Jump to content


  • Posts

  • Joined

  • Last visited


29 Excellent

Profile Information

  • About me
    More of an Atmosphery Guy

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So, a while ago, I made a nice logo for one of my imaginary aerospace companies, Schmeissen Industries, which I put on a custom mousepad. A few weeks later, I decided to jump back into KSP, and, what the heck, might as well use a custom logo, too. So, I followed the tutorial on the KSP wiki, made my flag fit into the parameters, then inserted it into the appropriate file location. I launched the game, and, lo and behold, when I went to start my new career save for 1.12, the flag was there! I was rather pleased with how it had turned out. One problem, though - when I went into the VAB to make my first craft, the big flag on the wall was blank. As was my command capsule's flag. I noticed that the flag selector was also a blank white, so I clicked on it. Turns out, the game automatically de-selected my chosen flag. I was a bit miffed, but when I clicked on the custom flag, it appeared, just fine, on the big wall flag and the capsule. Then, I launched the craft. Flag showed up on the capsule there, too. I launched fine, got one or two contracts done, then proceeded on. BUT, when I entered the VAB, the same thing had happened again. Both flags were blank. I had to re-select my custom flag every time I exited and re-entered the VAB. Why is this happening?
  2. For YEARS now, all the developmental versions of craft have been endlessly clogging up my SPH and VAB, with no real way to organize them. I could have installed mods, sure, but I was wary of them because the last time I tried to install BD Armory, then got bored and deleted the BD Armory folder, I had to mess around with KSP's files to actually get it to work again. All in all, I feel this is my favorite part of the entire update! At last I can clog up my SPH and VAB with folders, instead of craft!
  3. Hey! So, I got my station core into orbit, and then my Comms / Science module up there - only problem is, I have to stick them together. In space. https://steamcommunity.com/sharedfiles/filedetails/?id=2507377161 There's an image of my problem. I've circularized my orbits, and the closest I get to the station is there. I quick-saved here so I can try any maneuver I want. The separation is 12.4km, relative speed 32.7m/s. I feel really stuck...
  4. I tried using robotics to make prop planes but for some reason either the engines never started or they didn't generate enough thrust.
  5. That's so true..... Although, you must remember the 'Snacks' drawer that seems to be mandatory in all Kerbonaut capsules. I'm sure that's amply stocked by Jeb in the pre-flight preparations.
  6. Come to think of it, though, it would be funny if they were made of foam and kind of squished against the ground when they fell.
  7. What if there was a space ship which flew to Alpha Centauri and you were kept in peak physical form etc. to live as long as possible... And then saw Alpha Centauri minutes before you died of old age. As in, it would be perfectly timed.
  8. I got inspired to start running a fully reusable space program... Problem is, I can't really do it without either mods or SSTO's. Here's the thing: I got an aerodynamic or lifting body spaceplane that works great at everything but getting to orbit and back. The only thing I can do is stick it onto a booster. But then I have to throw away the booster. And I don't want to. So... do you know of any good mods that will automatically guide a booster down to land on parachutes? Or can I already do that stock with the KAL-1000 controller?
  9. How long does it take to select a group of the top forum posts? Do you read through every one on the forum posted this month?
  10. Well, if it isn’t something everyone would want, how about a little checkbox in the menu before you view the tutorials? This would mean that people who want their Kerbalish taken pure can leave it unchecked, and those who fancy a voiced tutorial can check it.
  11. So... I heard there was going to be tutorials in KSP 2! Saw some pictures of them, and I thought the cartoony style reminded me of one specific YouTuber explaining guy. I think that the voice actor who does Kurzgesagt: In a Nutshell should voice the tutorials. If anyone has ever watched one of those videos, then you will know what I mean.
  12. I take it you're a meticulous sorter? Also thanks for all the mod suggestions! I was mostly wanting it to be in the base game because me and mods have never really gotten along.
  • Create New...