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Posts posted by The Cuttlefish Empire
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1 hour ago, Thelizard said:
it is an open ended creative game
What about it being an 'open-ended creative game' makes sequels unfeasible? That basically describes half the open world/simulation games out there, and maaany of which have had updates that improved significantly on the original.
1 hour ago, Thelizard said:By making a sequel we effectively admit that the first had core flaws that couldn't be fixed with an update.
It... does have core flaws that can't be fixed with an update. Countless of them. You can't address these flaws unless you recognise them to begin with, and that seems to be exactly what Star Theory have done (at least from my interpretation of things).
1 hour ago, Thelizard said:they didn't make Minecraft 2, they instead took the amazing community and built upon it, they did things we never would've thought they could do
That doesn't mean KSP 2 is a bad idea. They're not identical games, obviously, and just because Minecraft didn't doesn't mean that KSP shouldn't.
1 hour ago, Thelizard said:Most of the features in KSP 2 that we know of, can be incorporated in an update.
Many of the features shown in the trailer - such as colonisation - seem like they would be unable to be incorporated into the game without a complete reworking of the game's code. Mods have struggled with this limitation and tried to find workarounds for almost everything, but they're obviously still not perfect - and, not to mention, actually updating the game in such a fashion would likely be more time-consuming, expensive, etc than just starting from scratch would be. Now, I'm largely unfamiliar with KSP's code, so if I'm wrong here please do correct me - this is just how it seems from the little modding and observation of the modding process I've done.
1 hour ago, Thelizard said:some of the parts in KSP 2 seem a little too far from the present.
Do you mean like, the technology present in the sequel seems too advanced?
And one last statement regarding the title - how could it possibly ruin the original? Even if the game stopped receiving updates and new content, it would never lose its title of 'a very good game,' and that's obviously in a worst-case scenario. The original is what it is, regardless of KSP 2's existence. I, for one, haven't updated my game since 1.3.1, and have no intent to do so anytime soon.
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Holy crap, this is beautiful. And I thought Scatterer could only be so pretty...
5 hours ago, Dafni said:this might finally be a real reason to leave 1.3.1 behind
Same...and my install is just about as unstable as possible, so that's saying something for me
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If there's still anyone following this mostly-dead thread for whatever reason, take note:
I am discontinuing IPP, since first of all it's been a long, long time since I last worked on it.
Second of all, the unfinished 0.7 version was...a bit screwed up. Massive, for one thing. If I were to finish it, it would certainly be the most significant update I'd have ever released. Except for one issue: it simply did not work as intended, primarily as a result of atmospheric issues, terrain loading, etc.
And third of all, the scope of IPP was simply too expansive. I had plans to make the mod far larger than it already was, and the unfinished v0.7 pushed 825 Mb. That's a lot more than most equivalently sized planet packs. I simply have neither the skill nor the time to complete such a project.
Which brings me to my fourth point: time. Rather than spend a massive amount of time working on this mod, I'll start work on something smaller. (it'll be a bit before I can post anything more about it on the forums )
Note: While this mod is no longer on Spacedock and is no longer being worked on, I would like this thread to not be deleted or closed. It's possible that someone will want to pick it up later, so I want them to be able to easily contact me through this thread if this should happen.
For any prospective adopters: tell me if you're interested, and then I'll fill you in on relevant data.
Until next time, cheers.
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14 hours ago, Cyrus Playz said:
the bug repport is that kittopia tech,after rebuilding the scaled space,don't say sucess and so there is no texture
that....is not a bug report
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why did you feel a need to make this post
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does this actually do anything other than edit a few orbits
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58 minutes ago, The Minmus Derp said:
Kyvernitis is Jool. I KNOW YOUR SECRET!!!!!
your powers of deduction astound me
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before asking about a collab, figure out how to make planets
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yes but it is most certainly not for everyone
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18 is a bit too low for a max
Allow me to list mine:
-Asclepius
-Asteroid Expansion
-Chani
-Delta Sigma
-GPO
-GPP
-IPP
-KSS
-(soon) TWB
-Kronkus
-OPM
-Other Worlds
-Cyran
-Farlo
-Rictell
-Saru
-SPE
-Spud
-Trans-Keptunian
The true question to be asking here, though, is "How many planets can fit into a single GameData?"
The planet packs you listed are, for the most part, quite small, and I would estimate that my GameData totals in planet number somewhere around 250
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Whatever MH can do, mods can do better, so don't bother
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I would recommend that you figure out how to make planets and how to code before even thinking about making any kind of planet pack. And do it without help, that way you can learn something
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There are plenty of other mods that do that, if you're looking for more interesting stock systems @The Minmus Derp
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@HZ1 It should work fine in 1.4.2 as long as you download the correct version of Kopernicus
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Any chance that this could potentially be integrated with EVE in some way, perhaps with roaming spice clouds?
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I will recreate the Atreides Empire with a mod that moves the KSC to Arkas
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@The Minmus DerpWell, if you ever do decide to test mine out, the next update, 0.7, will be fairly large and fix a lot of things, so...yeh
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Is this mod alive or no
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are the variety of shiny bodies intentional, or no?
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can't wait to try it out!! looks really amazing
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1 minute ago, Waz said:
The basic idea was storms: instead of the whole half-sphere on this side of the planet, just an arc big enough for the storm. I haven't actually done anything with it though, so it may not be adequate.
Volumetric clouds are the expensive things and they are just around the camera.
ah, i see
would this make it possible to fake volumetric rings by having a whoooole bunch of cloud layers stacked upon each other, all only loading around a certain very thin band around the planet? or would that still be too laggy to accomplish
Kerbal Space Program 2: Master Post
in 2019
Posted
So, this might've already been answered, but since there's fifty pages of stuff in here I think it'd be foolish to look for one - but, as far as modding goes, do we know anything at all about the nature of how planet modding, specifically, will look in KSP2?; and if so, please direct me to the relevant information. Thanks