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Everything posted by FireKerb
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Help! Ship swallowed by Asteroid.
FireKerb replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
When did your ship get embedded? -
You made a wish. I wish I would make a wish.
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This would be much more fitting. Let's just hope it doesn't explode.
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Why Fluorine Never made it as rocket fuel
FireKerb replied to RuBisCO's topic in Science & Spaceflight
The expensiveness was just the salt in the wound. As stated by many others, the danger is the biggest killer. -
KSP Has lost its flipping mind.
FireKerb replied to GalbinusCaeli's topic in KSP1 Gameplay Questions and Tutorials
The video is too grainy. Maybe send a picture of the lander in the VAB. But it's probably a bug. -
Firstly, sorry for getting angry. It was just some personal matters leaking into forum stuff. A reverse jet engine, where you get the fuel from the atmosphere and bring your own oxidizer would probably work on Eve, especially considering that the seas are made of explodium.
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Now how long do you think it took to get all that knowledge about balloons? A year? A decade? A millennium? Maybe two? If you don't know how hard programming is, don't act like an expert about it.
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So how do balloons work in real life? How is the air kept in? Why do they go up? Why do some materials expand but others not? Just because it's not rocket science doesn't mean it's easy.
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Making a new engine is easy. All you have to do is plug in a few numbers. Making a new game mechanic is hard. When you have world hunger and war as some of the harder things, that analogy sorta falls apart. And if you don't know how to program, then how do you know how easy it is?
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The point is that it's much harder that clicking a button. Such effort is better spent on bugfixing and troubleshooting.
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Cool! Now program it into KSP.
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How does being in a canyon disrupt communication. And this "cheat" you talk about... if timeWarp = true { move = don't; } If only it were that easy.
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On rails is how KSP physics works when either on "Green" time warp or outside the physics bubble. Aero is not simulated, so the balloon would drop dead. And again, you can still have the dish on the ground.
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We already have planes. And how would using balloons to support a relay be useful compared to having it on the ground. Or in orbit. Besides, a remodel of on-rails will have to happen for this to work.
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What should they look like then? How should they function? Questions like these can take a long time to answer. I'd like to see you try to make the model for it, though.
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Batteries (and power in general) have always co-existed with power methods such as solar and RTG. Adding more engines may not have more depth, but engines themselves add depth.
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No. I'm saying it adds no depth. Anybody can strap a few balloons to a rocket.
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But you're still just strapping a load of balloons to a rocket.
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Right. How does this add depth beyond just strapping a load of them to a rocket?
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Are you in signal range of the KSC?
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I was talking about the question the OP had.
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But the speed will vary from using the Sun as a reference point and the Earth.