zack2014
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Everything posted by zack2014
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The Light Incorporated[S-96 multipurpose jet]
zack2014 replied to deker12's topic in KSP1 The Spacecraft Exchange
You could alternatively, have it, you know, land? Just suggestions Also, from the pictures, I don\'t see any control surfaces, are they there? -
The Light Incorporated[S-96 multipurpose jet]
zack2014 replied to deker12's topic in KSP1 The Spacecraft Exchange
Crashing isn\'t very sleek either... -
[Damned Robotics] Hedgehog Mobile Launcher
zack2014 replied to Krackit's topic in KSP1 The Spacecraft Exchange
Also, you might want to just add the two parts you need into a .zip with a disclaimer, so people don\'t have to download tons of parts... -
I thought Sketchup couldn\'t export .DAE? That\'s why we never use it? I\'m gonna have to go check that out...
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[Damned Robotics] Hedgehog Mobile Launcher
zack2014 replied to Krackit's topic in KSP1 The Spacecraft Exchange
You need to specify mods needed. MODS: JellyCubes Adv.... Modular Missiles C7A Structural Fuselage C7 Hardpoint MK 1 Structural wing (not sure where that one\'s from) Also, you should fix it so it doesn\'t need the Fuselage, since you seem to have both the mod and the stock ones on there. -
You need a different modeling software Sketchup doesn\'t work for KSP...
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[SPOILERS] MUN's north pole, glitch or intentional?
zack2014 replied to GalaxyGryphon's topic in KSP1 Discussion
I\'m gonna go with easter egg! ;P -
F-14 (damned aerospace required)
zack2014 replied to razgriz86er's topic in KSP1 The Spacecraft Exchange
My original F-14 is somewhere here in the SE, but I\'ve been updating it slowly. -
F-14 (damned aerospace required)
zack2014 replied to razgriz86er's topic in KSP1 The Spacecraft Exchange
What I\'ve found in my pursuit of the F-14, which was much, much, much smaller, is that if you take a strut from the DA wing part, and attach it to the wing, it\'ll help some, but the best way is to put less control surfaces/load-bearing pylons on the wings. -
Maybe take some mk1 fuselages and put them in for the landing gear, then NovaPunch\'s aerodynamic pointy thing?
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[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
zack2014 replied to Normak's topic in KSP1 Mod Releases
Okay, I figured out the problem. If it gets stuck on your UUI_Capable_Dockur_Node, go to its folder and delete the mesh, and restart the game. Fixed it for me, I\'m gonna test the rest later, but it seems that KSP just had trouble making the mesh the first time, and it messed everything up. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
zack2014 replied to Normak's topic in KSP1 Mod Releases
Sure, but I\'m pretty sure it is, I pulled all of your files out and KSP loaded just fine, I think I\'m gonna go through each different little Kosmos division to see what triggers it. UPDATE 1: Took out the VA and Truss parts, along with the UUI docker nodes and it loads just fine. UPD 2: Put the VA back in, still worked. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
zack2014 replied to Normak's topic in KSP1 Mod Releases
I\'ve got a bug here. On loading, when I get to the UUI docking nodes, it freezes up, even when I take them out, it still tries to load them. Here\'s the console log Warning: Variable icon not found in RadialDecoupler Module! (Filename: /Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 43) Part: \'/Users/anj/Desktop/Things/KSP .15/KSP.app/Contents/../../Parts/Kosmos_UUI_Capable_Dockur_Node/part.cfg\' (Filename: /Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 43) NullReferenceException: Object reference not set to an instance of an object at KSPUtil.ParseVector4 (System.String vectorString) [0x00000] in <filename unknown>:0 at PartLoader.LoadMeshTangents (UnityEngine.GameObject[] models) [0x00000] in <filename unknown>:0 at PartLoader.processGameObjects (UnityEngine.GameObject[] models) [0x00000] in <filename unknown>:0 at PartLoader.doProcessPart (UnityEngine.GameObject[] mdls, Boolean partLabMode) [0x00000] in <filename unknown>:0 at PartLoader.startPartAssembly (UnityEngine.GameObject[] mdls) [0x00000] in <filename unknown>:0 at PartSerializer+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) -
Solution: JellyCubes\' missiles and fins.
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Extremely easy to fly plane I built
zack2014 replied to Skeletonman19's topic in KSP1 The Spacecraft Exchange
You mean 130,000 meters right? If not, then, well, you\'ve got a god-plane. -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
zack2014 replied to DYJ's topic in KSP1 Mod Releases
Also, the Unarchiver is on the app store, its free and it\'ll open up pretty much anything, including .jar\'s for minecraft. Also, are you on OS X Lion? If so how do I turn off this darn autocorrect????? -
THOSE DAMN RUSKIES!!!!* *I have no quarrel or hatred towards anyone of Russian/Soviet descent.
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Can't download NovaPunch from Zippyshare?
zack2014 replied to four12's topic in KSP1 Mods Discussions
No idea, but I think this topic is done, since it says 1dl on my link, but he never PM\'d me back... -
Oh, my bad, I thought he meant that he changed a wacky wares into a mechjeb. Sorry!
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EDIT: I\'m stupid, I should\'ve looked.
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Can't download NovaPunch from Zippyshare?
zack2014 replied to four12's topic in KSP1 Mods Discussions
I\'ve got an alternate uploading, I\'ll send it in a PM, then I\'ll take it down once you\'ve got it. -
I\'m presenting the Grumman F-14B 'Tomcat' NEEDS: NovaPunch (New Update) Damned Aerospace In the SPH 'CAT' launch (it\'s actually a RATO, but it\'s in place of the Catapult system' Just an action shot Special Instructions: When launching, wait until you hit 30m/s before activating the rockets, then pitch up. It will either a) turn into a STOL, about half the runway or hit 149m/s at the end and then respond to pitch controls. ALSO: turn down your roll sensitivity or else you\'re going to snap roll all over the place!! WARNING: When you\'ve got the drop tanks attached, don\'t let your nose drop below the horizon, or else you have to ditch them early! Feedback? (Yes I know the fuselage is wrong, but it looked wrong when I did it MiG style) DL:http://www./?aaofb6obqgbk57q
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I meant I stole your SAS thing and the fuselage, you were first.
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I like it. Totally stole the fuselage to make my F-14 just so you know. Also, how\'d you figure out the SAS trick there? I had been trying to dual mount engines, but I couldn\'t figure out how to get them symmetrical.
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Burn to Orbit using the Ascent Autopilot?
zack2014 replied to VincentMcConnell's topic in KSP1 Discussion
This one: http://kerbalspaceprogram.com/forum/index.php?topic=5660.0