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About Kilo60

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    Spacecraft Engineer

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  1. Kilo60

    Wild Blue Industries crafts

    Just updated this Mod and none of my recent craft will load due to error missing part "WBI.GrabberArm" Is there anyway to fix this?
  2. Kilo60

    Wild Blue Industries crafts

    It’s definitely on there but only for 1.3 I believe?
  3. Kilo60

    Wild Blue Industries crafts

    Is this Mod updated on CKAN? Looks like CKAN might be an older version currently? Thanks!
  4. Is there any way to get this to work with 1.7?
  5. Hmmm I have the Legacy Pack? Would that work in 1.7?
  6. Kilo60

    [1.3] - Modular Kolonization System (MKS)

    RoverDude, any chance yo can build a base structure like the one in the Martian Movie
  7. Does the winch still work in 1.7...?
  8. Any word on the 1.7 update? Waiting to deploy my base to Duna...
  9. Kilo60

    [1.7.0] B9PartSwitch v2.7.1 (April 17)

    Ditto have updated this mod twice in the past day or so via CKAN but still getting that annoying as hell Warning Message!
  10. That's what I thought... How do you remove them in Zero Atmo then? Thanks!
  11. Kilo60

    [1.3] - Modular Kolonization System (MKS)

    I cannot figure out how to build or port IVA'S for the life of me. Can someone give me the IVA for the Shuttle Pit and I will use that for the Orca for now? Thanks!
  12. Awesome and very useful mod! Thanks!!!!
  13. Does this mod put chute packs on all Kerbal backs? I would like to remove them when on the Mun surface. Looks silly when they are still wearing backpacks in zero atmospheres lol....
  14. Kilo60

    [1.3] - Modular Kolonization System (MKS)

    Lol Is anybody good at IVAs willing to contribute?
  15. CTDs for me during main game load in 1.7 currently.