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Tallis161

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  1. Tried this, Rocket design throws it off though. the N1 had around 1.4 TWR at launch, and my ascent profile is by no means perfect but I couldn't get it to 130km orbit with the first three stages even when I launched it from KSC. The mission design is great, the builder page looks organised well, but either you wanted it to be too hard or missed a few details of the real N1.
  2. Does anyone know how the kerbstein drive works? I've tried making it bigger, attaching a reactor directly to it, adding more radiators and having less. I've even tried changing the config file so the thrust is 7700 (up from 3700) I can't get it to produce more than 2900Kn of thrust.. I don't know if it's the game nerfing it or what, everything I've tried hasn't changed anything.
  3. Thanks Moving it to just after another module declaration worked. Could you possibly help with the hab parameter as well? This one I changed through the System/Habitat.cfg adding this to the list of ad hoc parts. @PART[Centrifuge_30m]:NEEDS[FeatureHabitat]:AFTER[Kerbalism]{@MODULE[Habitat] { volume = 300.01 surface = 600.01 }}
  4. thanks for the reply I did also try that, I added that code at the end of the part config, it was after a }} but I'm not sure if that affects anything. I saw on the github that the bonus seems to be coded to apply to all parts that have that particular grav ring module, rather than being its own bonus that can be applied to a part. It usually shows the bonus in a tip when you open the part in VAB, not seeing any new module effects. The part is the Sin Phi 30m centrifuge, it does have low/high quality for maintenance but that could be procedurally added. I think i'm following the basics but still no new effects showing up on the part
  5. Could anyone offer advice on how to add Kerbalism modules into existing parts? I tried adding the firm ground bonus (couldn't find an example of the code for the existing grav ring) Also tried for habitat volume/surface, following the example in the system configs, but there was no change on the part in game. This is the code I added to habitat under the ad/hoc parts. I'm definitely not a coder and I was just trying to use the existing format as a template. @PART[Centrifuge_30m]:NEEDS[FeatureHabitat]:AFTER[Kerbalism]{@MODULE[Habitat] { volume = 300 surface = 600 }} I added this in between one part, after the }} without spaces, and before the next part's @PART. I might be misunderstanding something basic, if anyone could point out my error or suggest a better way to do this I'd appreciate it. I've tried looking through the wiki on github and I haven't found any clearer way to do this.
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