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Oxygentlemen

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About Oxygentlemen

  • Rank
    Chuck Horus

Profile Information

  • Location
    Somewhere over the rainbow
  • Interests
    High-speed-unexpected-lithobraking
  1. after a long day of testing and waiting for the game to load, i finally found the problem seems to originate from USI kolonisation tools, so i dropped that and everything's working fine.
  2. Thank you for responding, I really appreciate the help. I tried updating firespitter with the link you provided, but no change. How do I effectively search for old *dll's? Also I looked in the updated 1.8 log spot, still nothing.
  3. I'm having an issue with conflicts. firespitter and mechjeb are fine on their own, but together they cause the game to softlock on the "Verifying Expansions" part of the loading screen. I don't want to get rid of either because most of my mods don't work without firespitter and I can't get anywhere without mechjeb. I tried to find logs but this isn't producing any. please help!
  4. i'm having a bit of trouble with using this in campaign. i wanted to make a facility for producing crystals, but the cost of the crystallization module appears to be zero. and when i place it into the VAB, it reduces the price to -100000. help?
  5. love BDarmory! maybe make a compatibility thing with KIS and allow kerbals to hold infantry weapons!
  6. how about we start from the beginning. how is the correct way to install the files i got from downloading this mod? and are there any special conditions which prevent the mod from working?
  7. sorry i did not specify. i put the contents of the gamedata.zip folder into my gamedata folder.
  8. umm, the button to open the kvv window is not there. did i install it wrong? or was that removed?
  9. just... nevermind. i know how to open a simple application. i meant steam defaults. but i fixed it anyway. i found the problem was in my BDamory file. so no more posts on this thread
  10. alrighty, did some tests, and now it crashes on startup. i could not complete the tests due to it now missing more then half the mods and dying immediately. here's a log: Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:100704db. Error occurred at 2017-06-23_160054. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by Catherine. 63% memory in use. 0 MB physical memory [2237 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [2700 MB free].
  11. so i'm trying to make a gliding bike. i don't know why, but i am. anyway, I've been having endless trouble with it, such as the bike not having enough lift after the sepratron ran out of fuel, and plummeting like a rock, to putting on too many reaction wheels on and one roll command sending it flying. still, the idea of having a bicycle that glides with rocket power is too good for Jeb to leave all the glory to GTA V.
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