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About Urses

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  • Location The official positon for all computer problems...between chair and keyboard
  • Interests Reading, Science, mostly Physik and Astronomie XD and so here for KSPboom

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  1. As i read through this tread somehow this tingles by me a subline message what says: Make twickscale base option for the game for i can scale every probecore to fit my parameters... why stand then on probecores and not scale everything? And for RCS-Tugs why they are "false"? A tug is a docking help, for all other functionalitys you need a transfer stage. Or a puller or pusher ship, who we name for lazines reasons tugs.
  2. Urses

    Huston, we have a problem.

    Have fun
  3. Urses

    Huston, we have a problem.

    If i see it right there is a decoupler between the docking ports? EVA a Kerbal and push the ring out of the way?
  4. At least we can be sure he get not lost... Downwards they will come all by themself.....
  5. Urses

    [1.3] - Modular Kolonization System (MKS)

    Why would it be cheaty? I have to bring/build a giant "barn" with logisticks functionality.... and this needs many efforts to do this... like build a SPH big module out there... late phase warehouse with machinery wear as it will be a mostly automated beast ... And if the volumes are more in 3,5m range and the masses correspond with the containers and a Tundra Logistic Module, it wouln'd be overpowered?
  6. Urses

    [1.3] - Modular Kolonization System (MKS)

    As i tried the constelation prebuild, a manned module was not needed for OL, but i think in end state you have to mann the logistics modules.
  7. Urses

    [1.3] - Modular Kolonization System (MKS)

    You only need a logistic module on both conterparts and containers for ressources you will trade. Than you can go to OL and send the ressources for cash and time.
  8. Urses

    [1.3.1]TextureReplacerReplaced v0.5.4

    Why i an scared now?!
  9. Urses

    Hello Everybody

    Welcome to the forums! To go to Minmus is a little tricky as to the Mun because of inclination. For the first attempt get a lill more fuel with you. Circularise around Kerbin and burn in/out radial till your pe is on DE or AE, plan your maneuver at this point and with some playings on prograde/retrograde and on normal/antinormal you will get a nice encounter. The prograde trick as Mun shows over the horizont of Kerbin don't works here. Have a good time and much of fun Happy Kabooms Urses
  10. Urses

    Random Science Facts Thread!

    I can't eat pig meat as it is to fat for my organism. But fish is yammy
  11. Urses

    My collection of abstract art.

    What about some complex Molecules? Or your version of DNA?
  12. Urses

    Random Science Facts Thread!

    Welcome to the selfeater club XD Now i know where comes all that "XYZ-flawored" food.... scary....
  13. How it looks and as a old SciFi freack.... "Corsair" maybe? This one looks realy like a Invader class dropship for small tactical units... rings "pirates"? Love the design especialy wings+engine nacels!
  14. Urses

    Deploy Range Limiter

    @Mecripp tried out, you are loved^^ Docking is realy nice this way. allign somehow right, bring on place and toss the parts together... works realy good on sloped places^^ i normaly use a lill longer springs in my builds to prevent bouncing at landing and have realy problems if gravity changes and modules have not the same wight... but with the limiter i can do my standard landing and adjust the hight in situ. Mostly it was; build a rig go an runway, cheat the gravity and try it all over... and smallest slope means no surface docking able... rcs spawn and this way realy bad lags as part count shots up >.< Great tweack Mecripp. Do you use mods by your self? And have you same strangenes as inbuild landingslegs from mods mostly help your modules to become orbital as they extend? XD i have this actualy on USI modules and especialy the Girders there... and it looks like kSP dont like other legs as its own. But The tweack would be a good RP on Roverdude to implement in USI-Tools maybe?