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Everything posted by Ventzi

  1. it looks like they waited till they got the biggest hurdles out of the way to even announce it. i dont think the mechanics of the game are something to be worried to much about. however, the fact that its still in Unity should bring some concern over the garbage collection annoyance that KSP1 has due to the nature of the game (no loading screens during flight).
  2. ***** OpenGL or Dx11 are HIGHLY RECOMENDABLE to avoid memory problems! ****** [NOT RECOMENDABLE WITH KSP 1.4.x] Dx11 and OpenGL are not recomendable
  3. it was only happening when using parts from this pack, from the scatter thread people have isolated it to B9PartSwitch
  4. getting nre spam from scatter when flying crafts using the parts: [EXC 08:52:01.659] NullReferenceException UnityEngine.RenderTexture.IsCreated () scatterer.BufferRenderingManager.OnPreRender () halp the parts they beautiful
  5. 1.3.1 RPO release soon? how stable is the DEV branch? awesome work guys!
  6. getting a null reference point when attempting to change difficulty settings, 1.4.2
  7. Hello! when clicking the difficulty button on creating a new save, i am getting a null reference exception. any idea why that could be happening? EDIT: Snacks was the culprit, something funky must have happened with 1.4.2
  8. obviously kerbals that are below level 3 are disposable........
  9. wow people are so salty and ungrateful. what are the performance improvements with the newer version of unity/mono?
  10. how is the unity upgrade performance wise?
  11. Awesome! by custom do u mean to add some kind of character or quirk to the reports? does it just state the body and biome its from currently? Great work to you guys, the pack is great.
  12. I installed GPP with Kopernicus and EVE. I also have the near future tech mods installed. All fresh install. These error keeps pooping up in the console and i was wondering if its something i did incorrectly? No Crashes tho [ERR 22:52:44.850] Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class RuntimeUtility:System.InvalidCastException: Cannot cast from source type to destination type. at Kopernicus.StorageComponent.Get[Int32] (System.String id) [0x00000] in <filename unknown>:0 at Kopernicus.Storage.Get[Int32] (.CelestialBody body, System.String id) [0x00000] in <filename unknown>:0 at Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) [0x00000] in <filename unknown>:0 at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 [EXC 22:52:44.851] InvalidCastException: Cannot cast from source type to destination type. Kopernicus.StorageComponent.Get[Int32] (System.String id) Kopernicus.Storage.Get[Int32] (.CelestialBody body, System.String id) Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) EventData`1[GameScenes].Fire (GameScenes data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) <FireLoadedEvent>c__Iterator6C:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  13. -- output_log.txt -- ModuleManager.CopnfigCache
  14. i tried changing the name of the part in the config and removed the first two letters :TI so that it was called inflato1 and it now shows up. however doesnt have the USI LS modules.
  15. Log - Hello, the infltable parts do not show up in VAB but they are showing in R&D tree, iam using the stock tree. the other parts are working however