TheSpacePotato

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About TheSpacePotato

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    Interstellar Engineer

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  • Location Trying to get the perfect screenshot
  • Interests Yes

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  1. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    Without visuals the mod runs great. I'm not sure of my framerate but I can run the entire mod without visuals smoothly. If you do want visuals, the easiest thing to do is not play with the Kermes Galaxy installed, as the sheer number of sunflares can kill your game
  2. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    Nope. If you want to play KSS previous saves won't work
  3. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    We don't code. We just do the promotional stuff and sciencedefs
  4. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    That's probably your issue. Running so many mods, systems and EVE/scatterer with just 8 Gb of RAM. You'll need to remove either some big mods or a few systems to make it run smoother. Terraformed Duna will return
  5. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    What's your RAM? And what systems/mods have you loaded?
  6. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    Does it load or do you get an infinite loading bar?
  7. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    Surprisingly, everything you asked for has already been planned for a future update (except maybe the protoplanetary disk star). N-1 is a stellar-mass Gargantua analogue and will get planets, and Nelion will get some pretty exotic planets as well. As for the amount of habitable worlds, there's a legitimate reason we have those in KSS, and it'll be explained in the lore
  8. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    Unfortunately no. KSS reparents Kerbin so any existing save would be destroyed.
  9. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    By "the update is too big" we mean that there's so much to work on. The new systems aren't 100% finished and the current ones are almost done, but we still need some time
  10. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    The first part is almost done StarCrusher needs to finish updating and fixing everything and it should be out soon. Can't say when though
  11. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    Soonest is next week. Latest is also probably next week
  12. TheSpacePotato

    [1.4.5] Kerbal Star Systems [v0.8.1] August 13, 2018

    KSS has entered the 0.8 testing phase! It should be released in the foreseeable future