Jump to content

FireKerb

Members
  • Posts

    80
  • Joined

  • Last visited

Everything posted by FireKerb

  1. Becoming huge and splattering does not send people to the shadow realm the 15th dimension because that's not how physics works. I uninstall your mods, making you unable to load your stuff. My hill.
  2. The kerbal will always face the opposite way as the camera, unlike spaceship rcs.
  3. You forgot to add the phase where you know so little about the subject you think you're an expert. On a serious note, I completely agree with K^2.
  4. The thing is, gravity doesn't pull towards the axis of the planet. It pulls towards the center of mass.
  5. Are you sure that it's the mod that's buggy? You might not be installing them incorrectly. And they should get air if you have suction intakes (the radial scoop is one of the better).
  6. What game? KSP? I think it gives enough skills. If you want to land with crosswind, play a flight sim. The point I made in my argument was that wind effecting landing would do practically nothing. And if you want more planet variety, then having more surface features similar to the Greenoliths, where finding them would give you a reward (money, science, rep) would probably be the best way. I was talking about the balloons. All they do is lift up stuff. Not a lot of challenge. The problem is that weather that there are very little possible weathers. For example, on Duna, you have pretty much only two weathers - sandstorm and clear. I would rather have some space scanning contracts and an improved Kerbnet first.
  7. That sentence is extremely clumsily worded that I have no idea what it means. Oh no! My rover landed 5 cm away from where I planned it to land! Gliders might be fun. At least, if engines didn't exist. Time is the most valuable resource in KSP. Rockets are fast. Balloons are not. Why would you want to follow sea currents? What I would like to hear about though are these "New possibilites".
  8. But that just creates waiting for no reason. And KSP is a game, not a simulator. Realism shouldn't get in the way of fun. Take atmospheric heating. It provides realism and something to plan around but doesn't reduce fun significantly because most things people drop out of orbit (pods) can easily survive low Kerbin orbit reentry. Now think about weather. Sure, it provides realism, but does it effect fun? As an aesthetic thing, or during missions, sure. I'd love to see weather effects in stock (my computer would disagree). But I don't think it would make a good core game mechanic.
  9. Never even knew Pokemondo was a real thing. My hill.
  10. But the problem then returns to my first post. You can just skip it, pretty much making it "you can't land here yet cuz weather but you can land tomorrow which you easily time warp to".
  11. The specific impulse is 350s.
  12. I'm pretty sure being entirely made of metal makes me immune to that. I use Crunch on the Haunter. My hill.
  13. You now know how much food an anglerfish eats a day on average in kg. I wish to go to the place I am currently in.
  14. I-don't-think-the-type-of-game-matters-now: Roll a 6-sided die. If you get 7 or higher...
  15. Too bad I can't get radiation poisoning. Or lead poisoning. My hill.
  16. 1/10 You have played a game where you have to pretend you are a human. I, of course, like all other fleshy meatsacks, enjoy eating copious amounts of iron, as well as consuming all oxygen within a sealed room within seconds whilst still retaining consciousness.
  17. ...or you will die of asphyxiation. If you cannot or are otherwise unable to die of asphyxiation...
  18. I eat the hill. And the bunker. And regurgitate it, claiming it for myself. My hill.
  19. You get teleported to the flat-earther equivalent of the Jeb's Diner thread. I wish for some cheese-shaped
  20. Infinite is not a valid integer. I buy the "Get Hill!" microtransaction. My hill.
  21. Nope. The UBM has never died.
  22. ...they get eaten by the number 1001. On the occasion someone is eaten...
×
×
  • Create New...