupcake's Dropship Dealership...

    Sorry, I should have stated myself more clearly, the issue is Kerbals producing drag/being exposed to heat when they should be protected by cargo bays/fairings/material bays. For the majority of my aircraft designs this is less then ideal. Cupcake...
  11. Cupcake...

    Cupcake's Dropship Dealership...

    Fairing bug is still there in 1.4.3. The bug report lodged over a month ago doesn't seem to have been acted on. Any ideas folks? Cupcake...
  12. Cupcake...

    Cupcake's Dropship Dealership...

    Impressive bird, well done! Cupcake...
  13. Love your work, many thanks for the new update! Cupcake...
  14. Cupcake...

    Cupcake's Dropship Dealership...

    I've lodged a bug report, so hopefully (fingers crossed) it'll be fixed with the next patch. For now I'm just sticking with 1.3.1. Cupcake...
  15. Cupcake...

    Wisp Mk3 - Delta Flyer

    CRAFT FILE: https://goo.gl/PqgnJ2 Presenting the Wisp Mk3, a versatile, multi-role aircraft that combines long range with bone snapping manoeuvrability. Cruising at Mach 2 at 15,000m and above it's possible to get around 6 hours of flight time with a maximum speed of Mach 3 using afterburners. Extremely low wing loading mean stall speeds of around 30m/s and the ability to take off from most back gardens. The small cargo bay can be filled with all manner of sensors for anyone chasing science. Did I mention this thing handles like a champ? CONTROLS: 1 - Toggle Engines 2 - Toggle Afterburners 9 - Toggle Engine Gimbals ABORT - Deploy Airbrakes/ Open Materials Bay RECOMMENDED MOD: OWNERS MANUAL: This craft was designed and developed in 1.3.1 but to the best of my knowledge it should work in the latest version. A joystick is highly recommended and the SAS should be left on by default. Unlike many of my designs the craft is flown from a command pod located in front of the materials bay. When cruising using an autopilot (Pilot Assist, Mechjeb etc...) it's recommended to disable the control surfaces/gimbal and rely exclusively on the crafts reaction wheel. The SAS can struggle to hold the heading when flying at extremely high speeds using the afterburners. In this case it's sometimes worth disabling the SAS and flying free-hand. Due to the very buggy landing gear and the fact that the craft doesn't have ladders (too much drag), it's recommended to fold the gear in when quick saving/loading or parking the vessel. Using the airbrakes at low speeds can result in loss of control! Enjoy! Cupcake...