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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
Krakatoa replied to Gameslinx's topic in KSP1 Mod Releases
Western Sea definitely isn't a stock biome, so I'm wondering what planet pack that must be.- 2,841 replies
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The folks that are good at troubleshooting can use the find feature to look for specific flags, so yes, possibly. You may need to zip the file to put it on your drive. Those logs can get large, but the fact it's that big may be the first clue that there's something afoot, as it might be bloated with NullReferenceExceptions.
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I definitely don't know if I can help you, but I have seen in the past (and possibly currently) a notice on the Kopernicus thread warning about interstellar overheating. You also have quite a few mods, so any of them could be a problem. I don't think you've posted your ksp.log file mentioned in the how to get support thread. Add that to this thread and perhaps someone that can understand them better will be able to help or explain what's going on. Edit: Ah, I see the player.log. That has most of the info, but the KSP.log one might help folks, too. My first inclination is something with System Heat, but on looking again at the video, do those craft have reactors but no radiators?
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So, is this like Kerbal Space Ponies where there's a set group that come with the mod? The files in the release seem very bare to have the characters or models built in, with it being a .dll and a .ksp file and that's it. Am I missing something? Edit: I was indeed. Looked in my persistence file and saw Talali, so it's working as intended!
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
Krakatoa replied to JadeOfMaar's topic in KSP1 Mod Releases
I'm having the same issue. I was looking through the cfgs for the internals and through the part cfgs, and I'm not seeing anywhere a MODULE { name = RasterPropMonitorComputer } Could that be what's keeping the IVAs from fully activating? -
[1.10.x] Mark IV Spaceplane System (August 3)
Krakatoa replied to Nertea's topic in KSP1 Mod Releases
Dropping straight up fixes in as PR's on Nertea's github is an option that can at least help people. With the PR right there, a slightly more involved user could at least fix their own install, even if it doesn't come perfectly out of the box, and it serves as a good repository of those little catches, like the extra } in that one PR. -
Singular mod not working
Krakatoa replied to Erikku-9110's topic in KSP1 Technical Support (PC, modded installs)
In what way is it not working? It would help if you described the symptoms and posted a log file. -
B9 Part Switch Fatal Error
Krakatoa replied to John1's topic in KSP1 Technical Support (PC, modded installs)
You probably need to post your logs, since that popup isn't telling you what part has the bad config. This should help you find them. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Krakatoa replied to SuicidalInsanity's topic in KSP1 Mod Releases
I haven't unlocked the parts yet in my new save, so I saw the error on loading the game but didn't see any problems immediately. Thanks, JonnyOThan for figuring this out!- 1,496 replies
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Something vaguely similar has been released before, though I think it may have been on the more randomized side. I really don't know that for sure, as it's been years. I'm sure the interest is out there, whether you get much feedback on this thread or not.
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[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
Krakatoa replied to R-T-B's topic in KSP1 Mod Releases
Can't tell much of anything without a log, and since it's just you having this problem, I very much doubt it's specifically your new GPU and more likely some funky install issue. -
It seems really weird [snip] to have a link to your "/blogs/rants" personal webpage on the pop up anyways. Why don't you just request removal for all your mods from CKAN and be done with it, if you've actually ditched it?
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