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Krakatoa

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  1. Western Sea definitely isn't a stock biome, so I'm wondering what planet pack that must be.
  2. The folks that are good at troubleshooting can use the find feature to look for specific flags, so yes, possibly. You may need to zip the file to put it on your drive. Those logs can get large, but the fact it's that big may be the first clue that there's something afoot, as it might be bloated with NullReferenceExceptions.
  3. I definitely don't know if I can help you, but I have seen in the past (and possibly currently) a notice on the Kopernicus thread warning about interstellar overheating. You also have quite a few mods, so any of them could be a problem. I don't think you've posted your ksp.log file mentioned in the how to get support thread. Add that to this thread and perhaps someone that can understand them better will be able to help or explain what's going on. Edit: Ah, I see the player.log. That has most of the info, but the KSP.log one might help folks, too. My first inclination is something with System Heat, but on looking again at the video, do those craft have reactors but no radiators?
  4. I'll also say, if it's a Randolith, they tend to show up in one place on ScanSAT when I'm looking at the map while not in the SOI of the planet, and a different one when I'm actually there and looking. It's always at the spot it shows when I'm focused on a craft in the SOI of the body.
  5. So, is this like Kerbal Space Ponies where there's a set group that come with the mod? The files in the release seem very bare to have the characters or models built in, with it being a .dll and a .ksp file and that's it. Am I missing something? Edit: I was indeed. Looked in my persistence file and saw Talali, so it's working as intended!
  6. They do look distinctly different. It's basically kitbashed SSPXr models with multiple pieces put together to reach roughly the same size as the equivalent USI part, so they aren't carbon copies.
  7. I'm having the same issue. I was looking through the cfgs for the internals and through the part cfgs, and I'm not seeing anywhere a MODULE { name = RasterPropMonitorComputer } Could that be what's keeping the IVAs from fully activating?
  8. Dropping straight up fixes in as PR's on Nertea's github is an option that can at least help people. With the PR right there, a slightly more involved user could at least fix their own install, even if it doesn't come perfectly out of the box, and it serves as a good repository of those little catches, like the extra } in that one PR.
  9. In what way is it not working? It would help if you described the symptoms and posted a log file.
  10. You probably need to post your logs, since that popup isn't telling you what part has the bad config. This should help you find them.
  11. I haven't unlocked the parts yet in my new save, so I saw the error on loading the game but didn't see any problems immediately. Thanks, JonnyOThan for figuring this out!
  12. I'm not the person that reported the problem, but I'll wager it's the hard seam along the shoreline of that central continent, where there's a noticeable bug affecting how the land shows up. I was having a similar issue recently, but wasn't sure which of my beautification mods to chalk it up to.
  13. Something vaguely similar has been released before, though I think it may have been on the more randomized side. I really don't know that for sure, as it's been years. I'm sure the interest is out there, whether you get much feedback on this thread or not.
  14. Can't tell much of anything without a log, and since it's just you having this problem, I very much doubt it's specifically your new GPU and more likely some funky install issue.
  15. It seems really weird [snip] to have a link to your "/blogs/rants" personal webpage on the pop up anyways. Why don't you just request removal for all your mods from CKAN and be done with it, if you've actually ditched it?
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