TheSpacePotato

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About TheSpacePotato

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    Interstellar Engineer

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  • Location Trying to get the perfect screenshot
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  1. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Hmm... that craft looks strangely familiar...
  2. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    @StarCrusher96 didn't make his version of the OPM planets, both the OPM planets and the KSS outer planets are based off of the real life planets Saturn, Uranus, Neptune, and Pluto, as well as their moons. This mod just made more analogues and made the planets differently. The only thing that updated with the Kelnis System in this mod is the biomes and shaders. And although TRAPPIST-1 is uninhabitable, the life in the Kelnis System is surprisingly resistant, which you can read about on this page. When the lore is fully released, it'll hint at how some planets around red dwarfs have managed life And, as far as originality goes, there are a lot of concepts which have already been seen in other planet mods. To me, I think the redeeming quality this mod has is execution. Any mod can add a desert planet or another planet with life, but how good is it? That's the question.
  3. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    I believe if you right click on the engine and press the "Shutdown Engine" button it stops, but once you turn it back on it'll keep the same thrust
  4. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    It's nerfed in 0.7, more stable, uses less fuel, and takes a couple minutes to work at full power
  5. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    It's not hard, actually. The only thing we need to do right now is move the magnetosphere directions, which are all facing The All. Since Kerbalism now adds the ability to move them, compatibility should be ready soon. You can check here to see what other mods might become compatible with KSS, and if you think we should add compatibility to a mod let us know in the comments on that page
  6. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    The Kelnis is a TRAPPIST-1 analogue, and it was one of the first to be released in KSP. KSS is also one of the only planet packs with: An Alpha Centauri system analogue (Nova Kirbani System) A Siruis "analogue" (Kerolon System) A brown dwarf system analogue ...and will soon have a system analogue of: A dying star Polaris C 30 Arietis KSS is also the only planet pack with something like The All or The Creator, and one of the few packs with a developed lore. If your point is about originality (with the TRAPPIST-1 analogue), you fell short of pointing out about all the other systems that you really can't find in other planet packs. I should also mention that KSS will have pulsars, and maybe even planets around it. We need to finish getting KSS compatible with Kerbalism first, but when it's done we might add a few definitions
  7. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Already taken care of
  8. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    I think he was talking about stock Eve
  9. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Correct! It is Hetoo, but not around Kerolon/Kerilim anymore
  10. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    Think you found what might be an Easter Egg in KSS? Let us know! We added a post on the discussion tab for you to discuss this, and if you think you found something strange let us know! We'll confirm (or debunk) it! Sidenote: There actually are a few Easter Eggs in KSS, and more are planned to be added There's also a few challenges there if I haven't already said that enough
  11. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    1. KSS Part 2 should be out within the next month. 2. With KSS, you usually need at least 8 gigs without visuals (12 with), so I assume it should be roughly the same if you use a few more mods, but if you're adding a lot of mods I'd say add more RAM 3. Compatibility with EVE/Scatterer is almost done. We're redesigning the clouds, so it'll take a bit longer.
  12. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    As of right now, the only stars that have planets are Kerbol, Kirb, Kelin, and Kernim. Other star systems will be added with Part 2.
  13. KSS not working.

    Make sure you're launching in 64 bit KSP. Regular KSP won't work with KSS
  14. KSS not working.

    Here's what you need for KSS to work properly: KSS (the basic is required, any of the other expansions are optional, but need to be installed along with the basic to work): Kopernicus (latest version of it): With both of these files installed into the GameData folder, along with the latest verion of KSP (1.3 or 1.3.1), everything should work normally
  15. [1.3.1] Kerbal Star Systems [v0.7.1 part 1*]

    It'll probably be updated along with 0.7 Part 2